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Thread: EdiT

WimoArtah
Fri Jul 09, 2004 8:40 pm
#274

i really drive crazy... do i understand that right that some people think it would be better that we get COMPLETELY out of the gcw ? no fighting lights and fighting darks anymore ? 32 professions, over8 months of work and still grinding xp to get knight and then i should run around to find a knight to duell the whole day ? for what ? i dont care about that robe and that title i just wanna be knight to bet skilled out so i can stop this stupid xp grinding and PLAY the game, do whatever i want to do like every other profession, in overt status. i wanna raid reb bases with my guild mates, i wanna fight overt rebs, fight nightsisters ect ect

there is no sense in working more than 8 months on one profession and then running around to find one of 100 jedi each day and the rest of the virtual day i fight some npc's ? then you could give everyone a jedi when we even arnt allowed to play with the "normal" players anymore....



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Wimo Ar'Tah - Master Bounty Hunter
XXXX Ar'Tah - Dark Jedi Knight
Shilak
Fri Jul 09, 2004 8:46 pm
#275

Solution is pretty simple really ...


- Remove Jedi from the GCW totally, give us our own factions and our own war to fight. This will remove the need to gank non-Jedi and will also remove the constant comparison between Jedi and other combat professions.


- I like KyleKnox's suggestion for the FRS in an earlier post on this thread. Get rid of FRS xpthen make force ranking dependant on periodic voting for Light Jedi and periodic dueling for Dark Jedi.


- Force Run just needs a counter, not just FR3, but force run in general. How about addinga set of Force Snare abilities that slow an opponents movement speed to the Force Powers tree? Maybe just enhance Force Weaken 1/2 and Force Choke todo that.Force Enhancer Jedi can use Force Run to catch opponents or attempt to make their escape, Force Power Jedi should be able to snare their opponents to prevent them escaping or following.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Morlokian
Fri Jul 09, 2004 8:55 pm
#276






OMG now we have jedi requesting to nerf themselves just so they can get FRS, more easily.


THIS is the problem plain and simple.


What would be the counter to the counter of stopping force run?


Can we get a skill that negates the effects of /forcefeedback, so that the powers tree is viable?


Where does it end?


MANY MANY people choose thier templates from what the options were on tc2, what do we do now when the whole fricken skill tree gets modified?


You people need to deal with the situation at hand and adapt and overcome.




If we get nerfed we need the option to /restartcon






/sign


Why are we getting nerfed after only like a week or so?


"You people need to deal with the situation at hand and adapt and overcome."

oldmanpanda
Fri Jul 09, 2004 8:56 pm
#277


kay, well, here are my two cents, i read the first and last pages...didn't read the 2nd, cuz i am tired, and wanna play...


well, here arethree case statements.



1. Jedi lightsabers need to be very, very, very powerful.

2. Bounty hunter with great weapons, high level and good tactics should be able to give jedi a run for his money.

3. Luke and Obi Wan didn't strut their stuff around Coronet dueling people for kicks, because they could have gotten their asses kicked by any mob who wanted their heads for a trophy.


Big Arguements leading to be big problems in-game.


Jedi walzting around Coronet dueling people for kicks

FACT

Jedi are hunted for sport and for money, obviously bounty hunters need to be able to kill them, because according to the plot they must be IN CHECK because the Empire doesn't want them joining the Rebellion.

ARGUEMENT

I assume anyone that plays this game is a Star Wars fan, and can respect the truth residing within that statement, and if you aren't, quit yer bitchin and accept the fact that the Star Wars fans want to play it that way, jedi should have TEF's when they have their sabers and they should be easily attacked by any OVERT player, or players with an overt player in group.

Bounty Hunters mobbing player jedi

FACT

Most bounty hunters work by themselves because they can get their marks and still keep the cash for themselves, however, this isn't the case for jedi.

ARGUEMENT

If bounty hunters are spending money trying to get their marks, why don't jedi spend money to hire mercs to defend them?




WimoArtah
Fri Jul 09, 2004 9:04 pm
#278



"- Remove Jedi from the GCW totally, give us our own factions and our own war to fight. This will remove the need to gank non-Jedi and will also remove the constant comparison between Jedi and other combat professions."





doing this would mean you can completely delete all jedi cause it would be a completely new game inside the game - NO interaction between jedi and the rest ! or instead of deleting all jedi, they could just make another server that is jedi only cause the only thing a jedi can do the whole virtual day is fighting other jedi in a fight lasting 2 minutes and sitting around and when they go fighting a ns and loot a tape disease resistance for their pair of gloves they dont need it anymore because there is no one anymore who can throw disease on them !!! the jedi would be a whole joke ! what are all the powers and skills good for ? disease resistance ? who cares. poison resistance ? who cares. frs ? yes, perhaps its easier to implement multiplayer tetris inside the game so we could play against each other. the idea to remove us from the gcw, eliminating the possibility to go overt would mean eliminating the whole jedi. dark jedi master ? WHO CARES !!! he is leader in a subgame of star wars galaxies, it doesnt matter anyone else !




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Wimo Ar'Tah - Master Bounty Hunter
XXXX Ar'Tah - Dark Jedi Knight
KyleKnox
Fri Jul 09, 2004 9:13 pm
#279






WimoArtah wrote:



"- Remove Jedi from the GCW totally, give us our own factions and our own war to fight. This will remove the need to gank non-Jedi and will also remove the constant comparison between Jedi and other combat professions."





doing this would mean you can completely delete all jedi cause it would be a completely new game inside the game - NO interaction between jedi and the rest ! or instead of deleting all jedi, they could just make another server that is jedi only cause the only thing a jedi can do the whole virtual day is fighting other jedi in a fight lasting 2 minutes and sitting around and when they go fighting a ns and loot a tape disease resistance for their pair of gloves they dont need it anymore because there is no one anymore who can throw disease on them !!! the jedi would be a whole joke ! what are all the powers and skills good for ? disease resistance ? who cares. poison resistance ? who cares. frs ? yes, perhaps its easier to implement multiplayer tetris inside the game so we could play against each other. the idea to remove us from the gcw, eliminating the possibility to go overt would mean eliminating the whole jedi. dark jedi master ? WHO CARES !!! he is leader in a subgame of star wars galaxies, it doesnt matter anyone else !





I agree this is a mistake - simply remove teh FRS mechanism that requires us to kill in teh GCW to advance. Jedi should still be able to have a faction base on light/dark = reb/imp and be overt or covert. We should be able to participate in the GCW like every other palyer - adn at the same time WE SHOULD NOT BE CHAINED TO IT more than any other player, like the FRS system does to us now...




Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
Thodious
Fri Jul 09, 2004 9:13 pm
#280


I do not wish to be removed from the GCW.


Kyle sums up my thoughts nicely.


Thodius

Message Edited by Thodious on 07-10-2004 12:15 AM



JAJTSTQ
Hunt_Master
Fri Jul 09, 2004 9:17 pm
#281

Probably been said before, but having just played through Jedi Academy the fix to Forcerun seems pretty obvious to me. Have an initial cost, and then while running cut all forceregen. Pretty logical too, you're using all your concentration on boosting your speed, unlike armor where you only use force when you get hit. This should negate alot of the griefing potential.


Also, to balance out the aspect of making it a 'get away for free'-card. Give it an abit more flashy animation, and give it like 5 seconds from you use it 'till it actually activates. This will give your opponent time to do an KD or PC in time.



Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
Twentytolife
Fri Jul 09, 2004 9:33 pm
#282







1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable





There are a whopping 2 FRS Dark Jedi on Tarquinas.


You can make it a factor of 50. I still have to farm overts.



KyleKnox
Fri Jul 09, 2004 9:37 pm
#283






Hunt_Master wrote:

Probably been said before, but having just played through Jedi Academy the fix to Forcerun seems pretty obvious to me. Have an initial cost, and then while running cut all forceregen. Pretty logical too, you're using all your concentration on boosting your speed, unlike armor where you only use force when you get hit. This should negate alot of the griefing potential.


Also, to balance out the aspect of making it a 'get away for free'-card. Give it an abit more flashy animation, and give it like 5 seconds from you use it 'till it actually activates. This will give your opponent time to do an KD or PC in time.




LOL - this isnt jedi academy and Im guessing you should know better. Frun3, as it is now - SAVES US FROM GRIEFING. It is about the only thing we have that does save us from gank fests...So by nerfing it YOU INCREASE DRAMATICALLY the griefing that will happen to jedi. The class with FRS as it is, is now on the brink. NO ONE LIKES FRS. At least not that I have talked to. Especially NOT LIGHT jedi. Light jedi do NOT SEEK conflict 24/7.

Message Edited by KyleKnox on 07-09-2004 09:38 PM



Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
Ijuakos
Fri Jul 09, 2004 9:57 pm
#284

Force run:
I personally don't care if someone runs from a fight. As it goes, non-Jedi can do the same (although not at the same speeds). With a parwan nutricake and some decent additives, anyone can burst run with almost no delay. I'm guessing people have a problem with Jedi force running and attacking other players in this state. I would suggest that Force Run 3 has a 3 second delay before it can be reactivated ONLY if it's manually toggled off. Jedi that are force running cannot attack until they turn force run off. With the 3 second delay, that *should* give enough time for the opponent to sneak in a counterattack. I suppose the "Force over Time" suggestion that was stated would be better, though, as long as it's fair to everyone (which unfortunately is very subjective).

FRS XP:
For this one, I'll have to refer you to this link. It was suggested there that each knight can take on a padawan learner and as the padawan progresses, the knight gets XP for this. Only one knight can take on one padawan. This will keep Jedi from having to kill potentially any of the thousands of normal professions out there, causing grief. It also makes more sense in the Star Wars universe in that the Jedi councils never had a requirement of slaughtering people to get a seat.



Don't be too proud of this Jedi Knight you've constructed. The ability to destroy a n00b is insignificant next to the power of the nerf bat.
- Darth Thunderheart

SOE - We nerf more professions before 7am than most companies nerf all day.

Posting and You!
DarthMaul73
Fri Jul 09, 2004 10:20 pm
#285






ArjunThakur wrote:

So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

2. Remove FRS XP for normal overts


3.Increase the penalty for dying to an Overt by a factor of 3

This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

5. Change Force Run 3 to cost less force to activate, but be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately. Note, this is only a change to Force Run3


6. Make Force Choke cancel Force Run



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)






Message Edited by ArjunThakur on 07-09-2004 05:19 PM





Options 2 and 3 are completely unacceptable.


They only cry if they get owned by us 1 or 2 on 1.


They sure dont cry if they have numbers. Hell, there are TKM/Melee Temploiters that can solo us 1 on 1!



There is absolutely no way you can allow the whining overts to overrule jedi. We are the ones freakin Permaovert, not them.


What motivation do they have to not attack us, if we cant get anything from them? Was this ever considered?




This being said,a subfaction of Jedi, where normal overts couldnt attack us, AND we couldn't attack them, would be absolutely fine with me.


The only reason we kill normal overts now is because Ranked Jedi are usually in gank sqauds with friends. For those who have to solo hunt, this simply is not viable.






Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

DarthMaul73
Fri Jul 09, 2004 10:23 pm
#286






Twentytolife wrote:







1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable





There are a whopping 2 FRS Dark Jedi on Tarquinas.


You can make it a factor of 50. I still have to farm overts.








Not to mention, every Jedi pretty much groups on our server, so it's never as simple as a 1 on 1 fight like it should be.







Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

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