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Thread: EdiT
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Why are we getting nerfed after only like a week or so?
"You people need to deal with the situation at hand and adapt and overcome."
doing this would mean you can completely delete all jedi cause it would be a completely new game inside the game - NO interaction between jedi and the rest ! or instead of deleting all jedi, they could just make another server that is jedi only cause the only thing a jedi can do the whole virtual day is fighting other jedi in a fight lasting 2 minutes and sitting around and when they go fighting a ns and loot a tape disease resistance for their pair of gloves they dont need it anymore because there is no one anymore who can throw disease on them !!! the jedi would be a whole joke ! what are all the powers and skills good for ? disease resistance ? who cares. poison resistance ? who cares. frs ? yes, perhaps its easier to implement multiplayer tetris inside the game so we could play against each other. the idea to remove us from the gcw, eliminating the possibility to go overt would mean eliminating the whole jedi. dark jedi master ? WHO CARES !!! he is leader in a subgame of star wars galaxies, it doesnt matter anyone else !
I agree this is a mistake - simply remove teh FRS mechanism that requires us to kill in teh GCW to advance. Jedi should still be able to have a faction base on light/dark = reb/imp and be overt or covert. We should be able to participate in the GCW like every other palyer - adn at the same time WE SHOULD NOT BE CHAINED TO IT more than any other player, like the FRS system does to us now...
WimoArtah wrote:
"- Remove Jedi from the GCW totally, give us our own factions and our own war to fight. This will remove the need to gank non-Jedi and will also remove the constant comparison between Jedi and other combat professions."
doing this would mean you can completely delete all jedi cause it would be a completely new game inside the game - NO interaction between jedi and the rest ! or instead of deleting all jedi, they could just make another server that is jedi only cause the only thing a jedi can do the whole virtual day is fighting other jedi in a fight lasting 2 minutes and sitting around and when they go fighting a ns and loot a tape disease resistance for their pair of gloves they dont need it anymore because there is no one anymore who can throw disease on them !!! the jedi would be a whole joke ! what are all the powers and skills good for ? disease resistance ? who cares. poison resistance ? who cares. frs ? yes, perhaps its easier to implement multiplayer tetris inside the game so we could play against each other. the idea to remove us from the gcw, eliminating the possibility to go overt would mean eliminating the whole jedi. dark jedi master ? WHO CARES !!! he is leader in a subgame of star wars galaxies, it doesnt matter anyone else !
Message Edited by Thodious on 07-10-2004 12:15 AM
1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
LOL - this isnt jedi academy and Im guessing you should know better. Frun3, as it is now - SAVES US FROM GRIEFING. It is about the only thing we have that does save us from gank fests...So by nerfing it YOU INCREASE DRAMATICALLY the griefing that will happen to jedi. The class with FRS as it is, is now on the brink. NO ONE LIKES FRS. At least not that I have talked to. Especially NOT LIGHT jedi. Light jedi do NOT SEEK conflict 24/7.
Hunt_Master wrote:
Probably been said before, but having just played through Jedi Academy the fix to Forcerun seems pretty obvious to me. Have an initial cost, and then while running cut all forceregen. Pretty logical too, you're using all your concentration on boosting your speed, unlike armor where you only use force when you get hit. This should negate alot of the griefing potential.
Also, to balance out the aspect of making it a 'get away for free'-card. Give it an abit more flashy animation, and give it like 5 seconds from you use it 'till it actually activates. This will give your opponent time to do an KD or PC in time.
Message Edited by KyleKnox on 07-09-2004 09:38 PM
I personally don't care if someone runs from a fight. As it goes, non-Jedi can do the same (although not at the same speeds). With a parwan nutricake and some decent additives, anyone can burst run with almost no delay. I'm guessing people have a problem with Jedi force running and attacking other players in this state. I would suggest that Force Run 3 has a 3 second delay before it can be reactivated ONLY if it's manually toggled off. Jedi that are force running cannot attack until they turn force run off. With the 3 second delay, that *should* give enough time for the opponent to sneak in a counterattack. I suppose the "Force over Time" suggestion that was stated would be better, though, as long as it's fair to everyone (which unfortunately is very subjective).
FRS XP:
For this one, I'll have to refer you to this link. It was suggested there that each knight can take on a padawan learner and as the padawan progresses, the knight gets XP for this. Only one knight can take on one padawan. This will keep Jedi from having to kill potentially any of the thousands of normal professions out there, causing grief. It also makes more sense in the Star Wars universe in that the Jedi councils never had a requirement of slaughtering people to get a seat.
ArjunThakur wrote:
So lets work up a proposal....from Chianti and several other posters this is what I have:
1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
- This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.
2. Remove FRS XP for normal overts
3.Increase the penalty for dying to an Overt by a factor of 3
This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi
4. Remove the FRS XP penalty vs. Coverts
- This will discourage players from abusing the group TEF bug and encourage more Overt play
- This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP
5. Change Force Run 3 to cost less force to activate, but be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately. Note, this is only a change to Force Run3
6. Make Force Choke cancel Force Run
- This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)
Message Edited by ArjunThakur on 07-09-2004 05:19 PM
Twentytolife wrote:
1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
There are a whopping 2 FRS Dark Jedi on Tarquinas.
You can make it a factor of 50. I still have to farm overts.
Not to mention, every Jedi pretty much groups on our server, so it's never as simple as a 1 on 1 fight like it should be.