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Thread: Enemies warping, still in from Beta!!

Knutter
Wed Dec 01, 2004 5:07 pm
#287

Well here's tonights update:


login go to Lok Mad Bee's everywhere.


Try ctl-alt start stop explorer


Has no effect


Hyperspaced to Corellia, Landed


Did some Medic Heals in Medic Centre in Coronet


Hyperspaced back to Lok


NO MAD BEE'S!



PLEASE PLEASE Don't think all rush out and join the medic profession in the hope of fixing your JTL issue!


Just want to say, my Logitech Joystick was NOT replaced! I did No CLEAN at console!I did not do a "Clean Boot" (Previous Dev Suggestion!)

In fact I did Bugger all outside the game and didn't go near Ctrl-O.


So what happened? Well my system didn't change within an hour but the problem dissapeared, so either something in the connection to the Server changed or the server load changed I assume! Handle and Thread count on my machine stayed pretty much the same throughout.


Throw as much information as we can at this issue people, it'll either point out the error in our systems, or help the Devs pinpoint a bug!


(Oh and I got Weapons level B now that i could hit things!)


Night Night!
Kylroi
Thu Dec 02, 2004 4:35 am
#288






Archloser wrote:

Yay!


I read somewhere in the forum (Tech support) I think it was. Someone had a solution which I have tried. I have tried it two times and it worked both times.


* You are in space. Enemies are warping.


* Find a safe spot in space


* Press Alt-Tab to leave SWG for a short while.


*Open Internet Explorer (I started SWG-web site)


* Close Internet Explorer


* Return to SWG


* Enemiesdon't warp anymore.


I will post again if I fail sometime.


Please tell me if this works for you!












For what it's worth, I'm glad to hear that you have a work-around for yourself. As for me, that idea don't do squat. Tried it 2 or 3 times. The only trick that remotely works for me is uninstalling my video drivers, rebooting, and reinstalling my video drivers without rebooting (they do load up and go active, so go figure). Sadly, even with this trick, I still get the rubber-band (speed resetting) issue, but hits on NPC ships will almost always register damage for me. It's not perfect, like it was before 11.2 for me, but it's playable. I really don't feel like I should have to trick the game to stay in sync. It's a bug, most likely on the client side, as too many people never seem to experience it. They're using some sort of software timing loop, perhaps changed/busted with the update to the new collision detection. But it is funny to fly, slowly, at a space station, and find yourself bouncing all over the place, in seemingly all sorts of directions, when you get real close to hitting it. Especially when the station is a rock solid target, never moving, and stays in one place the whole time you approach it. So, why does it act up when you're right on top of it?



Also, as I found out last night, people experiencing this bug doeffect ships around them. I grouped up with a freelance buddy of mine to help him on a mission (his idea). While I was within a certain range, he found that he was lagged in some way.After I left (when you can see yourself hit things but never cause damage, what good can you do?), things went back to normal for him. So, this problem effects everyone. Makes sense, in a way, since while I was close enough to him to be rendered, both he and the server were processing data sent to/from me. Question is, where is the excess/erroneous data coming from?

falacy
Fri Dec 03, 2004 1:40 pm
#289


One thing I would like to add, even though I know full well this thread is no longer being read by anyone at SOE because they could care less what problems we have, is the follow.


Durring times of 'warping', often the enemy will remain reasonably steady until they come within 10-20 degrees of the reticle. This has always, always, always been consistant. If I'm looking at an enemy out the side window and he's not bouncing all over, as soon as I turn and move my reticle near him he warps.


Secondly, even in times when the issue is not occuing, when ships over 1000-10000m away are rendered they warp all over. Once I get up close they stop warping. However, I have noticed that the reverse is true when ships warp all over up close.


Conclusions:


  • Warping is related to the position of the reticle, which implicates a software glitch (aka, BUG)

  • Ships that warp at 5k in the distance or more will not warp up close

  • Ships that do not warp at 5k distance will warp up close!

Fix this or my accounts are cancelled when they come up for renwal in Feb. I could really care less about SOE and I've ceased to be greatful for your 'efforts'. We pay you more than enough to fix these issues and you just don't bother. Thanks.





FINALLY MASTERED PILOT! 2007.01.20 - Thank you -NRA-
Vendor: Tatwi's Junk-E-Mart "-332, 4683" Citadel, Corellia
Aerium Eraen - Elder Bounty Hunter, Master Alliance Pilot
Tatwi Eraen - Master Trader: Stuctures, Corsec Pilot
Thavus Eraen - Officer Neare Eraen - Jedi
Intrepid - New Rebublic Alliance. Citadel & Chinon, Corellia.
Originally called BRA and then Citadel and later New Republic Alliance, we are one of oldest and most successful guilds to burst out of Kor Vella, mellons in hand!. We stand for the Republic and we actively support the Rebellion - through arms and commerce!
SpawnUSAF
Fri Dec 03, 2004 8:10 pm
#290






falacy wrote:


One thing I would like to add, even though I know full well this thread is no longer being read by anyone at SOE because they could care less what problems we have, is the follow.


Durring times of 'warping', often the enemy will remain reasonably steady until they come within 10-20 degrees of the reticle. This has always, always, always been consistant. If I'm looking at an enemy out the side window and he's not bouncing all over, as soon as I turn and move my reticle near him he warps.


Secondly, even in times when the issue is not occuing, when ships over 1000-10000m away are rendered they warp all over. Once I get up close they stop warping. However, I have noticed that the reverse is true when ships warp all over up close.


Conclusions:


  • Warping is related to the position of the reticle, which implicates a software glitch (aka, BUG)

  • Ships that warp at 5k in the distance or more will not warp up close

  • Ships that do not warp at 5k distance will warp up close!

Fix this or my accounts are cancelled when they come up for renwal in Feb. I could really care less about SOE and I've ceased to be greatful for your 'efforts'. We pay you more than enough to fix these issues and you just don't bother. Thanks.







Right on...I agree 100%, but I will not be cancelling my accounts due to this issue, there's plenty to do on the ground, as I've been doing for over a year, now, however, it makes me mad that I paid the money for the preorder, yet, I can't ever play the game...I just recently was able to get up to a whopping 2211 Basic Pilot...anyways, please fix the issue permanently...it's getting quite annoying...ttyl..



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|USAF Spawn:Good Bye Kauri. Hehop: Best BE Ever|
MajesticJester
Sat Dec 04, 2004 5:41 pm
#291

im 25k from getting 4444 and what do i get


this BUG


i like to call it npc's with the force lol


well its a bump anyways
SpawnUSAF
Sun Dec 05, 2004 2:13 pm
#292






MajesticJester wrote:

im 25k from getting 4444 and what do i get


this BUG


i like to call it npc's with the force lol


well its a bump anyways






now that I wouldn't be complaining about...atleast you were able to get that high...this bug has been with me for so long that I've only been able to get 2211 at random points in time...btw, bugs are both there today



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|USAF Spawn:Good Bye Kauri. Hehop: Best BE Ever|
Kylroi
Tue Dec 07, 2004 12:16 pm
#293

This is actually more than just a /bump


A thought crossed my mind (knew I felt crawling in my head :smileytongue that there's one thing all of us didn't seem to compare. Is it possible that the client/server sync is somehow tied to the client IP address? Just out of curiosity, how about we all post what the last part of our IP is. I'm at xxx.xxx.xxx.239. I'd be interested to see if we find a pattern with this.
Azzameen88
Tue Dec 07, 2004 3:35 pm
#294

IP 10.100.160.6

I am on a campus network, so I really can't tell if that may be part of the problem or not. I did go home for thanksgiving and brought home my PC. The problem was still apparent, but MUCH MUCH less game-breaking. I seemed to warp much more then jumping all over the place. My home connection is cable 128k connection. Not sure why i would do better at home than on campus, but I thought I would bring that up.

/bump too
Azzameen88
Thu Dec 09, 2004 6:52 pm
#295

/bump because i can and i want too because this is frustrating
Alixir
Thu Dec 09, 2004 9:58 pm
#296

FromBeta all the way to release and through all my missions and two weeksafter I made Ace...I have never seen warping once.............until they released 11.4 thats when it started for me.


me = errrrked



*Delvyn*Delvyn*Delvyn*Delvyn*Delvyn*
...is back...

I didn't re-sub
for the game....
I re-subbed to feed my CU PA
Duck Duck Duck Duck Duck Duck Duck
I love my CU PA!!!


Kylroi
Fri Dec 10, 2004 3:43 pm
#297






Alixir wrote:

FromBeta all the way to release and through all my missions and two weeksafter I made Ace...I have never seen warping once.............until they released 11.4 thats when it started for me.


me = errrrked






Oh, don't worry. Someone on here will tell you that you either 1) don't know what you're doing, 2) changed something else that broke the game, or 3) that it's got to be your internet connection. Nobody that hasn't seen the issue actually beliees us when we tell them it's a GAME BUG.
Bailicus
Sun Dec 12, 2004 4:13 am
#298

Well I will add some info regarding this bug. Since the last patch it crept in for me. Ships jig all over the shop when targetted and progressively got worse until it got to the point where they were not taking ANY damage from me. HOWEVER, as soon as my client done the engine drop to 0 and rubber banded it resolved the issue. Carried on flying around, progressivley got worse until the ship rubber banded again, engine cut to 0 (Does anyone else find this REALLY annoying when in a dogfight and the NPC ships turret when stopped and batter you from behind?!?) and ship started to take damage.

This is a CLIENT to SERVER issue.
Warrior4Hire
Sun Dec 12, 2004 4:31 pm
#299

Well, I've been stuck at 1/1/1/1 for awhile now.. I'm going home this week and taking my comp with me, maybe mt campus network has something to do with it for me... It seems there's no common ground for this bug to latch onto, rather, individual circumstances allow it to happen. Seems like Jedi unlocking, old school, don't it? hahahaha...



I'm pretty sure I didn't purchase World of Star Warscraft, but I may be mistaken...

Mathayus Andolian - CL 90 Bounty Hunter
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