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Thread: Enemies warping, still in from Beta!!

Azzameen88
Tue Dec 14, 2004 7:01 pm
#300

/bump
Warrior4Hire
Fri Dec 17, 2004 12:44 pm
#301

/threadnecromancy



I'm pretty sure I didn't purchase World of Star Warscraft, but I may be mistaken...

Mathayus Andolian - CL 90 Bounty Hunter
Crashyn
Sat Dec 18, 2004 8:00 pm
#302


look, idon't think we care who is warping,us or them... ifit's thelag, glitche, computer hardware conflict, sever client swgproblem, server client isp problem.... or anything else that it might be. most have been seggested....the problem is, that we don't know... we shouldn't have too... the real problem is,,, swg either doesn't know. or doesn't care. /shrugs i don't know which.


i think i speak for everyone here when... i say....


We don't care what the problem is...


We aren't allsavants in the codeing of swg's client....


We shouldn't have to be coders, or lucky to be able to fly bug free....


We aren't about to rely on a trick like exiting the game and doing something then returning

to fix our flying problems.... we shouldn't have too....


Wepurchased the SWG.... We purchased JTL.....


We have paid our monthly fees...



now. for the seperation. the line in the sand. between the people who would choose one of the following... and those that would choose the other. both, on one side... the other side... swg.


choice one... demanding... We want it fixed.... now....


choice two... pleading...We just want it fixed... please....


ultimately.... we just want it fixed.

Message Edited by Crashyn on 12-19-2004 11:20 AM

Warrior4Hire
Sun Dec 19, 2004 7:59 pm
#303

As you all know, I've been suffering from this problem since Beta, but I recently trie done fix mentioned on this thread, which was to unplug the Logitech Force Feedback wireless controller. I did this, and logged in and went into space, the enemies were sitting ducks for me to frag. I logged all the way out, and back in again, with the same result. It may be prudent to attempt to unplug whatever joystick or controller you are currently using, and try to fly with just the keyboard and mouse. If this still does not fix the problem, I will continue to keep this thread on the front page, and I'd ask those who troll these forums more than they're ingame to please do the same until SOE or the Devs respond to this, or post a fix. Thank you.



I'm pretty sure I didn't purchase World of Star Warscraft, but I may be mistaken...

Mathayus Andolian - CL 90 Bounty Hunter
Kylroi
Mon Dec 20, 2004 5:33 am
#304






Warrior4Hire wrote:
As you all know, I've been suffering from this problem since Beta, but I recently trie done fix mentioned on this thread, which was to unplug the Logitech Force Feedback wireless controller. I did this, and logged in and went into space, the enemies were sitting ducks for me to frag. I logged all the way out, and back in again, with the same result. It may be prudent to attempt to unplug whatever joystick or controller you are currently using, and try to fly with just the keyboard and mouse. If this still does not fix the problem, I will continue to keep this thread on the front page, and I'd ask those who troll these forums more than they're ingame to please do the same until SOE or the Devs respond to this, or post a fix. Thank you.






It's a nice idea, and glad it worked for you. However, I have no Logitech joystick to unplug. I do have the Saitek X45, which was unplugged for testing. No change for me. I plugged it back up and installed a driver update, hoping that maybe that would change things.That seemed to make a little difference. But why would the driver for a USB joystick still cause a problem with this game when the joystick isn't plugged in? Also, why would the same joystick work perfectly for someone else, but cause problems for others? In another thread (regarding the X52), it was mentioned that it seemed silly for the devs to bypass any part of DirectX and code directly for the hardware. Well, it sure does look like they've done the silly thing, and maybe not just for joysticks. The only Logitech driver in my system is for my red optical wheelmouse. Am I supposed to remove all Logitech drivers to get this game to behave? If so, why only for this game? Why not for every other game I have? Seems to me that it's not a driver problem, but a game problem. I didn't have this problem until the 11.1 or 11.2 patch (can't remember exactly which one started it). I do know that it got much worse with the update that "fixed" some sort of collision detection. Before that time, if I had the "drunken bees" in JtL, all I had to do was exit and reload the game. That happened only 2 times in all the time it took me to get 2/2/2/2. Now, however, there's no trick that works to get me a flawless JtL experience.

LNiven
Mon Dec 20, 2004 10:48 pm
#305

I worked out a fix...

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=164717



-------------------------------
Niven - Intrepid server
Master Rifleman
Pilot
Kylroi
Tue Dec 21, 2004 4:22 am
#306






LNiven wrote:

I worked out a fix...

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=164717







Another person I'm happy for, but your fix does not apply to all. Had you been reading everything posted about this, you'd learn that not everyone in using an AMD system (Celeron and P4 systems are effected), so the nForce drivers are not a specific fix (besides, I've been on the 5.10 drivers since the day after release). Plus, not everyone with this bug is using an ATI card. I'm on a GeForce 6800 GT. Last I checked, that card doesn't use any driver from ATI. I have tried various nVidia drivers (release and beta, including the same version that a friend of mine without the bug is using).


And before you say anything about your trojan idea, that's been looked into before your post. But, just for the heck of it, I checked my system for that file. Not here. So, that fix has 3 strikes for me. Glad it fixed you, but I have to wonder how many others, if any, it will help.

LNiven
Tue Dec 21, 2004 5:45 am
#307

If it works for just one more person I'll be happy.

Im sure its client side now at least.

It looks like the game is really unstable and even the slightest hiccup on the client can cause major synch problems.

Looks like its just a matter of troubleshooting the individual system like I did, until the weakness is found.


In case anybody is interested, heres a total list of what I've done upto and including what fixed it for me:


1) Defrag - Nope

2) Scandisk - Nope

3) Virus Scan - Nope

4) Defrag using specialist software to move SWG to the outter edge of the disk - Nope

5) Total reinstall of SWG and JTL (Including deleting the folders - Nope

6) Removal of anything joystick related (Even though I haven't got one installed) - Nope

7) Bought a router for £70 (Ouch) (Was previously connecting through girlfriends PC) - NOPE (Bit gutted about that one)

8) New graphics driver (Total wipe of old ones) - Nope

9) In one reset, I removed the .DLL and installed the NForce drivers - BINGO


Total time - 15 hours +

Cost £70 wasted


Now for me, it was either the version of NForce drivers, or the resource hogging .DLL





I'll gladly help anybody find a sollution, its what I'm good at.


If you are having this problem, list your specs and what you have tried so far (Including reinstall of Windows if you have)



-------------------------------
Niven - Intrepid server
Master Rifleman
Pilot
Azzameen88
Fri Dec 24, 2004 6:05 pm
#308

Well I went home for the holidays from a campus network to a 128k cable connection. There has been no change, and I've done everything I could think of, even LNiven's suggestion on that trojan which i do not have. Still get it, looks to not be client side, I tried all the so called "fixes" which sound ridiculous and none of them have worked. I would seriously would like some sort of response. Crazy thing is, that after pub11.4, things got insanely worse, it was getting better until right before then :/ I mean seriously...
Kylroi
Fri Dec 24, 2004 9:43 pm
#309

Server lag due to network overload would certainly make sense. However, the end result is only seen by certain clients, and never even hinted at on other clients. If net lag, or server overload, was the problem, all users would see it at the same time. There wouldn't be all the debate on whether it's a game bug, server problem,or system flaw. I've had a friend of mine use my account on his system. He doesn't have the sync problem, thus both accounts work correctly and stay in sync on his system. Yet, when we grouped together to tackle one of his missions, he experienced some sort of lag issue while I was close. When I fell back a ways, or jumped out of the area, he said the game played normal.


End result: Clients with sync problem do seem to effect players near their location.
WoenK
Fri Dec 24, 2004 11:26 pm
#310

Maybe there should be some kind sync log within the client, that way the devs could find out, why it happens and when.

Not really sure, but I think it did not happen that often in the early morning hours and at night.

But then there where times at roushhours when it did not happen at all...



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
TalonKarrdeTN
Thu Jan 13, 2005 7:07 pm
#311

Just for posterity's sake, posting again here so people don't miss this ongoing thread. Been almost three months now, still no official word of acknowledgement on this bug. Hopefully someone sees and acknowledges this soon, but we need to keep it going guys...visibility and constant flood of communication is the only thing that is going to finally get this resolved.





Characters:
Tynd (formerly Tyndaleon) Starstrider (human)
Tharilac Crey'lya (bothan)
Tibattican (wookiee)
Tiomeg Bysik (ithorian)

Beta & Day 1 Tarq Vet, Longtime Officer & Member of the Order of Infinity (IFN), Current member of Wraith Squadron (WSQ)
Kylroi
Fri Jan 14, 2005 2:58 pm
#312






TalonKarrdeTN wrote:
Just for posterity's sake, posting again here so people don't miss this ongoing thread. Been almost three months now, still no official word of acknowledgement on this bug. Hopefully someone sees and acknowledges this soon, but we need to keep it going guys...visibility and constant flood of communication is the only thing that is going to finally get this resolved.





Agreed. I really would like to be able to, at the very least, blast tier 1 freighters within 10 minutes. I'd think a TIE Interceptor with 1500+ damage weapons would do that, but when 1% of your shots register damage, it takes forever.
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