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Thread: Master level missions: a SOLUTION to make everyone happy.
Thunderheart wrote:On Tuesday, we will be seeing some changes here:
Re: Master level missions: a SOLUTION to make everyone happy.Kessel becomes a PvE zone Master Pilot Boxes can be attained without PvP Message Edited by Thunderheart on 11-09-2004 05:11 PM
Well, hope you folks are happy.
I think that the ACE title should be aquired in a PvP zone only.
So now we are gonna have a bunch of whining crybabies because they can't be Ace unless they nerf the PvP zone.
Grow up. Life is full of things you can't have. Deal with it. I was looking forward to having a dozen npc's and even more players trying to shoot me down while I attain the uber title of 'Ace Pilot'. But now you whining crybabies got your way.
So be happy.
Losers.
On Tuesday, we will be seeing some changes here:
Kessel becomes a PvE zone
Master Pilot Boxes can be attained without PvP
Thanks for listening to the community again in making the game weaker. It was nice to have challenges.
/kudos
Cutedge wrote:
Zhiv, you hadn't tried it so you didn't know how it was. I was in favor of it until we tried it and I realized that there was no way we'd complete it unless we retried it again when no other players were around.
It's a solid idea in concept. Heck, it's an awesome idea in concept, but in practice it allows a handful of players to keep practically everyone else on the server from getting their master box.
Did you take 10 or more with you? Spend about an hour on the ground prior to plan and strategize? Did you spend any time doing what a Mater Pilot would have done?
If you did, great. But, I have yet to see a bigger group than 3 or 4 in Kessel.
truewildman wrote:
Did you take 10 or more with you? Spend about an hour on the ground prior to plan and strategize? Did you spend any time doing what a Mater Pilot would have done?
If you did, great. But, I have yet to see a bigger group than 3 or 4 in Kessel.
Message Edited by Cutedge on 11-10-2004 12:30 PM
Cutedge wrote:
Zhiv, you hadn't tried it so you didn't know how it was. I was in favor of it until we tried it and I realized that there was no way we'd complete it unless we retried it again when no other players were around.
It's a solid idea in concept. Heck, it's an awesome idea in concept, but in practice it allows a handful of players to keep practically everyone else on the server from getting their master box.
Would it have been better if player damage was similar to that of a Tier5 NPC?
xtxShifter wrote:
Would it have been better if player damage was similar to that of a Tier5 NPC?
Slarus wrote:
No proof that PvP is more or less difficult? Yeah, that's why people are shouting for a damage reduction. The same ships that take a pounding from the NPCs crumple in far fewer shots from a player. No proof that PvP is more or less difficult? Yeah, that why the AI you find so challenging will sit there attempting the impossible: outturning a ship that has yet to be outmaneuvered for the last 10 shots. While it's hyper-intelligent allies 1.5k away sit there turning in circles, waiting for the next player to come shoot them.
That just proves PvP is a matter of simple placement and luck not skill. You still have shown no proof, just conjecture. PvP as is right now is simple, much easier then PvE. You get the first shot you win, end of story that is not hard in 3-d space.
Slarus, you're nothing but a closed minded bigot. You don't like shooting your fellow players. Fine and dandy. That's a preference.
I'm a bigot cause I want everyone to be able to choose PvP, that's a new one I thought a Bigot was someone who discriminated against one group, I want all to choose not one to be forced. Ok well thank you for showing me the new meaning of bigot.
But no AI can come close to the ingenuity, adaptibility and even sheer ruthlessness of another player.
Basides being your opinion, I dont care that has nothing to do with being forced to PvP in a consentual PvP game, nothing.
Stick with your preference because I can guarantee whatever skill you may think you posses, they're woefully inadequate against someone who learned flying against someone that has the capacity to figure out "Well maybe flying in a big circle constantlywon't lose that A-Wing on my tail".
Thanks I will and so will everyone else now, because we ALL have the power to choose.
"PvP is just a matter of simple placement and luck not skill"? Last time I checked, the autopilot only flew me from Point A to Point B. I've yet to program it to maintain a chase position so I can make deflection shots. And the AI target's entire evasive maneuver package consists of "Keep turning in this circle...maybe he'll get lost". Whereas a player will actually do strange things like...oh, change direction? Change velocity? Lead you into the sights of his buddy who is not ignoring the dogfight taking place 1.5k from him?
That's why you're a closedminded bigot, Slarus. Your hatred of PvP fully distorts the facts. Need another example? The Master Pilot mission isn't a PvP mission under the current implementation, yet your hatred coloring your perceptions makes you see it as one. There's no guarantee that when entering the Kessel system that
- Another player will even be there
- Another player will actually engage you in combat
It's closeminded "I paid my $29.95 and that entitles me to everything in this game and if it's too hard to get I'll whine on the forums till the developers make it easier" that pooched Jedi and combat in general. You don't want a challenge. You want someone to reassure your flagging ego by giving you challengeless goalsto achievesimply by paying them a flat rate per month and wasting hours doing the exact same, unchanging routine. Because the AI doesn't change. It doesn't improvise. It doesn't adapt. It just turns in the same circle till it gets blasted to dust.
Now you can pretend that your monthly subscription means you actually have some skill in a game where player skill is supposed to matter.
Cutedge wrote:
xtxShifter wrote:
Would it have been better if player damage was similar to that of a Tier5 NPC?
In a word, yes.