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Thread: Master level missions: a SOLUTION to make everyone happy.

DarthKaelan
Wed Nov 10, 2004 12:32 pm
#287

SOE fixed a blemish with explosives again.


Kessel was fine the way it was. The problem was that the PvE mission needed to be moved. Not that Kessel needed to be changed.


*grumble*


I really hope this is a temporary thing until they can get the missions moved or create instanced versions of the zone for Master missions or something.



-----------------

Krassk

Pre CU Master Bounty Hunter and Master Privateer Pilot

Vigo of the Eclipse Consortium

Tergill, Naboo
WiskeDarkmoon
Wed Nov 10, 2004 12:44 pm
#288



fishbrains wrote:


Thunderheart wrote:


john_p wrote:


GotEgg wrote:

It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.

I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.

THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL

JTL Overt = I want to PVP

JTL Covert = I do not want to PVP



Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...



*cough* cop out *cough*





Huge cop out




Wiske Darkmoon
Imperial Death Squads Militia
Leader/Founder IDS
Slarus
Wed Nov 10, 2004 1:00 pm
#289


PvP had 2 zones to choose from. One (deep space) requires you to be master and to pay an experience toll to enter. The other (kessel) could be entered by anyone at any level without a toll.


So basically, the people who wanted to spend their time in space pvping, just had their options halfed. maybe more so since only masters can enter deep space.


the better solution was to just move the mission. this is the easy way out and will cause people who want to enjoy pvp either to face up to the fact that they only have one option or they will just get bored with the game and leave.


Btter solution most assured your right it is better to move the mission, but the Devs felt they had to act ASAP, so it might not be the fastest solution, it sems time was a factor in this case.

xtxShifter
Wed Nov 10, 2004 1:05 pm
#290






Slarus wrote:


If the problem was the fact that players were forced to PvP, then the solution would be to move the Mission out of the PvP area. Or grant PvP immunity to anyone participating in the mission.



This is a grab to take away something from PvPers and give it to PvEers. PvPers were already given only a small portion of the game. Now they're getting even less.


No one asked for THIS solution, this is what the Devs did in response to the overwheling problems with PvP, I believe it to be temporary as it is not "easy" to move the mission as you think. This is a stop gap only it will change when they figure out exactly how they will change it.


Nothing was taken from anyone with this change, only the means to do PvP has changed. Declare Overt and go to Kessel. What used to be taken was the freedom of choice to the PvEers.


Declare Overt it is still PvP and if so many are willing PvPers then it's no problem at all, but if you see no one next week PvPing then guess what PvP wasn't as popular as you thought.






Two things were taken away.


1) The kessel pvp loot game.


2) A PvP battlefield (leaving us with 1).


And as I said before, declaring overt does not fix the spawn camping problem.



Yes I know that PvP to master is a problem for alot of people. And if it needs to be taken away from the game, then take it away. But the proposed solution to this issue is a poor solution that fails to solve part of the problem andyanks content from one group of players to satisfy another group of players.



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Anjae
Wed Nov 10, 2004 1:05 pm
#291


Just to add to the fire a bit.....

Solo won his YT through gambling... not through combat.... PVP or otherwise....

I mention this only because that seems to be the primary goal to mastering the profession...


: )

Message Edited by Anjae on 11-10-2004 01:42 AM



Anj
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Co-founder : Tempest (J) : Retired
"In serving each other, We serve ourselves"
may the force be with you, always
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Slarus
Wed Nov 10, 2004 1:20 pm
#292


Two things were taken away.


1) The kessel pvp loot game.


Never exsisted, loot is very much random, looted lvl 8 gear in Dantoonie and lvl 2 gear in kessel


2) A PvP battlefield (leaving us with 1).


You can declare overt the only difference is it is not automatic anymore.


And as I said before, declaring overt does not fix the spawn camping problem.


Very true, but only PvPers need to deal with it but I agree it needs to be fixed.



Yes I know that PvP to master is a problem for alot of people. And if it needs to be taken away from the game, then take it away. But the proposed solution to this issue is a poor solution that fails to solve part of the problem andyanks content from one group of players to satisfy another group of players.


This is a stop gap, the way it is rushed means it is a quick and temporary fix, it will change, it iwll not be this way for months, this was very hurried it will not stay this way.
xtxShifter
Wed Nov 10, 2004 2:07 pm
#293

/chant We want Kessel!

/chant We want Kessel!





Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

MonCalamarianMusician
Wed Nov 10, 2004 2:18 pm
#294

I agree. We BOUGHT this game, so we should have to potential to MASTER the Piloting profession! You didn't PURCHASE the publishes (Well OK technically you do pay on a schedule, but still. You didn't go out and buy it.) I think that the amount of 4/4/4/4 (5)* pilots will increase over time, but since there is that big 7.5 million experience point gap in between 4/4/4/4 and 4/4/4/4 (5)*, it may take a while or people who have a lot of time on their hands.


*I can be fair because Imperial Navy Pilot is Ace and Rebel is Master, right? I forgot Privateer, sorry. This is what happens when someone asks a question like this. Well let's all get back to what we were doing.
MonCalamarianMusician
Wed Nov 10, 2004 2:26 pm
#295

Wait! A vision!! I see... the fields of Naboo... I see... the deserts of tatooine... here it comes... a large pole... connected to another.. and another.. and another, and so on... There is a blue beam on the higher part of the connected poles... AH! I see.. Kessel and the PvP wildzone... Here it comes................. AH-HA! They are "battlefields" of space. These sectors can serve the same purpose as the ground battlefields, no? Sound good? Makes sense to me.
InfidiMihi
Wed Nov 10, 2004 2:44 pm
#296


oh well I guess Im just pointlessly expressing frustration over the fact that devs make a great game overall and then mess it up with the small details...TH if you do read my post man...look:

I got JtL on November 2nd. I was 3333 Pilot on November 3. (now I have midterms so no playing). Do you see anything wrong with this? A year worth of your work...content...its all gone in a week!

All those npc quest story lines, all the fun things - you know noone is going to do them again once they master. So why did you bother? Why not give us all master pilot right away? The game is ridiculously easy as it is....

Just a word to the dev team, if someone at some point reads this post...probably not...do what you know is best please. The majority of people posting don't have a clue and will be complaining about the changes they were asking for the day they are implemented.



heh I was really hoping JtL would bring some galactic civil war into the game...not galactic quenker hunt.


Point is, pvp is the most challenging thing you can do in space. As a Master Pilot, what are you supposed to do? Kill level 5 ships? I'll let you in on a secret: all the NPCs ever do is try to fly around you in circles...oh the challenge! If you think having the exact same fight over and over 1000 times I guess it's for you...I mean, when I am killing a quenker I can at least do different kinds of attacks...you know run around in different patterns...

Every single NPC battle in space is:

Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.


Fly straight, move a bit to the right, slow down, turn around, as the npc is trying to make a circle to joust you get on his side and waste him.

repeat until all npcs are dead.


oh well.... WoW or EQ2? WoW here I come
Vicotnik
Wed Nov 10, 2004 3:13 pm
#297






InfidiMihi wrote:



I'll let you in on a secret: all the NPCs ever do is try to fly around you in circles...oh the challenge!




... And much of the PvP is the same due to the flawed flight mechanics and the one-shot kills. There's just not any room for maneuvering when one shot can kill you, so most PvP engagements I'vebeen in just ended up being a merry-go-round or a battle of missiles.




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Slarus
Wed Nov 10, 2004 3:15 pm
#298


"PvP is just a matter of simple placement and luck not skill"? Last time I checked, the autopilot only flew me from Point A to Point B. I've yet to program it to maintain a chase position so I can make deflection shots. And the AI target's entire evasive maneuver package consists of "Keep turning in this circle...maybe he'll get lost". Whereas a player will actually do strange things like...oh, change direction? Change velocity? Lead you into the sights of his buddy who is not ignoring the dogfight taking place 1.5k from him?


That's why you're a closedminded bigot, Slarus. Your hatred of PvP fully distorts the facts. Need another example? The Master Pilot mission isn't a PvP mission under the current implementation, yet your hatred coloring your perceptions makes you see it as one. There's no guarantee that when entering the Kessel system that



  1. Another player will even be there
  2. Another player will actually engage you in combat

It's closeminded "I paid my $29.95 and that entitles me to everything in this game and if it's too hard to get I'll whine on the forums till the developers make it easier" that pooched Jedi and combat in general. You don't want a challenge. You want someone to reassure your flagging ego by giving you challengeless goalsto achievesimply by paying them a flat rate per month and wasting hours doing the exact same, unchanging routine. Because the AI doesn't change. It doesn't improvise. It doesn't adapt. It just turns in the same circle till it gets blasted to dust.


Now you can pretend that your monthly subscription means you actually have some skill in a game where player skill is supposed to matter.



I'm done with you, if you want to debate this reasonably the fine, but if you want to insult and slander me go to hell. PvP as is, is not so much a matter of skill unless you both know each other is there.

Slarus
Wed Nov 10, 2004 3:55 pm
#299

... And much of the PvP is the same due to the flawed flight mechanics and the one-shot kills. There's just not any room for maneuvering when one shot can kill you, so most PvP engagements I'vebeen in just ended up being a merry-go-round or a battle of missiles.

Very true it is all a matter of who gets the drop on who and fires first. Some could say it is skill, it is skill if the two know they are hunting each other but fly by killing isn't a challenge or skill.
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