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Thread: Master level missions: a SOLUTION to make everyone happy.
fishbrains wrote:
Thunderheart wrote:
john_p wrote:
GotEgg wrote:
It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.
I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL
JTL Overt = I want to PVP
JTL Covert = I do not want to PVP
Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...*cough* cop out *cough*
Huge cop out
PvP had 2 zones to choose from. One (deep space) requires you to be master and to pay an experience toll to enter. The other (kessel) could be entered by anyone at any level without a toll.
So basically, the people who wanted to spend their time in space pvping, just had their options halfed. maybe more so since only masters can enter deep space.
the better solution was to just move the mission. this is the easy way out and will cause people who want to enjoy pvp either to face up to the fact that they only have one option or they will just get bored with the game and leave.
Btter solution most assured your right it is better to move the mission, but the Devs felt they had to act ASAP, so it might not be the fastest solution, it sems time was a factor in this case.
Slarus wrote:
If the problem was the fact that players were forced to PvP, then the solution would be to move the Mission out of the PvP area. Or grant PvP immunity to anyone participating in the mission.
This is a grab to take away something from PvPers and give it to PvEers. PvPers were already given only a small portion of the game. Now they're getting even less.
No one asked for THIS solution, this is what the Devs did in response to the overwheling problems with PvP, I believe it to be temporary as it is not "easy" to move the mission as you think. This is a stop gap only it will change when they figure out exactly how they will change it.
Nothing was taken from anyone with this change, only the means to do PvP has changed. Declare Overt and go to Kessel. What used to be taken was the freedom of choice to the PvEers.
Declare Overt it is still PvP and if so many are willing PvPers then it's no problem at all, but if you see no one next week PvPing then guess what PvP wasn't as popular as you thought.
Message Edited by Anjae on 11-10-2004 01:42 AM
... And much of the PvP is the same due to the flawed flight mechanics and the one-shot kills. There's just not any room for maneuvering when one shot can kill you, so most PvP engagements I'vebeen in just ended up being a merry-go-round or a battle of missiles.
InfidiMihi wrote:
I'll let you in on a secret: all the NPCs ever do is try to fly around you in circles...oh the challenge!
"PvP is just a matter of simple placement and luck not skill"? Last time I checked, the autopilot only flew me from Point A to Point B. I've yet to program it to maintain a chase position so I can make deflection shots. And the AI target's entire evasive maneuver package consists of "Keep turning in this circle...maybe he'll get lost". Whereas a player will actually do strange things like...oh, change direction? Change velocity? Lead you into the sights of his buddy who is not ignoring the dogfight taking place 1.5k from him?
That's why you're a closedminded bigot, Slarus. Your hatred of PvP fully distorts the facts. Need another example? The Master Pilot mission isn't a PvP mission under the current implementation, yet your hatred coloring your perceptions makes you see it as one. There's no guarantee that when entering the Kessel system that
- Another player will even be there
- Another player will actually engage you in combat
It's closeminded "I paid my $29.95 and that entitles me to everything in this game and if it's too hard to get I'll whine on the forums till the developers make it easier" that pooched Jedi and combat in general. You don't want a challenge. You want someone to reassure your flagging ego by giving you challengeless goalsto achievesimply by paying them a flat rate per month and wasting hours doing the exact same, unchanging routine. Because the AI doesn't change. It doesn't improvise. It doesn't adapt. It just turns in the same circle till it gets blasted to dust.
Now you can pretend that your monthly subscription means you actually have some skill in a game where player skill is supposed to matter.
I'm done with you, if you want to debate this reasonably the fine, but if you want to insult and slander me go to hell. PvP as is, is not so much a matter of skill unless you both know each other is there.