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Thread: Master level missions: a SOLUTION to make everyone happy.
- Two ways to train the Master box. You can either go to Kessel and risk facing other players in combat in order to destroy the Corvette, as it is now. I believe you should also get some sort of badge for destroying the Corvette, as at least a minor distinguishing attribute for having braved Kessel. Or, you can get the 7.5 million experience from NPCs and train the box without ever doing the Corvette mission, circumventing any sort of forced-PvP.
- Kessel remains an open PvP area, with fixes to certain issues such as spawn camping and 1-2 hit kills. NPCs in Kessel will have a very small chance of dropping components that are slightly better than those you can find in non-PvP enabled zones, or, at least, have more of a chance of dropping the best components. (not sure if this is true now)
- Reduce or remove decay from dying in PvP. This is a big one. Once you've reached Master, one of the few things you can do is fight other players - do not discourage this acitivity by enforcing a large decay penalty on death.
I believe this solves all the current problems, keeping both PvP players and PvE players content, if not entirely happy with the solution. It's all about compromise. The current situation is bad, yes, but turning Kessel into a PvE zone to fix the bad situation is just the opposite extreme. It's still a bad solution; it's just a bad solution that happens to make more people happy. As it is now, you will be significantly reducing the risk without modifying the reward, which is a large mistake to make. In the end, the only thing that can really threaten another player, short of NPC AI outright cheating, is another player. This truth must be factored in.
TH, I ask you to reconsider your current plan. My solution is easy enough to implement, and will make sure both sides are happy. Do not fix one problem by creating another. Kessel currently provides a great addition to JTL - a no-man's land where the rules are tossed aside and it's every faction for themselves. The mistake was in forcing people to come here to Master the Pilot profession - not in the existance of Kessel as a PvP zone.
I implore you TH, please do not go down this path.
- Silellak, Imperial Pilot Ace - Black Epsilon Squadron
Message Edited by Optathlete on 11-10-2004 08:42 AM
Slarus wrote:
I still want to know the answer to these 2 questions TH:
- What option is there for those people whowant to prove they're a Master Pilot by accepting the challenge of a difficult mission in a PvP zone?
Nothing cause it was never the point in the first place, there is no distinction and shouldn't be PvP is a style of play, and there is no proof it is more or less difficult.
- What will differentiate the Grinders from those who took/want to take the challenge of a difficult mission in a PvP zone?
None just as it should be, you want an uber elite title find another game there is no point, if it was Declared PvP from the start you wouldn't be asking this.
This is still a MMOG. Risk vs Reward is the foundation of a MMOG.This isn't a balanced solution in the slightest. It's appeasement of those who can complain the loudest for the longest. And disregards both those who already met the current challenge and those who want to prove they're up to the same challenge. I've no intention of hanging around in Kessel or other PvP zones to shoot players without adequate reason.
Plenty of people find risk and reward in PvE the majority in fact, why should you get more or be special for PvP? I dont care if you PvP I do care if they reward you for it.
Thunderheart wrote:
Kade_Deveron wrote:
TH,
Are there any plans for a % reduction on PvP damage for JTLS? Right now, pretty much EVERYONE is a one shot kill.
Yep
1.way pvp kessel
2.way grind 7.5 mio xp
and all people stay happy---
somethings are so easy to fix...
Getoc wrote:
I couldnt be that hard to just move the mission target to another system .
Actually, it probably would be rather hard. Well, maybe not hard, but harder than this solution. The Corvette mission should be easy enough to move, since that's a unique spawn. The problem would be the first mission (which really is the one that suffers the most from the PVP-part of the master missions).
The developers would have to add these Tier 5 spawns to one of the current PVE zones and add code and descriptions so that only these ships would count towards the mission completion. etc.
That's not to say that SOE did the right thing here though, not at all.
zounds_klaxons wrote:
Thunderheart wrote:
john_p wrote:
GotEgg wrote:
It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.
I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL
JTL Overt = I want to PVP
JTL Covert = I do not want to PVP
Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...
the entire "feel" of driving around overt and trying to hunt other overt players (only) is completely different from being in a PvP zone.
people can no longer role play pirates, non pilot masters can no longer take the galactic civil war to other sectors, etc.
the edgey feeling that youre being watched, or having to keep an eye out while blasting away at difficult mobs is gone. now, for those people who aren't master pilots, they will instead be reduced to aimlessly looking for a fight (like the theed/coronet PvPers in the ground game).
and what about the cool mini factions contained in the freelance pilot profession?
why not reconsider and leave kessel the way it is, but grant people attempting the corvette mission PvP immunity. or, move the corvette mission out of kessel perhaps?
"player vs. player combat" is treated like a dirty word around here, when (in my opinion) its far superior to PvE combat in most respects. its risky, and its more difficult (a real human will throw moves at you that no computer could ever think of), and with the kessel zone you could "feel" like a pirate if you wanted. or overzealous imperial. or whatever.
when the changes go through, it will be reduced to nothing but another zone to kill enemies. there were many people in the galaxy who didn't participate in the GCW, but now to take on the edgey feeling of fighting another player, we will be forced to do so.
is there no other solution?
It takes longer to go overt in space than it does waiting for a shuttle on the ground. You stated you don't PvP so youobviously wouldn'tknow the process upon going overt. If you do attempt it, do me a favor and time it for me. I certainly know it isn't worth my time to go overt to have nothing to fight.
You foy to the station, /comm and say you want to declare, yeah real hard and if it is not worth your time, you didn't care about PvP very much.
Basic human psychology.
Nope I know it is your opinion and it's a minority opinion.
I don't mind you going in a multiplayer ship with your buddies to kill some NPCs. I don't care if you use your multiplayer ship to host parties, that is your choice in this game. You cannot tell me that you have never played a game where you defeated your human opponent (chess, checkers, anything) and you felt good about it. Anyway, I don't troll your posts, sorry. You can dig it up for me if you want though.
I get no satisfaction from PvP, sorry it is so hard to think that there are people with zero interest, but actually that is the majority of the subscribers.
I will consider someone an Ace if they have 5 player consecutives kills. Twitch does equal ability. Achieving a master rank in a Twitch-Based games means you have the ability to handle yourself accordingly in any given situation.
Very true but some people here try to fabricate the point that Ace means PvP god which it doesn't
You're right, I don't have a problem with PvP being forced on anyone because it goes the same way for myself. They die in 2-3 hits, I can die equally as fast. The point you are missing is that Kessel is a PvP-Zone, zone, yes zone, meaning I go into that zone to PvP. Not I declare outside before I come into the zone to PvP. It is a zone where non-masters can concentrate in one sector anytime of the day to have some action. Granted, master does give you the option for Deepspace but Kessel was something for non-masters to enjoy, to PvP.
Ok you have Overt still, so you have choice, but you wanted a minority of players who dont find PvE a challenge and mastered Pilot in a week anyway the ability to dictate policy for the rest of the 99%. It's favoritism to a minority fewer people want PvP and when you throw it as a condition in an advancement mission even fewer want it, look at the posts, even in the bastion of hard core games as this board is it was not popular to force PvP in a consentual PvP game.
I don't agree with forcing people to PvP (unless you are Jedi, but that is a different topic). I don't agree with allowing factionally aligned Ace pilots "PvE" badges either. It is a GCW, a war, you are going to fight other players for that title. I wouldn't mind the team resorting back to Beta and moving the master Corvette to Yavin and that potentially being the new master mission.
You have nothing more to cry about, you can still PvE in any zone regardless of the restrictions. Go try out the Warlord Tier 5 on Dathomir.
You dont agree with forced PvP just a few lines after you do, you gotta figure out where you stand. A change need to be made, Kessel should be an open PvP zone I agree. What I don't agree is forced PvP ANYWHERE, I dont agree with special PvP titles they dont make sense and I dont believe the wild thoery that Master was rare, magic and meant only for PvPers and those have been majorly broadcasted thoughts on these boards.
If kessel becomes a pve-zone, give the corvette at least a massive tier5-fighter escort. Otherwise players will be able to complete this mission without having any risks.