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Thread: Tie's have no hyperdrive

HelRayzer
Sat May 22, 2004 12:06 am
#261

Hey I would love SSD's. I am Imp to, and I just think there other ways around it. If the movies didn't need HD and sheilds in Tie's we don't either. I just want this to be like the movies. We are Imperials we can dominate the rebels with or without that stuff.



Rayzer Shynes
Master Rifleman/Ranger
Metroid
Sat May 22, 2004 12:17 am
#262






HelRayzer wrote:
Hey I would love SSD's. I am Imp to, and I just think there other ways around it. If the movies didn't need HD and sheilds in Tie's we don't either. I just want this to be like the movies. We are Imperials we can dominate the rebels with or without that stuff.







Man your so full of it I don't see how you ever get off the toilet.


This game is already nothing like the movies- yet you CLAIM to want atleast tie fighters to be like the movie.. yeah that makes sense.


Your out of your mind. You can't even be reasoned with, your too deadset against TIE's having hyperdrive/shields to realize how moronic you sound.


If, infact, it is possible for TIE's to have hyperdrive in the Starwars universe, then the game is in no way breaking continuity


Infact, it would be breaking continuity by adhering strictly to the movies, since as private citizens of the empire *we* need hyperdrive to get around.


Yeah yeah, "they can find other ways!" and ALL other proposed ways are unbalanced beyond reason.




(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

ASHRID
Sat May 22, 2004 1:53 am
#263

Please no more BIG FONT! it hurts the eyes (especially this early in the morning) :-)

-edit-
Oh and Pitts you also need to get the landing gear in there somewhere as well ;-)

Your summary did miss one vital point though. My angle (not necessarily anyone elses) is _not_ that Imps should not get shields/hyperdrives but that Imps should _not_ get ships that dont have those things

So by all means give the Imp players a TIE varient with shields and a hyperdrive just dont make it look like or call it the basic TIE fighter! (hence my references to the TIE scout).

Player Imps arent regular army/navy and should not be treated as such (otherwise we'd all have got ST armour when we signed up :-) )

Message Edited by ASHRID on 05-22-2004 10:07 AM

JanGaarni
Sat May 22, 2004 12:56 pm
#264









Metroid wrote:


I don't have any respect for their opinions, and I don't feel you can cram hyperdrives into a TIE fighter based on the idea it's "Just a game". I'm saying JTL can do it because JTL has the damn liscense. Get over it.






You didn't read my previous post then.

Message Edited by JanGaarni on 05-22-2004 10:03 AM



_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
DaPitts
Sat May 22, 2004 9:05 pm
#265

hey sorry about the big font it wont happen again



and sorry for mising a few things it took me a lot of time to look through it all and i forgot a few things






----Diplomacy is the art of saying 'Nice doggie' until you can find a ROCK.-----
VanBoaru
Sat May 22, 2004 9:26 pm
#266

Who wants to make a bet this will hit 14 pages someday.



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
Obi-Wan-Keneli
Sat May 22, 2004 10:23 pm
#267

Still as i said before non shielded / hyperdrove TIES will increase big groups of TIES increasing the social factor



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
HelRayzer
Sat May 22, 2004 11:39 pm
#268

Look Metroid, I just have a few more remarks to make to you, and then I will be content with ending my posts in this thread. The Star Wars Universe exists outside of the movies.


And ontop of that, if a large skirmish occured, couldn't they just contact other star destroyers to jump in and wipe out the rebels? Yep heap loads of Continuity.


No, if you ever would read any Star Wars books, you would know that their typically was not more than one ISD or SSD in a sector unless the Empire was staging for an attack or building up defenses. And space jumps from one sector to another, took hours. They don't have the instant jump from Corellia to Yavin4 like we do in the game. But because SOE has a liscense to make the game and Lucas Arts said they could do it that way, then that must have been how it was, and the movies were wrong.


don't know about YOU, but I never saw a TIE transport vehicle in the movies

The Star Wars Universe exists outside of the movies. And the TIE fighters could be carried in anythingwith racks mounted in them. Imp ships, reb ships and even pirate ships transported TIE's. Pick up some of the books and read them sometime.



You know Metroid, DavidGX feels the same way you do. The only difference is he can carry a conversation without calling someone names or shooting off insults. Insults are so hollow on this forum. And to whoever said I don't know how to deal with people in a conversation. Shut up, Who the hell are you to judge me or tell me how todeal with things. Do you know me? Nobody is messing with my emotions. I know what Metroid is doing, and he knows what I am doing. We may be arguing back and forth but at least we are still arguing about Star Wars. You want to come in like your my psychiatrists or something. Don't waste our time. Your telling us it is TIME TO MOVE ON, well you shouldn't have even stopped and posted. At least you gave a message that David, Metroid, and I can all 1 star.



Rayzer Shynes
Master Rifleman/Ranger
HelRayzer
Sat May 22, 2004 11:50 pm
#269


Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.


Hyperspace jumps during combat would be lame. You can't follow some one in to hyperspace because you don't know where they are going. Hyperspace is for travelling between planets and space zones, it should not be a combat Tactic.


David and blaisedinsd .I agree with you guys about this. But as long as they don't allow you to go to hyperspace close to a planet (just like in the SW EU because of the gravity well) then we shouldn't have to worry about this. But, if an x-wing can breakaway from the pack and out manuever a chasing TIE (which should be much faster than the X-wing unless they add the Sheilds and HD units and everything and then take away the Speed advantage from the TIE's) to get far enough away from the gravity well to go to hyper space then that is ok even if they are still underattack.

This happened many times in the books, especially encounters between the larger ships like the ISD's and Mon Cal cruisers. Someone would get pulled out of hyperspace by an interdictor cruiser. They would fight until the Interdictor was destroyed or left the sector, then they would bolt along the nearsest exit vector back to hyperspace.

I know the DEV's can make this work without making every ship have the exact same equipment just a different outer skin. That isn't keeping with continuity and that isn't fun either.

Message Edited by HelRayzer on 05-23-2004 02:52 AM



Rayzer Shynes
Master Rifleman/Ranger
JediKnightCZ
Sun May 23, 2004 3:31 am
#270






Metroid wrote:





JediKnightCZ wrote:





DavidGX wrote:

Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.




Then don't flz in TIE Fighter and get a more advanced model. Problem solved.






So in otherwords, make the TIE fighter unusable. Brilliance.




How often do you to Dantooine to hunt Hurtoons with Unarmed I not completed? If you do it each day, then you are either very brave or very stupid.


Same goes for TIE Fighter - let it stay in one system and if you want to go to another system, you either have to

a) dock with a capital ship, so that the capital ship will function like a starport

b) go to ground and use starport


Because what? BECAUSE TIE FIGHTERS DON'T HAVE HYPERDRIVES!



|| Ja'nek Gabriel || <CzA> || Professions : Pikeman / Brawler / Defense Stacker / Crimson Phoenix Squadron Pilot || ... bears the Mark of the Hero ||
|| Janek Gabriel || <CzA> || Professions : Tailor / Image Designer / Bio - Engineer ||
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
|| Pikeman || Doing massive damage; to the air surrounding my target. ||
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|| These lines are a contribution to a great man, Ivan Hlinka, former coach of the Czech national hockey team. He died 16.8.2004 in a car accident. The golden era of Czech hockey has finally found it's end. || Rest in peace, Ivan. Czech Republic will never forget what have you done for it. ||

JediKnightCZ
Sun May 23, 2004 3:33 am
#271






DavidGX wrote:





JediKnightCZ wrote:





DavidGX wrote:

Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.




Then don't flz in TIE Fighter and get a more advanced model. Problem solved.







I don't know what a "flz" is but... you're saying I should either a: Stop using the fighter of my faction or b: use it and never get a single kill ever? Sounds pretty crappy to me.




No, I saying that TIE Fighter should not be your craft of choice if you are advanced. How many Rebels will fly an Y - Wing if there is B - Wing available?


And, to alesser degree, you can have weapons as powerful as you want on your TIE Fighter, but not hyperdrive.




|| Ja'nek Gabriel || <CzA> || Professions : Pikeman / Brawler / Defense Stacker / Crimson Phoenix Squadron Pilot || ... bears the Mark of the Hero ||
|| Janek Gabriel || <CzA> || Professions : Tailor / Image Designer / Bio - Engineer ||
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
|| Pikeman || Doing massive damage; to the air surrounding my target. ||
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
|| These lines are a contribution to a great man, Ivan Hlinka, former coach of the Czech national hockey team. He died 16.8.2004 in a car accident. The golden era of Czech hockey has finally found it's end. || Rest in peace, Ivan. Czech Republic will never forget what have you done for it. ||

KaelThalas
Sun May 23, 2004 10:48 am
#272

Anyone notice most the people opposed to TIEs having hyperdrives are rebels? Wonder why that is.... And to all those that say it violates continuty, it does not. In the movies TIEs were owned by the Empire, build to the Empire's specs, exta. In this game, even if we are a member of the Empire/Rebels, we are not a member of it in any chain of command or order sense. We are free to go from planet to planet and do as we wish, if we were true members of the Empire, we'd be AWOL prob. Now with that established, these TIEs would be privately owned, they would be players. And because they are owned by players, and not the Empire, they do not have to be the same TIE fighters in the movies. It is for this reason that TIEs can have hyperdrive. I recall in one of the books, someone did install a hyperdrive in a TIE, so the reason TIEs in the moveis dont have hyperdrives is not b/c they cant fit or whatever, but because the Empire does not wish them to have hyperdrives. And on a side note, the science of Star Wars is not scientific, which makes nearly everything in the Star Wars universe possible. We all know that with lightspeed, you cannot cross the halfway across the galaxy in a few days, and we know the space physics are not accurate. Also by saying it wont fit, if you look at a TIE, I would argue then that the engines cannot fit. Discarding space physics, an X-Wing has 4 larger engines, a TIE has 2 tiny engines, but yet the TIE is faster, there is no scientific explanation on why that is. So there you have it, yes it is possible to fit a hyperdrive, for those 2 different reasonings; 1 being its possibile, the other being Star Wars isnt scientific, so take your pick, either way TIEs CAN have hyperdrive.
ASHRID
Sun May 23, 2004 2:21 pm
#273

Kael let me put it another way.

I'm not saying that you cant put a hyperdrive/shields in a TIE, I'm saying the minute you do that it cant and wont look and be the standard TIE, so dont call it a standard TIE! Its now a 'custom' TIE for players only - I dont have an issue with that, I _do_ have an issue if we are all expected to just accept that this suddenly _is_ the standard issue TIE fighter (in terms of looks and name)

Jusr because continuity has been broken before (and I accept that this may have been necessary in some places), I dont see that as a reason not to fight for continuity now and in the future, and I am utterly puzzled by people who appear to be passionate about some continuity issues (e.g. AT-ST) but dont see the point in continuing to push for continuity anymore on the grounds that their previous concerns weren't realised

and I dont agree that a licencee has free reign to change the established cannon at will simply because they are the latest licence holder - I completely acknowledge that the devs will have (most likely) needed to get Lucus approval before moving ahead with this, but how do we know that all the alternatives (or in fact any alternatives) had been considered?

Making the established TIE fighters statistically equal to X-Wings (for example) and then leaving it down to player skill and ping is a cop-out solution, but one easily reached if your only approaching the problem of balance as a numbers game.
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