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Thread: Tie's have no hyperdrive
HelRayzer wrote:
Hey I would love SSD's. I am Imp to, and I just think there other ways around it. If the movies didn't need HD and sheilds in Tie's we don't either. I just want this to be like the movies. We are Imperials we can dominate the rebels with or without that stuff.
Man your so full of it I don't see how you ever get off the toilet.
This game is already nothing like the movies- yet you CLAIM to want atleast tie fighters to be like the movie.. yeah that makes sense.
Your out of your mind. You can't even be reasoned with, your too deadset against TIE's having hyperdrive/shields to realize how moronic you sound.
If, infact, it is possible for TIE's to have hyperdrive in the Starwars universe, then the game is in no way breaking continuity
Infact, it would be breaking continuity by adhering strictly to the movies, since as private citizens of the empire *we* need hyperdrive to get around.
Yeah yeah, "they can find other ways!" and ALL other proposed ways are unbalanced beyond reason.
-edit-
Oh and Pitts you also need to get the landing gear in there somewhere as well ;-)
Your summary did miss one vital point though. My angle (not necessarily anyone elses) is _not_ that Imps should not get shields/hyperdrives but that Imps should _not_ get ships that dont have those things
So by all means give the Imp players a TIE varient with shields and a hyperdrive just dont make it look like or call it the basic TIE fighter! (hence my references to the TIE scout).
Player Imps arent regular army/navy and should not be treated as such (otherwise we'd all have got ST armour when we signed up :-) )
Message Edited by ASHRID on 05-22-2004 10:07 AM
Metroid wrote:
I don't have any respect for their opinions, and I don't feel you can cram hyperdrives into a TIE fighter based on the idea it's "Just a game". I'm saying JTL can do it because JTL has the damn liscense. Get over it.
Message Edited by JanGaarni on 05-22-2004 10:03 AM
hey sorry about the big font it wont happen again ![]()
and sorry for mising a few things it took me a lot of time to look through it all and i forgot a few things ![]()
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
Hyperspace jumps during combat would be lame. You can't follow some one in to hyperspace because you don't know where they are going. Hyperspace is for travelling between planets and space zones, it should not be a combat Tactic.
Message Edited by HelRayzer on 05-23-2004 02:52 AM
Metroid wrote:
JediKnightCZ wrote:
DavidGX wrote:
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
Then don't flz in TIE Fighter and get a more advanced model. Problem solved.
So in otherwords, make the TIE fighter unusable. Brilliance.
DavidGX wrote:
JediKnightCZ wrote:
DavidGX wrote:
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
Then don't flz in TIE Fighter and get a more advanced model. Problem solved.
I don't know what a "flz" is but... you're saying I should either a: Stop using the fighter of my faction or b: use it and never get a single kill ever? Sounds pretty crappy to me.
No, I saying that TIE Fighter should not be your craft of choice if you are advanced. How many Rebels will fly an Y - Wing if there is B - Wing available?
And, to alesser degree, you can have weapons as powerful as you want on your TIE Fighter, but not hyperdrive.
I'm not saying that you cant put a hyperdrive/shields in a TIE, I'm saying the minute you do that it cant and wont look and be the standard TIE, so dont call it a standard TIE! Its now a 'custom' TIE for players only - I dont have an issue with that, I _do_ have an issue if we are all expected to just accept that this suddenly _is_ the standard issue TIE fighter (in terms of looks and name)
Jusr because continuity has been broken before (and I accept that this may have been necessary in some places), I dont see that as a reason not to fight for continuity now and in the future, and I am utterly puzzled by people who appear to be passionate about some continuity issues (e.g. AT-ST) but dont see the point in continuing to push for continuity anymore on the grounds that their previous concerns weren't realised
and I dont agree that a licencee has free reign to change the established cannon at will simply because they are the latest licence holder - I completely acknowledge that the devs will have (most likely) needed to get Lucus approval before moving ahead with this, but how do we know that all the alternatives (or in fact any alternatives) had been considered?
Making the established TIE fighters statistically equal to X-Wings (for example) and then leaving it down to player skill and ping is a cop-out solution, but one easily reached if your only approaching the problem of balance as a numbers game.