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Thread: Tie's have no hyperdrive
HelRayzer wrote:complaining about pink kittys floating above peoples headsYeah I think that is stupid. I haven't used it. A waste of the DEV's time to put it in.rebels outnumbering imperialsAs Imps we need to do a better job at recruiting, providing more equipment as guilds. But it is hard when the DEV's seem to favor the Rebsconstant nerf assaults on the ATST or troopers that get killed by the hundreds by a single buffed rebelYes Imperials have been screwed with the AT-ST's. I think I have posted against the changes. I agree that we have been screwed. I never thought about even getting an AT-ST to see how bad it really is because everyone says they are worthlessThey will never in a million years give us star destroyersLet's just do what the Rebs to best, complain and moan, and moan.I would be more than willing to contribute to other posts about this stuff. I think some of this stuff is unfair. I just happened to run across the TIE forum when I felt like posting.
Yes.. but we aren't the majority. Add to that the fact that devs favor rebels... our complaining will never carry the weight that rebel complaining has, and does.
DavidGX wrote:
Sounds then like lucasarts are the people you should be whining to, not the people of this forum. SOE can't even friggen.. make darth vader take two steps forward without consent from lucasarts. They sure as hell wouldn't give TIEs hyperdrive and shields without lucasarts's permission. And apparently.. they got it. So why are you complaining? Continuity? Boo hoo.. the poor children. Go complain about holo emotes, or the failed crackdown, or imperials being out numbered first. Until those and more are fixed your arguement that this breaks continuity is null and void.
JanGaarni wrote:
DavidGX wrote:
Sounds then like lucasarts are the people you should be whining to, not the people of this forum. SOE can't even friggen.. make darth vader take two steps forward without consent from lucasarts. They sure as hell wouldn't give TIEs hyperdrive and shields without lucasarts's permission. And apparently.. they got it. So why are you complaining? Continuity? Boo hoo.. the poor children. Go complain about holo emotes, or the failed crackdown, or imperials being out numbered first. Until those and more are fixed your arguement that this breaks continuity is null and void.First of all, I'm not whining, I believe there are other ways to solve the Tie models (many of them) inability to travel thru hyperspace problem.Will they listen to it and say, hey, that's some pretty good ideas? No, it's much easier to just make it go thru Hyperspace. Less work that way.So, even though it won't be changed, is it so bad that we are discussing other ways of dealing with this problem, which will provide more of a Star Wars feel to it then the current solution?Secondly, I find your logic rather strange. You're of the opinion that until they fix all the other "issues" they can continue to provide more issues to be solved later on? How about doing something right the first time, despite the other times they tried to do something else right, went wrong.Thirdly, who was it that said that the enemy can hyper out and away from you but we arn't able to follow them? Well, if they are bugging out, wouldn't that mean that we won the battle?Another sector succesfully controlled by the Empire.
LONG LIVE THE EMPEROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
DavidGX wrote:
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
JediKnightCZ wrote:
DavidGX wrote:
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.Then don't flz in TIE Fighter and get a more advanced model. Problem solved.
I don't know what a "flz" is but... you're saying I should either a: Stop using the fighter of my faction or b: use it and never get a single kill ever? Sounds pretty crappy to me.
JediKnightCZ wrote:
DavidGX wrote:
Sounds good at first.. but wait until an xwing jumps to hyperspace and escapes for the 50 or 60th time leaving you unable to follow. You'll be pretty pissed off I'll bet you.
Then don't flz in TIE Fighter and get a more advanced model. Problem solved.
So in otherwords, make the TIE fighter unusable. Brilliance.
Hyperspace jumps during combat would be lame. You can't follow some one in to hyperspace because you don't know where they are going. Hyperspace is for travelling between planets and space zones, it should not be a combat Tactic.
Sure it may be cool to try and run a blockade while nervously waiting for your Navacomputer while taking fire so you can make your jump, but if you are engaging in PvP or even PvE that would be really lame if fools always jump right before can balst them. You should not be able to jump to avoid danger or runaway, that is just lame.
The mechanics of making jumps to lightspeed are not known, but the possibilites for griefing/exploitingwith anytime hyperspace jumps is insanity. Maybe certain situational story/content driven events would have some type of blockade running adventure where you have have hyperspace jump to escape would be OK.
I am not sure even if you had a 5 to 10 minute timer where you could not fire your wepons before you could make a hyperspace jump to avoid a dogfight would acceptable. How do you stop some one from always having there jump coordinates at the ready? If there was something like that that workedthough I would not Care if a TIE did not have the identical capability. A TIE fighter only needs to have the ability to work like a shuttle and travel betwwen spacezones in my opinion. All ships should have this ability standard.
And you cant just say, get a better ship. People are not going to be able to get the best ship or get exactly what they want immediately, they should not have have any travel restrictions based on the level of ship they currently hae.
Message Edited by blaisedinsd on 05-21-2004 03:19 PM
DaPitts wrote:
Metroid.... I also understand your point of view where you beleve that this is just a fantasy thought up in some ones mind. That a Tie Fighter is a figment of an imagination. that some one thought it up so some one can obviously think up of a way to put shield and a hyper drive on..... But Metroid you need to learn to be more diplomatic with your own opinion. True you defanatly want to state it but the only way your ever going to convince any one of your point is to be respectful of others opinions? I understand that the other side has stooped to your level and done the same. But its not a good reason to continue
HelRayzer wrote:Yes, the ties in the movies didn't have the capability.. becuase they weren't built with it. TIEs in JTL will be built with it.Thank you David. That was our initial point. We want the DEV's to reconsider and make the game like Star Wars. That's all we want. And as you like to say, you got pwned..... by yourself.
Just because the empire didn't build the ties with hyperdrive doesn't mean it was impossible, they just didn't need to. We need to. Unless you wanna give imperials star destroyers. Which I'd support btw.
Message Edited by DavidGX on 05-21-2004 02:03 PM