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Wookiewrestler
Wed Apr 21, 2004 3:41 am
#261

If the SE is going to be "twitch" based, can we have an assurance that the servers will be upgraded first? Anyone care to play a twitch game with the kind of server lag we currently experience on Dantooine / Coronet?



"TypeR" (Chimaera)
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RabidEwok2
Wed Apr 21, 2004 3:49 am
#262

I'm looking forward to this expansion. I think it will raise the game to a completely new level.


One thing I'd really like to see is atmospheric flight, so that you can take off from a planet and then fly into space, rather than a cutscene / loading screen. That's quite technically challenging though.




ZEER
Sith Lord | Hatched May 2004

Spank-A-Thon
Wed Apr 21, 2004 4:07 am
#263

Just wanted to throw some comments out here.


Firstly, the dev team seems to have no concept of 'managing customer expectations'. They throw out bits and pieces of information, refuse to say anymore and wonder why the result is mass disappointment. From a technical standpoint I have nothing but admiration for these guys - they might not get everything right, but what they have acheived thus far is commendable. Basically, their Public Relations suck.


I can read the excitement in this thread and can't help but think that a lot of people are going to be sorely disappointed.


Now with the lack of information, a lot of what I write next could be wrong or right so please bear with me.


Any one remember a game called Elite? What about Elite: Frontier II? The space trading games of the 80's and 90's and both managed a very nice and immersive means of space flight. We can pretty much discount Elite and concentrate solely on Frontier as this included all that Elite had and more.


In Frontier I as a player had the option of landing at a space station or at a planet docking bay. Although it was not on-line or multiplayer there were times when you had to wait to land in order to allow others to land. Once you were given permission you then had the option of manually landing (if you were mental enough) or using the auto-pilot to do it for you. This concept could be quite easily part of SWG - with the exception of manual landing.


I'm in my Corellian YT-1300 approaching Bestine. I send a message to the Starport requesting landing permission. "Yourlanding window will open in 2mins 48 secs" I am informed so I continue to orbit Bestine. Looking out my cockpit to the right I spot some Imperial Interdictors. To the above and left I see some mercenarys attacking a Rebel X-Wing. I laugh to myself at the poor Rebel's (deserved) misfortune and become absorbed watching the unfolding battle. Just as things look desperate for the Rebel, a message comes through from Space Port Control.


"Your landingwindow is now open. In accordance with Imperial Law you must engage your auto-pilot before you can land."


I flick the auto-pilot on knowing that it will take about 2 minutes to get from Orbit to my docking bay. In the mean time I enjoy the views as I break orbit and head down to the planet. My ship enters the Starport and taxis into it's own bay. I leave my ship and enter the lift to take me to the departure lounge (loading screen). Now I'm in the Starport on foot and can go about my planetery business.


Less advanced worlds such as Dantooine don't have Starports that you can land at - they have Orbital Stations I land at and then shuttle down to the planet. Orbital Stations are in effect mini-cities complete with Cantinas, Med Centers and Vendors.


At the starports Icheck the mission terminal. Hmmm, a few seek and destroy missions, a few delivery missions, some passenger transport missions, some mining missions.... ahhh - got it - a smuggling mission! Someone wants me to smuggle some spice onto Naboo - risky with the Imperials in orbit there - but they will pay me 30K to do it!


Hmmm, my business here can wait - I wanna make a quick 30K!!! Iaccept the mission and go meet a spice fiend - I get the spice and go back to the starport. I head back to the lift and take it down to my (instanced) docking bay (loading screen). Once in the bay I take a quick walk around the exerior of my ship - hmm, looks like some carbon-scoring and slight damage from the pirates I tangled with around Endor - I must get that fixed. I laugh to myself as I imagine what it would be like to walk round an Imp Star Destroyer - it would take weeks - but then again, only ships of a certain size can land at Starports.


I request a launch window and wait for the confirmation from Launch Control - it comes so once again I hit autopilot. I look behind me and watch as Bestine Starport and the city rapidly gets smaller behind. As I make orbit control is relinquished back to me. I open up my Navicomputer and set a course for Naboo - the co-ordinates will take some time to compute. If someone decides to attack me now, I could be in trouble as I'd have no escape til I get the co-ords. Out of habit now, I always get my co-ords first - this just allows me to hyperspace out of trouble if I need to.


My Navi-computer beeps at me, my co-ords are ready - with one last look at Bestine I hit the lever and I'm hit by the familar streaks that signal hyperspace. I'm on my way to Naboo.


Things are going great - next thing... BAMMM! I'm suddenly dragged out of Hyperspace... what the?? Fearstabs through me- Imperial Interdictors! Gah - I have a ship full of spice - what can I do? Should I risk the search? Should I jettison the cargo and hope I don't get a bounty on my head? I can't escape due to the gravity wells created by the Interdictors. Without thinking I automatically start to compute a new hyperspace course to Naboo - I have no idea where I am excpet for that I'm somewhere between Tatooine and Naboo. The only thing I'm certain of is that I'm slowly being pulled towards an Imperial Starship..........


In essence nearly everything I've describe was in Frontier or Elite. Different missions, even being dragged out of hyperspace (the Thargoids would do this in Elite at times). So if a 10 and 20 year old game can offer such immersion - why not a game with considerable better computer and communications technology available to it.


Your lift to and from docking bays would be the loading for the 2 different game worlds (space and planet). Autopilots landings and take-offs still gives the illusions of atmospheric flight but only within acontrolled part of each planet.


You ship would not be stored in a datapad but in a docking bay. Each day would cost you (100cr per day for example) so you could have somewhere to keep your ship. If a group go to a docking bay, then they would appear at the group leaders ship.


The actual mechanics of the flight engine are less important - to me it's the interaction with the existing world and the immersion. I believe by using examples from a 10 and 20 year old game I have described something that is substantially more immersive than what we have been told about the SE so far.


- Ymo




--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
Ajo79
Wed Apr 21, 2004 4:08 am
#264

This will be just awesome!



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Leonae
Wed Apr 21, 2004 4:14 am
#265

I think a "take off animation" (a movie, bascially, without any way to interact with it) would be nice, to mask the loading screen. Just showing how the spaceship takes off from a hangar bay and then leaves the atmosphere. Since all Star Ports are in NPC cities, and basically the same desighn (but for Theed), you would only need a few animations.
LamirVargas
Wed Apr 21, 2004 4:14 am
#266

One of the things that hasn't been noted is whether on day the SE is released, is if it'll be a case of "You must have SE to play" thing. If not this would further prove why there will not be atmospheric flying (because a non SE owner wouldn't be able to see the ships.). Also have you considered the amount of lag it would cause? You wouldn't be able to fly them at all as you'd take off and before you know it you'll have hit a hill or building, plus the current engine has crash detection off as far as players are concerned, whereas I am imagining in space it'll be turned on. As mentioned it's two different engines for each side of the game too.


Which sadly brings me onto my next point that being I reckon there is a better chance of winning the lottery than seeing the ability to walk in our 'own' ships, simply due to the different game engines, unless... they have it so you can set courses in the SE game engine then you can select option to chillout whilst ship goes through the set course... and then you get a tiny loadup screen and suddenly it's like the corvette mission where you can walk around the ship for a set period of time (perhaps this is why the devs brought the corvette in to test this) If you come under attack during this period, perhaps they allow it so you and your buds can run to the cockpit or the gunning spots (I know am dreaming but hey) and then the screens load back up with you in cockpit and ya buds in the gunning spots. If they incorporated something like that, then maybe, just maybe we'd get our wanted ability to walk round ships, but I doubt they'd go that far sadly.


Whilst I love the idea of being at controls of a faction ship, I think they should be something you get to pilot from a faction themepark (or faction capital ship) and it's a case of having your own 'non-faction' ship for other flights where you aren't on missions for your faction. (Like how it was setup in X-Wing Alliance). I noticed he mentioned how there'd be Pirates and some of Jabbas faction up there... so does that mean if ya flying through space and are being aggroed by one particular fashion and you fly past some that you have a positive faction, they'll aid you in the dogfight... that'd be quite cool... maybe make it so they send you a message saying "Do you need assistance their pilot" and you quickly can click yes or no and they action your request hehe.


Oh and as to the comments about the supposed lame cheesy name, sheesh, it's only a name of the expansion, they could call it "Star Wars Galaxies Expansion: bungo bingo" and I'd still buy it






Oman Turner - Master Architect of the Darkside
"Everything is going to my Design"
Elcido Highwind - Master Pikey of the Orangeside
DreamWatcher
Wed Apr 21, 2004 5:08 am
#267






BoogerSlinger wrote:
I overheard some guys talking about this and they said that there was a possibility that you will have to create and pay for a new account to use the SE. I know this is probably rumor or speculation but please tell me this isn't so.

I had to come do some searching for myslef and, well, WOW!!!!!!! Looks awesome and i can't wait for this.







Until soe say something I wouldnt care... I hear people talk about a lot of stuff and most of its is just crap from people that make up there own reason and answears becuse they dont get more from the devs...






"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
neinnunb
Wed Apr 21, 2004 5:14 am
#268






BoogerSlinger wrote:
I overheard some guys talking about this and they said that there was a possibility that you will have to create and pay for a new account to use the SE. I know this is probably rumor or speculation but please tell me this isn't so.




That is not true. You do have to buy the expansion pack from a store and pay probably $30 bucks for it, but it merges with your original account.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

CptCox
Wed Apr 21, 2004 5:15 am
#269

I'm hoping the SE is like Star Trek: Klingon Academy.


There are some great elements in there, for example, you can descend intoa planets atmosphere, but you never see the ground. You can fly through the atmosphere but visibility is EXTREMELY limted and if you go to fast your hull overheats. With this type of system, you'd be able to do atmosphereic flight without ever connecting into one of the regular game worlds. The atmosphere would just be an element of Space, an there would be no surface on the 'planet'.

You can also flyin into planetary rings, which from afar look like the rigs of Saturn, but once you cross the boundry of the rings there's debris and such inside.


Also as in Star Trek: Bridge Commander you can get really close to the sun, I hope this also happens in the SE.



*hopes he can walk inside of his freighter*



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Finigol
Wed Apr 21, 2004 5:33 am
#270

To all who complained about it being twitchy you can stay on the ground. Space combat would be EXTREMELY stupid if it were not twitchy and like the current form of ground combat. If you don't have the twitch skills break out some old fighter games and practice up.



________________________________________________
Luthlan Lancer
Flurry
Unlocked 5/21/04
darrien_lambert
Wed Apr 21, 2004 5:44 am
#271



ImperialLord89 wrote:
On this to say... I really really really hope that the "Firespray" assault fighter will NOT be in this game... aka, the Slave 1... first of all, the Slave 1 is a one-of-a-kind ship that only the Fett's have ever owned... especially in THIS time-period... in the game; Star Wars Bounty Hunter, they explain exactly how Jango Fett receives the ship.... or rather steals it... He takes it from a Prison in the middle of an asteroid feild, after they destroy his old ship... he steals it, and blows up the docking bay where the only other SIX of these ships were kept... I'm not saying that this Kaut (I think thats how you spell it) company couldnt make more of these ships, but as far as we kn ow, they havent! Thx for hearing me out, this looks amazing, I cant wait to shoot down those dirty rebels!!! MWAHAHAHAHAHAHA!!!!!!

~Devid Ressarts, Tempest, Imperial, Master Pistoleer/Expert Bounty Hunter, one of the leaders in the guild; BLOODMONKS!!!!! w00t.


ImperialLord89
the firespray class gunboat is used in the corprate sector , fett has a modifide on to integrate into his madelorian armour-- after all do you think that the old rebublic jedi would have left that around for baby boba to take after ep 2?



smugglers should smuggle, if i wanted to be a drug dealer i'd be one
Atteke
Wed Apr 21, 2004 5:45 am
#272

A few things….. first too the people who comment on various ships not being built yet the devs could move the time line along when they release JTL because most of the gamers want to visit Hoth which the Rebels haven’t found yet so those ships may exist when they release the expansion. Second too the people who think this is an RPG so it should be turn based and not twitchy, RPG stands for “Role Playing Game” not “Turn Based Fighting” there’s no reason RPGs should only have stat based battles. Lastly can I blow up the Newbie training station please?



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

CptCox
Wed Apr 21, 2004 5:54 am
#273






Atteke wrote:

Lastly can I blow up the Newbie training station please?






Only if Jar-Jar is inside.



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
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