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Thread: Tie's have no hyperdrive

Metroid
Fri May 21, 2004 8:48 am
#235






HelRayzer wrote:
Well I more than proved it. You continue to lie as you have the whole time Metroid. As Ashrid has already stated it is pointless to waste any more time with you. This whole time we have presented you with info to prove you wrong. You haven't givenany proof yourself. And don't say Well JTL is doing it so we are wrong. So by your strict adherence to JTL does it so it is right, that would mean that in Star Wars movies people just pulled spacecraft out of their datapad, and flew away as well as all the other breaks from continuity. You state that whatever SOE does with the game must be the way it is because they have a liscense from Lucas Arts. If you truely feel that way (of course you don't you are just arguing to argue) then ok, but you really don't know that much about Star Wars then. So good bye Metroid. It's obvious we have both been just posting to argue and build up our post numbers the last day. So I'll be the bigger man here, because you never could be "little guy." Flame away but I am done, and I encourage nobody else to post here anymore, it has truely become a waste of time.





Still haven't received the scan of your Bachelor's yet.. so I take it your not going to send it. Ohwell, just you admitting your wrong. =)



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ASHRID
Fri May 21, 2004 9:46 am
#236

For those that expressed an interest here is the cut away of the 'ground attack' TIE fighter

http://www.ash-ridley.net/tie2.jpg

This, IMO, is the kind of chassis extension a TIE would need to support a shield gen and a hyperdrive (and its in line with the extension that Vaders TIE had) - now if the devs want to change the player TIE skin to this I'd be all for it - think you'll all agree though that this _isnt_ the standard TIE fighter anymore (which is kinda the whole point of this)

Still doesnt address the landing gear issue though :-)

-edit-
Forgot to mention I also have the Interceptor cut away. I wont bother to post it because, other than the gun assembly on the TIEs 'chin' and the panel shape it doesnt look any different to the cut away of the original TIE already

Message Edited by ASHRID on 05-21-2004 05:53 PM

DavidGX
Fri May 21, 2004 9:53 am
#237


ASHRID wrote:

Well I'm sorry you have declined to actualy partake in a mature civilised and rational debate and as a result I will be putting you on ignore shortly (I realise you wont actually care).

If you are so confident in the devs why do you feel the need to fight your corner?

I take offence that 'people like me ruin games' I have seen many games IMO 'ruined' by people with an opinion other than mine - and thats all it comes down to if you think a game is 'ruined'....your opinion

So the devs chose to abandon the continuity in places?.... does this means we should just forget about it completely from now on?

Ultimately the devs are not automatically 'right', a decision by devs can make or break a game - if a decision breaks a game I'd wager that decision was wrong wouldnt you?

I'll be the first to admit that some changes are made (not necessarily in SWG) for the wrong reasons (and only because a large % of the playerbase is behind it) while that may make a decision 'right' from a business POV it doesnt mean it was the 'right' one from other POVs (depends where your priorities are)

I make no apology for supporting my arguments with established, authorised and authentic material and I still refuse to accept changes to these established factors simply because theres a new kid on the SW licence block (SOE). Continuity is what makes SWG Star Wars, without it, its just another 'me too' powerlevelling MMORPG with a bunch of PvP players who refuse to accept there are players with differing viewpoints than theirs - that not every game was made to cater to them, and that the 'RPG' in MMORPG doesnt stand for Rocket Propelled Grenade

I have no desire to make JTL unbalanced (I play an Imp) but I do have a desire to make JTL feel like Star Wars

Please dont bother to reply, you already know I'm not going to see it

Maybe the devs should just get everyone Force powers, a lightsabre and a Jedi Starfighter - it wont matter because they broke the continuity before didnt they..........






As soon as the first ATST nerf hit continuity was out the window. Whether or not ties have hyperdrive is irrelevant. We have a stronger and more numerous rebellion, weakened beyond usability imperial equipment, PINK KITTY HOLO EMOTES and hundreds of jedi. You wanna argue about some REAL issues like one of those then go for it. If you wanna sit here and have Metroid continue to pwn you then fine, it's funny as all hell

ASHRID
Fri May 21, 2004 10:04 am
#238

[sigh]

David, I'll have a purple sabre staff, dark side powers and gold trim on my Jedi fighter please then! Oh and make sure I get a transporter on my fighter, I know they never appeared in Star Wars but that doesnt seem to matter apparently.

Does anyone else want to discuss this point rationally or do all those opposed have no civility and want to join these 2 on my ignore list?

Message Edited by ASHRID on 05-21-2004 06:05 PM

DavidGX
Fri May 21, 2004 11:32 am
#239



ASHRID wrote:
[sigh]

David, I'll have a purple sabre staff, dark side powers and gold trim on my Jedi fighter please then! Oh and make sure I get a transporter on my fighter, I know they never appeared in Star Wars but that doesnt seem to matter apparently.

Does anyone else want to discuss this point rationally or do all those opposed have no civility and want to join these 2 on my ignore list?

Message Edited by ASHRID on 05-21-2004 06:05 PM





Hey I know a jedi with a purple lightsaber. Purple lightsabers are the bizzomb and you know it.

Ignore?? LOL.. yeah.. you're *covers eyes* "I can't SEEEEEE YOOOUUUUU!!!!!!" ignore list. Forums don't have ignore lists you moron. You should know that already. You've gone from being pwned by Metroid to pwning yourself by saying such stupid crap.

*laughs at you*

Obi-Wan-Keneli
Fri May 21, 2004 11:35 am
#240


Okay here is the final proof: Dont even try to blast this one down:

TIE fighter:

The main combat starfighter use dby the empire is the Tie fighter. Fast, meneuverable and apparently endless in number. TIEs are deployed from bases and capital ships, as they have neither the rangeNOR THE CAPABILITY to travel great distances on their own.Twin Ion engines provide the propulsion for these fighters which are controlled by a single pilot. .......... Armed with two laser cannons but lacking any shields........

- source from: A Guide to the Star Wars UniverseSecond Addition





No sorrry i dont remember what the book is called, its the one before Shadowcamp in the young jedi series.





I hear over and over w/o hyperdrives the Imps will be molested by Xwings.... so let me explain something.... A) remember this is going to be "twitchy" and B) if aXwing were to get into combat with a TIE even 2, statisticly it would win. I think that if TIES didnt have hyperdrives, it would encourage people to fly in large gorups, increasing the social factor in the game, which has become pretty poor with TKM MCH fighting Krayts on their own. To tell the truth i believe i was one of the few rebels who was saddened by the nerfing of ATST's it was unrealistic.... Imperials are supposed to be UBER good on the ground..... But in space, its Rebel territory, the pilots are more experianced and have better ships... I think the TIE's cost very very little, because they are so weak, but keep in mind they are very very very very menueverable, The Xwings should be by far more expensive, bacause they are by far better ships: statistics say, one Xwing to 7 TIE's The Xwing wins, (not without combat damage of course)



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
DavidGX
Fri May 21, 2004 11:37 am
#241



Obi-Wan-Keneli wrote:
Okay here is the final proof: Dont even try to blast this one down:
TIE fighter:
The main combat starfighter use dby the empire is the Tie fighter. Fast, meneuverable and apparently endless in number. TIEs are deployed from bases and capital ships, as they have neither the range NOR THE CAPABILITY to travel great distances on their own.Twin Ion engines provide the propulsion for these fighters which are controlled by a single pilot. .......... Armed with two laser cannons but lacking any shields........
- source from: A Guide to the Star Wars Universe Second Addition



Yes, the ties in the movies didn't have the capability.. becuase they weren't built with it. TIEs in JTL will be built with it.

HelRayzer
Fri May 21, 2004 11:45 am
#242

Yes, the ties in the movies didn't have the capability.. becuase they weren't built with it. TIEs in JTL will be built with it.


Thank you David. That was our initial point. We want the DEV's to reconsider and make the game like Star Wars. That's all we want. And as you like to say, you got pwned..... by yourself.



Rayzer Shynes
Master Rifleman/Ranger
HelRayzer
Fri May 21, 2004 1:05 pm
#243

This game is already nothing like the movies- yet you CLAIM to want atleast tie fighters to be like the movie.. yeah that makes sense.


Other people have posted and I have posted other places that just becuase other things in the game break continuity doesn't mean we shoud give up the fight. It's part of our right when we pay$15 a month to play a persistent game to give our opinions. If continuity isn't important topeople that's fine, I personally would like to keep continuity with the TIE's and I think there are ways around it without unbalancing game play or making it unrealistic.



Your out of your mind. You can't even be reasoned with, your too deadset against TIE's having hyperdrive/shields to realize how moronic you sound.

What else would I expect from you?


If, infact, it is possible for TIE's to have hyperdrive in the Starwars universe, then the game is in no way breaking continuity

If being the key word. We have argued the last 3 days about thisand we have shown that this is a matter of your own opinion, and we have shown that this is just an opinion both ways. You say we can't prove that it couldn't hold HD and sheilds and you can't prove it can. And we know just because JTL does it, it doesn't mean it is factual in the Star Wars Universe. So it basically boils down to what you want out of the game. I want as much continuity as possible, while keeping some fun factor. But i ma willing to put some extra effort in as to keep the continuity.

An earlier point I made though is that once they start out with the HD's and sheilds on the TIE's they can never go back. If they start without that stuff they could add it later. If they just increase the manueverability for the TIE then we can still compete with the headhunters and a group ofTIE's can compete with a single x-wing like it should be. Give us some static NPC Star Destroyersor transport vessels that we can use to travel in Hyper space. In fact let them be attackable so all those rebel ships can be swatted down like the flies they are. I don't see how a moredetialed version of this setup would be unbalanced.



Rayzer Shynes
Master Rifleman/Ranger
DavidGX
Fri May 21, 2004 1:14 pm
#244



HelRayzer wrote:

This game is already nothing like the movies- yet you CLAIM to want atleast tie fighters to be like the movie.. yeah that makes sense.

Other people have posted and I have posted other places that just becuase other things in the game break continuity doesn't mean we shoud give up the fight. It's part of our right when we pay $15 a month to play a persistent game to give our opinions. If continuity isn't important to people that's fine, I personally would like to keep continuity with the TIE's and I think there are ways around it without unbalancing game play or making it unrealistic.

Your out of your mind. You can't even be reasoned with, your too deadset against TIE's having hyperdrive/shields to realize how moronic you sound.
What else would I expect from you?
If, infact, it is possible for TIE's to have hyperdrive in the Starwars universe, then the game is in no way breaking continuity
If being the key word. We have argued the last 3 days about this and we have shown that this is a matter of your own opinion, and we have shown that this is just an opinion both ways. You say we can't prove that it couldn't hold HD and sheilds and you can't prove it can. And we know just because JTL does it, it doesn't mean it is factual in the Star Wars Universe. So it basically boils down to what you want out of the game. I want as much continuity as possible, while keeping some fun factor. But i ma willing to put some extra effort in as to keep the continuity.
An earlier point I made though is that once they start out with the HD's and sheilds on the TIE's they can never go back. If they start without that stuff they could add it later. If they just increase the manueverability for the TIE then we can still compete with the headhunters and a group of TIE's can compete with a single x-wing like it should be. Give us some static NPC Star Destroyers or transport vessels that we can use to travel in Hyper space. In fact let them be attackable so all those rebel ships can be swatted down like the flies they are. I don't see how a more detialed version of this setup would be unbalanced.





If you're fighting the good fight for continuity... then how about complaining about pink kittys floating above peoples heads? Or rebels outnumbering imperials? Or the constant nerf assaults on the ATST or troopers that get killed by the hundreds by a single buffed rebel? Complaining that TIEs will be getting hyperdrive is stupid. The devs are ALL rebel, they are so biased towards the rebellion that it is a scientific impossibility to tell where their lips end and luke skywalkers ass begins. They will never in a million years give us star destroyers. You should be happy they're giving us hyperdrive and shields in the first place. For rebel devs that's pretty decent of them.

JanGaarni
Fri May 21, 2004 1:24 pm
#245








Metroid wrote:


Alright. I'll provide a newer source. How's Jump to Lightspeed sound?
Oh wait, that's right... SoE is authorized by Lucasarts.. and JTL has TIE fighters with hyperdrive.


Gosh... what were you saying?








Do you even know why I told you not to refer to the JTL?

I guess not.


The JTL can not be used as evidence as it blatently contradicts what has already been established in the EU, aswell as the movies, no matter how old it is. Newer EU is required to be consistant to earlier publications in the EU, but foremost what has been established in the canon materials (movies, script, novels, radio drama, in that order, movies ranking the highest). LucasArts must follow the same rules as the rest of the EU, since it is EU aswell.


This is the explicit policy of LucasFilms Limited and cannot be overridden by SOE, nor LucasArts.



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DavidGX
Fri May 21, 2004 1:31 pm
#246


JanGaarni wrote:


Metroid wrote:

Alright. I'll provide a newer source. How's Jump to Lightspeed sound?
Oh wait, that's right... SoE is authorized by Lucasarts.. and JTL has TIE fighters with hyperdrive.

Gosh... what were you saying?




Do you even know why I told you not to refer to the JTL?
I guess not.
The JTL can not be used as evidence as it blatently contradicts what has already been established in the EU, aswell as the movies, no matter how old it is. Newer EU is required to be consistant to earlier publications in the EU, but foremost what has been established in the canon materials (movies, script, novels, radio drama, in that order, movies ranking the highest). LucasArts must follow the same rules as the rest of the EU, since it is EU aswell.
This is the explicit policy of LucasFilms Limited and cannot be overridden by SOE, nor LucasArts.





Sounds then like lucasarts are the people you should be whining to, not the people of this forum. SOE can't even friggen.. make darth vader take two steps forward without consent from lucasarts. They sure as hell wouldn't give TIEs hyperdrive and shields without lucasarts's permission. And apparently.. they got it. So why are you complaining? Continuity? Boo hoo.. the poor children. Go complain about holo emotes, or the failed crackdown, or imperials being out numbered first. Until those and more are fixed your arguement that this breaks continuity is null and void.

HelRayzer
Fri May 21, 2004 1:38 pm
#247

complaining about pink kittys floating above peoples heads

Yeah I think that is stupid. I haven't used it. A waste of the DEV's time to put it in.


rebels outnumbering imperials

As Imps we need to do a better job at recruiting, providing more equipment as guilds. But it is hard when the DEV's seem to favor the Rebs


constant nerf assaults on the ATST or troopers that get killed by the hundreds by a single buffed rebel

Yes Imperials have been screwed with the AT-ST's. I think I have posted against the changes. I agree that we have been screwed. I never thought about even getting an AT-ST to see how bad it really is because everyone says they are worthless


They will never in a million years give us star destroyers

Let's just do what the Rebs to best, complain and moan, and moan.



I would be more than willing to contribute to other posts about this stuff. I think some of this stuff is unfair. I just happened to run across the TIE forum when I felt like posting.



Rayzer Shynes
Master Rifleman/Ranger
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