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Thread: Missiles?

Sylia
Sun Nov 28, 2004 8:20 am
#14

I took my time yesterday on a duty mission.

I'd get to the last A-wing of the wave, and pop off a few mark 3 torps.


I was rather suprised the first shot, I had a good line the A-wing barely turned so the torp had a straight in shot .......

...impact, dead on ....... A-wing remains 100%


Next shot ... boom ... A-wing shields 98%


.. and on and on it went, ocassionally I'd see some good damage but just ocassionally. Maybee it has something to do with the speed boosts, maybee the ships are at the edge of the blast radius when the torps blow up. I dunno but I distinctly get the feeling the torps are striking the target, then falling back a ways before exploding.


If you get a good look at it from an angle it looks like the torps allways blow up a significant distance behind the enemy ships, and a second later than your mind tells you they should.

Tufelhound
Sun Nov 28, 2004 7:33 pm
#15

i think missles rule vs gunboats...i let one off on my run then load my lasers into them and then do the same thing on another run...just go in fast...if u have good missles they are worth it...as far as ships...i use them when i get sick of playing catch with the a wing



Now young Skywalker, you will die!

Amuro0079
Sun Nov 28, 2004 9:34 pm
#16








Sylia wrote:


This was with mark III proton missles .. min 2k max 6k


. for comparison my blaster is min 1900 max 2900 .6 shields .6 armor


A single hit with the blaster takes off over half thier shielding (on the side hit)



Message Edited by Sylia on 11-28-2004 12:44 PM



Maybe the NPC A-Wing used countermeasures on your missiles and that's why.




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ROBO1964
Sun Nov 28, 2004 10:09 pm
#17


Well thats why. I find Protons are like a blaster.


I use Mark III Concussion. 4000-8000 damage. 1.02 vs shields. 0 vs armor.


They take our NPC shields in 2 shots and I get them for cheap because I shop around and only use them when I NEED the extra damage to get the shields down like against a Larger ship.
Sylia
Mon Nov 29, 2004 1:40 am
#18






Pseudopd wrote:





Sylia wrote:

I took my time yesterday on a duty mission.

I'd get to the last A-wing of the wave, and pop off a few mark 3 torps.


I was rather suprised the first shot, I had a good line the A-wing barely turned so the torp had a straight in shot .......

...impact, dead on ....... A-wing remains 100%


Next shot ... boom ... A-wing shields 98%


.. and on and on it went, ocassionally I'd see some good damage but just ocassionally. Maybee it has something to do with the speed boosts, maybee the ships are at the edge of the blast radius when the torps blow up. I dunno but I distinctly get the feeling the torps are striking the target, then falling back a ways before exploding.


If you get a good look at it from an angle it looks like the torps allways blow up a significant distance behind the enemy ships, and a second later than your mind tells you they should.






What kind of missles are you using? Different missle types do different damage. For example, concussion missle do more shield damge and very low armor damage. And, missle like consussion missles DO explode next the target, not on it, to"overstress and blow out shield generators". Look at the missle stats and you'll see two important numbers: Vs. Sheilds and Vs. Armor.


Another example: Lets say you have proton missles that do a maximum 1000 damage. the stats for the missile is Vs. sheild = 0.38 and Vs. armor = 0.50. This means that when that missle hits the shield of ths enemy ship, the first line of defense, the maximum damage it can do is 380 points...38percent of 1000. Then you fire another missile when the shields are down, against armor, your maximum damage is 500, 50 percent of 1000! Once armor and shields are both down, you can do a potential damage of 1000 maxumun with no modifiers against the rest of the ship...it has no defenses now.


So, why use missles then? Missles are a tactical option, NOT an all aroundmassive damage weapon. Want to take down the Correlian corvette? Planning of missile use is involved. Want to take down the shields? Target them with concussive missles. Then take out thearmor with protons missliles. Perhaps a spacebomb to disable the ship on a flyby. Need the right payload for the right job.


Hope this helps

Baz Pseudopod - ROM master pilot and capt. of the Argonaut






This was with mark III proton missles .. min 2k max 6k


. for comparison my blaster is min 1900 max 2900 .6 shields .6 armor


A single hit with the blaster takes off over half thier shielding (on the side hit)


Message Edited by Sylia on 11-28-2004 12:44 PM

Jyeoi
Mon Nov 29, 2004 12:15 pm
#19

I did notice some of my missles not even scratching the ship... but then some just blow em apart... Im thinking... do the NPCs deploy counter measures? It seems like when i fire my missle from far i hardly get any damage, but when i launch it in a head to head run the missle hits so fast the NPCs rarely have time to perform any evasive manurves and get blown to bits.



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Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

truewildman
Mon Nov 29, 2004 12:30 pm
#20






ROBO1964 wrote:





Sylia wrote:

Here's how they're working...


When you ever get lock on an enemy you can fire your missle at them and do about 1 blaster shot worth of damage.


The NPC's can instantly lock onto you and fire thier missles which will down your shields in two shots.






I guess my 4000-8000 damage 1.02 to shield missiles must be a figment of my imagination or I have yet to come across that blaster you have. I can take an NPC shield out in 2 shots with mine easy.






Thank you. My mk4 protons are 9700 damage, and my spacebombs are 21,000 damage.


They feel it....






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
ROBO1964
Mon Nov 29, 2004 2:34 pm
#21

I have noticed somke missiles being evaded since the last patch. I would guess it's due to the insane speed boost the NPC's got so that its just unbalanced the whole NPC game. The NPC ships can fly just as fast as a missile which is crazy, so I normally shoot when they are coming at me or on a circling path.
truewildman
Mon Nov 29, 2004 2:46 pm
#22






ROBO1964 wrote:

I have noticed somke missiles being evaded since the last patch. I would guess it's due to the insane speed boost the NPC's got so that its just unbalanced the whole NPC game. The NPC ships can fly just as fast as a missile which is crazy, so I normally shoot when they are coming at me or on a circling path.






Ummm...no? Refer to AI speed thread....





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Sylia
Tue Nov 30, 2004 11:32 pm
#23






truewildman wrote:





ROBO1964 wrote:





Sylia wrote:

Here's how they're working...


When you ever get lock on an enemy you can fire your missle at them and do about 1 blaster shot worth of damage.


The NPC's can instantly lock onto you and fire thier missles which will down your shields in two shots.






I guess my 4000-8000 damage 1.02 to shield missiles must be a figment of my imagination or I have yet to come across that blaster you have. I can take an NPC shield out in 2 shots with mine easy.






Thank you. My mk4 protons are 9700 damage, and my spacebombs are 21,000 damage.


They feel it....







Oh ... I see ... so .. so long as master pilots can use missles that do missle damage everythings fine.

ROBO1964
Tue Nov 30, 2004 11:35 pm
#24


Truewildman, I wrote my thread BEFORE the most recent change to speed.
truewildman
Wed Dec 01, 2004 6:54 am
#25






Sylia wrote:





truewildman wrote:





ROBO1964 wrote:





Sylia wrote:

Here's how they're working...


When you ever get lock on an enemy you can fire your missle at them and do about 1 blaster shot worth of damage.


The NPC's can instantly lock onto you and fire thier missles which will down your shields in two shots.






I guess my 4000-8000 damage 1.02 to shield missiles must be a figment of my imagination or I have yet to come across that blaster you have. I can take an NPC shield out in 2 shots with mine easy.






Thank you. My mk4 protons are 9700 damage, and my spacebombs are 21,000 damage.


They feel it....







Oh ... I see ... so .. so long as master pilots can use missles that do missle damage everythings fine.







Huh?? You can use mk4 protons before master. Check your certs. Hit Ctrl-S, and take a look at the weapon certs in your components skill box.


Mk3 missiles also do considerable damage on the right targets (gunboats, heavy ships, bombers, etc). No, don't waste your money trying to hit maneuverable targets with a missile. You guns are far more effective. But, that goes without saying. You shouldn't be able to get a solid hit on a maneuverable target.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Sylia
Thu Dec 02, 2004 1:13 am
#26






truewildman wrote:





Sylia wrote:





truewildman wrote:





ROBO1964 wrote:





Sylia wrote:

Here's how they're working...


When you ever get lock on an enemy you can fire your missle at them and do about 1 blaster shot worth of damage.


The NPC's can instantly lock onto you and fire thier missles which will down your shields in two shots.






I guess my 4000-8000 damage 1.02 to shield missiles must be a figment of my imagination or I have yet to come across that blaster you have. I can take an NPC shield out in 2 shots with mine easy.






Thank you. My mk4 protons are 9700 damage, and my spacebombs are 21,000 damage.


They feel it....







Oh ... I see ... so .. so long as master pilots can use missles that do missle damage everythings fine.







Huh?? You can use mk4 protons before master. Check your certs. Hit Ctrl-S, and take a look at the weapon certs in your components skill box.


Mk3 missiles also do considerable damage on the right targets (gunboats, heavy ships, bombers, etc). No, don't waste your money trying to hit maneuverable targets with a missile. You guns are far more effective. But, that goes without saying. You shouldn't be able to get a solid hit on a maneuverable target.







I'm not absolute on mark IV protons, but he's also talking about mark II spacebombs.

My mark III protons evenwithmax experimenteddmg don't do much at all.


As for not being able to get a solid hit? ... Where does that logic come from?

I'd like to see you tell the boys over at the local AFB they shouldn't be able to get a solid missle hit on an SU-27, because it's a maneuverable target.

Message Edited by Sylia on 12-01-2004 12:14 PM

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