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Thread: Just wasted 2 plus hours on JTL. Thanks Crackhead devs!

quadpers0n
Tue Sep 13, 2005 8:07 am
#14


mega man 1 didn't have a save gameoption at all. this kid would flip right out after dying to dr. willy. crack that controller right in half i bet.




-meeuki


lumpini
Zedh
Tue Sep 13, 2005 12:46 pm
#15






NACHODEWI wrote:

I just attempted to do a tier 4 Storm Squadron Mission and after completed 3/4 of it I got killed. Now I have to start this boring crappy mission all over again. Its amazing how stipuid this game design is. Do the retards think people will enjoy repeating some long boring mission over and over? Then those idiots wonder why this game is not doing the numbers a certain well known game is. Why is this not fixed yet? These missions should be broken up and not some long boring 3 hour snore fest.


This is the first time I've played JTL in months and after this I probably will never attempt these missions unless they change them.






Get some friends, will make JTL much easier...







Ducimus wrote:
Hes just frustrated.

I got to admit long escort missions drive me batty too. No matter how good you are, how well you can fly, NOTHING you do will make it go any faster. I need a 32 oz'er every time i attempt one these days.




Not an excuse to log on the forums and be a crybaby. If you fail something, try it again with a different approach and you will eventually succeed.




Zedh
Imperial Scumbag
h
"The future will be better tomorrow"
Dan Quayle
DarthGorilla
Tue Sep 13, 2005 2:45 pm
#16

Some of the missions are just stupidly long and can only have been desinged with the idea that it's a great thing to waste a customers time. After all the worst part of most the tier 3 missions in any squadron are the wasteful escort missions. And what do they prove? That one pilot can stay awake longer than another? That one pilot has no friends or family that might call in the middle of the escort? That one pilots bladder is stronger than the other? That's skill? How many times does a pilot have to prove they can kill the same four fighters over again? No really. The escort duty parts are rarely hard. Off hand I can only think of one or two hard escorts. Most of them are just long for no good reason. They need to be broken up especially in a MMO where we have no PAUSE or SAVE buttons. Make them intense and make them hard but don't make them long and boreing. That's just poor design. There is no excuse for it.
Personally I feel the quest based pilot professions are a cut above the grind based ground game with the glareing exception of the stupidly long escort missions we have. Break them up at least. I don't care if I have to run 3-6 missions to qualify for a box as long as those missions are 10-20 min a pop instead of 120 min or more. Really. Some of us have obligations outside the game. Asking any player to stay at the keyboard for two hours flat to finish a mission is just a bad idea.
I've aced three squads and I'm into my fourth tier on at least three others so I've done my fare share of tier 3 missions. This isn't some lame right of passage thing. It's a waste of time. Of all things they took out shuttle waits because the players claimed it was a wast of time. That's nothing compaired to flying for 90 min only to have to fail a mission because something came up you couldn't ingnore.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

CommTampers
Tue Sep 13, 2005 2:48 pm
#17






QuantumSheep wrote:


And make sure whoever helps you knows you appreciate it! A 'thanks a lot man, I couldn't have done it without you' makes people feel good







QFE. Use the helper list in the pilot forum. Offer to pay some good money. I was paid 400K for helping someone complete a T4 exit mission.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
QuantumSheep
Wed Sep 14, 2005 12:25 am
#18


I'm doing Storm Squadron atm - it's a lot easier if you bring an ace along with you! =) There are some nice people out there in Space who may agree to help you out.



But I have to take issue with people saying you had to start at the beginning in Mario and Mega Man.



Wow. Has game design not progressed at all since then?



We put up with that at the time as we didn't know any better! Would you play through Final Fantasy or Zelda games if you couldn't save your progress and had to start at the beginning each time you switched off or failed a mission?



In Halo, you had huge levels that autosaved at certain points so you didn't have to start the whole damn level again.



Newer games like GTA: San Andreas annoyed the hell out of me. To the point that I stopped playing the missions and just had fun driving around . A simple mistake in a mission at exactly the wrong moment would mean you'd have to start again. And that's no fun if the start point is miles away from the actual start of the mission and you have to drive back there and then drive back to where the mission takes place just to redo it. Would a 'restart mission' option really hurt?



Then there are PC FPS games like Doom 3 and Half Life 2. They allow you to save progress anywhere with a quick save. People brought up on these types of games would balk at the idea of restarting a whole level because they died. Especially if they were near the end of a level!



I think the original poster was grumpy because of the lack of thought put into the game design.



I mean, I got ROTW the other day and tried to do the JSF mission (escorting the ATST, defending the base against rebels etc etc). Now it's not a hard mission by any stretch of the imagination but it is bugged. It took me three days (!) because there isn't a simple 'reset mission' option for when things go wrong and rebels spawn inside scenery. I basically had to wait for the mission to reset itself. Three times!


I was happy to see though, that I didn't have to do the ATST bit again each time. Which is a step in the right direction in my opinion



So what's the harm, I ask, if every time you reach a waypoint with your escort intact the mission saves your progress and you're given the option to start at that point rather than at the beginning?



Games are supposed to be entertaining. They're supposed to be fun. And my idea of 'fun' isn't re-doing the same long dull missions that take forever to get through. It's a cheap tactic.


Storm squadron is difficult. Very difficult. But that difficulty should be in how smart the enemy is. Or that they have strength in numbers. It should be a test of your skill, not a test of your perseverence!


Having said that, it can be fun flying with someone else to complete the mission. You make the experience what it is =)


I'd offer to help, but I'm not on your server mate. Join a guild, talk to people round the terminals in a spaceport. Offer to help others out with the proviso that they help you out a bit. All give and take, but it works



And make sure whoever helps you knows you appreciate it! A 'thanks a lot man, I couldn't have done it without you' makes people feel good

Keppisuutari
Wed Sep 14, 2005 5:44 am
#19






NACHODEWI wrote:

I just attempted to do a tier 4 Storm Squadron Mission and after completed 3/4 of it I got killed. Now I have to start this boring crappy mission all over again. Its amazing how stipuid this game design is. Do the retards think people will enjoy repeating some long boring mission over and over? Then those idiots wonder why this game is not doing the numbers a certain well known game is. Why is this not fixed yet? These missions should be broken up and not some long boring 3 hour snore fest.


This is the first time I've played JTL in months and after this I probably will never attempt these missions unless they change them.






Guess you havent played X-Wing or Tie Fighter series before JTL? They had the same overhard missions that took long long time to complete. Though they did include skip 3 missions option to Tie Fighter.


Just saying, I too hate it when/if I die after fighting for an hour and then getting blasted by spawn of tier 5's that just happened to be at the area of my escort mission. Bringing a friend or even friends along for the fight gets you through any mission quite easily. Just need wingmen.





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rLemurLemurLemurLemurLemurLemurLBrooks Wookiee Trader
emurLemurLemurLemurLemurLemurLemVendor: /way 5172 -3252 near Mos Eisley
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emurLemurLemurLemurLemurLemurLemTake the Dante Inferno Hell Test
Spacey
Thu Sep 15, 2005 7:31 am
#20


yes, wingmen help...


I hate escort missions... this is when I usually try to recruit a wingman. "Hey, can you cover this shuttle while I use the bathroom?"


I will say... my first loooooooong escort mission went over like a fart in church.


"Come on.... how much longer... sheesh... gah.... please be done.... gah..."


It would be cool if the escorts never lasted more than an hour and the difficulty was based on numbers of enemies/ai/weak shuttle/etc... 2 hours is a long time, especially for a casual gamer.


Chin up - eventually you will either:


Get 2 full hours of free time and complete the mission...


or


A wingman to cover you while you AFK to deal with RL/Bathroom/etc...



(Oh another idea - maybe escorts should tell you before hand how long they are... "Captain, it will take about 2 hours to get the shuttle into position.." or something)





Rajha Al'Rajhiim

Lt. Colonel, Imperial Marines

Emperor's Retreat, Naboo



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Grunjin
Thu Sep 15, 2005 11:17 am
#21

I agree with the original post in the fact that he's not complaining about how hard a mission is(from what I understand) but the fact that you go through all the borings parts of the missions (which are already broken up into chunk it seems somewhat) why the heck when you get to the last part of a mission, or even midway, and something happens boom you have to do alllll the other parts you have already shown you can do over again?


What other quests are like that in SWG? I certainly remember dieing doing alot of ground missions that were multi part, that were actually broken up into multiple parts,and NOT having to start the entire series over again. So why is JTL like this? If the missionsare already broken up into parts (escort this- ok done, now go kill these -ok done, dock with that - ok done,now escort this-ok done,now fight these -ok...ack..... phone....dead...omg start alll the way over!)


THAT is what has always bugged me about JTL, why are the quests in one huge chunk when they already have sub-parts built into them? Some masochists may enjoy having to do the same 2hour string of quests over and over and over again but most casual gamers do not.


All of this is simply IMHO of course.
SpecWar1
Fri Sep 16, 2005 5:44 am
#22






quadpers0n wrote:

OMFG i just picked up a copy of mario. I HAVE TO START OVER AT 8-1 WHEN I DIE?!?! stupid crackhead nintendo devs!? what were they thinking?!?! no game on EARTH makes you start over when you die!!!! OMG


seriously though, god bless the internet, when i was a kid my only recourse was to scream "THE GAME CHEATS!" at the tv and throw my controller on the floor. now, 12 year olds everywhere can practice their writing skills.

Message Edited by quadpers0n on 09-12-2005 10:15 PM





Quoted for Effect...


I mean come on, its a game! Every game if you dont complete the mission you have to start over.


Honestly when I read this post I burst out laughing becasue when I too was 12 years old, I used to do the same d@mn thing! Throw my controller on the floor and say, "THIS GAME IS CHEATING"


LOL holy crap im happy I wasnt the only 12 year old doing that crap!




PS im one of those nice people that would help in situations like that! And yes I am an ACE pilot with ships to die for! If you are on BRIA Galaxy I can give you a hand if my guild isnt doing anything at the moment.

Message Edited by SpecWar1 on 09-16-2005 08:48 AM



Moone Shadow
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Rekov_Quakae
Fri Sep 16, 2005 7:59 am
#23

just because youre too stupid to fly the missions correctly doesent mean the game is not well designed. i thouroly enjoyed all my piloting proffesions. they are designed to weed out the weak. they have done so once more.



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Rekov Quakae | FOAD Intelligence Division

QuantumSheep
Fri Sep 16, 2005 11:11 am
#24

" just because youre too stupid to fly the missions correctly doesent mean the game is not well designed. i thouroly enjoyed all my piloting proffesions. they are designed to weed out the weak. they have done so once more."



Well done. Good to see healthy discussion is alive and well. Designed to weed out the weak? Yes they have. They've highlighted your weak debating skills. Nice.



" I mean come on, its a game! Every game if you dont complete the mission you have to start over. "



Did you not read my previous post? I gave examples of how MODERN games allow you to save your progress. You're talking about old Mario games ffs! Even retro games (which I love btw) have save game features so that you DON'T have to restart right at the beginning again. And games like Doom 3 have a 'quick save' feature that lets you restart wherever you want.




If you accept bad game design and make up excuses for it, then game designers will not feel the need to put more thought into how people play a game.



I have personally advised developers on how to make their games better, working for one of the big console manufacturers. I'm a freelance games writer. And I've just been asked to submit two designs to a major game development company.


While I don't claim to know EVERYTHING about games design, I do know that a game should be challenging, interesting, fair and above all fun. On the whole, JTL is a lot of fun, but it falls down when it comes to badly implemented mission structure.



Read the posts by Grunjin, Spacey and especially DarthGorilla. They have the right idea.



And people have generally been constructive in this thread. Many have suggested that getting friends to come along would help, and I know it does as I've done this myself. That's a constructive suggestion. Saying someone's 'too stupid' to do the missions doesn't help with anything now does it?



Peace all.

Rebelcapt
Fri Sep 16, 2005 1:16 pm
#25



But you cant save a gave in a multiplayer mode, so why would you get to in a MMO. HOWEVER, there are some missions that can be broken up and finished later. these are the once that take place in multiple systems. As long as you dont enter the system the quest doesnt begin. But you cant and should not be able to just save progress in the middle of a quest. In halo i dont believe it allows players in multiplayer to quick save the game when they grab the flag so they dont have to go grab it again, same situation here or magnified.



This is just another classic SP vs MP complaint, but no matter what this will always be a MP game, and a MMO at that.

Message Edited by Rebelcapt on 09-16-2005 03:18 PM



Asonova Se'ok
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Major, Imperial Army
RSF: Master Pilot
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JonFreestar
Fri Sep 16, 2005 1:32 pm
#26

I feel you pain but I wouldnt write post and whine about it. I did the mission for about 2 hours on the last leg and get aggro'd by 4 Tier 4 pirates while im trying to defend myself solo against the A wings. I wasnt very happy needless to say but I will try again or get some buds to help.



JonFreestar 90 Elder BH
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