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Thread: Interceptor figher for Nuetral?
The A-Wing will reach just a hair over 66k with exceptional resources, I've been told the TIE Interceptor is around 56k.
Their stats are close enough, that I've already got aworking idea of what would need to be altered from my A-Wing to make a killer TIE Interceptor.
lol jedi starfighter is EXACTLY 90k mass, a-wing holds 66k mass on cap, TIE/in is like 40k isnt it? Y-Wing longprobe is around 160k mass. i think the only ship you got close to on mass was the kimogila lol.
vincey wrote:
ElderFencer wrote:
Dunelizard, Ixy, Khiz
Pretty good 2 light fighter and a med fighter...
Privateer is fine really...
Not really, they only hold about 90k mass at best. A Jedi starfighter holds about 95k mass and an A-wing holds a lot more than that. All rebel ships are highest in mass. IE, a Y-Wing "longprobe" holds about 200k mass. A kimogila holds about 110k mass. A TIE/In hold about 80k (not sure as for the TIE). Those are all the same tier and yet rebel ships hold more. This is true for all levels. An X-Wing holds a lot and is very manuverable. So really the people who get let down are the Imps...go figure. Rebels pretty much got it best.
Than there's the ARC170 or the KSE, but I'm not sure if KSE's are aloud in PvP. Even if they are, they cost a pretty penny.
I like a lot of room to put stuff and have less limitations, I guess that's why I don't like ships with little mass.
jimbrown wrote:
lol jedi starfighter is EXACTLY 90k mass, a-wing holds 66k mass on cap, TIE/in is like 40k isnt it? Y-Wing longprobe is around 160k mass. i think the only ship you got close to on mass was the kimogila lol.
vincey wrote:
ElderFencer wrote:
Dunelizard, Ixy, Khiz
Pretty good 2 light fighter and a med fighter...
Privateer is fine really...
Not really, they only hold about 90k mass at best. A Jedi starfighter holds about 95k mass and an A-wing holds a lot more than that. All rebel ships are highest in mass. IE, a Y-Wing "longprobe" holds about 200k mass. A kimogila holds about 110k mass. A TIE/In hold about 80k (not sure as for the TIE). Those are all the same tier and yet rebel ships hold more. This is true for all levels. An X-Wing holds a lot and is very manuverable. So really the people who get let down are the Imps...go figure. Rebels pretty much got it best.Than there's the ARC170 or the KSE, but I'm not sure if KSE's are aloud in PvP. Even if they are, they cost a pretty penny.
I like a lot of room to put stuff and have less limitations, I guess that's why I don't like ships with little mass.
Lol, sounds like he was assuming the ships mass/manuverability ratios would make sense around the stats of the Space Composite fighter, instead of looking at the real ones x.x
KJFett3 wrote:
The Dune is 25Kish mass more than an Awing and has 2 gun mounts to the Awings one. It is a tad bit slower than the Awing though. It's YPR is very similar as well. Really, the only downside is that it is the size of a barn. Which is a balance for having that kind of speed and an extra gun. It is a grat ship and can be very effective in PVP. Not so much against a JSF or a Bel-22, but against any pre-ROTW it is great.
Dude,what crack are you smoking? The Dunelizard's about 88k mass, 90k if you have killer resources...
and the Awing is at max 66K. 66K +25K = 91K I said 25Kish..which means not exact, but the general area...88K is in the general area of 91K. And with many Awings being 63K, I hit it on the nose. Now go back and smoke that in your pipe.
JanuHull wrote:
KJFett3 wrote:
The Dune is 25Kish mass more than an Awing and has 2 gun mounts to the Awings one. It is a tad bit slower than the Awing though. It's YPR is very similar as well. Really, the only downside is that it is the size of a barn. Which is a balance for having that kind of speed and an extra gun. It is a grat ship and can be very effective in PVP. Not so much against a JSF or a Bel-22, but against any pre-ROTW it is great.
Dude,what crack are you smoking? The Dunelizard's about 88k mass, 90k if you have killer resources...
Got my b-22 and actis so i an fly those biotches as neutral anytime ![]()
Seriously though, freelancers did, perhaps, get the shaft when it comes to interceptors, but I'll gladly gank that annoying jsf with epulse ![]()
Like swatting flys with a tornado.
P.S. Just kidding about the epulse thing. I rarely use it unless I'm getting jumped by two or more pilots. Course I have done it just cause the person annoyed me in a previous life, but thats here nor there ![]()
Jasconius wrote:
Yes, but does the Dune Lizards inherent roll/yaw/pitch attributes compete with the A-wing or Advanced?
A-Wing Alliance RZ-1 A-wing Starfighter
80k Resources ~65k mass [SP: 1 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
80k Resources ~65k mass [SP: 2 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
15k Resources ~85k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
As said above... but here are the stats anyway!
TIE Fighter (Modified)
Heavy TIE Fighter: 50k Resources ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.98 Acc 50 Dec 50 Pitch 500 Yaw 500 Roll 250]
Heavy Z-95 Headhunter
50k Resources ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300] (((= JSF/GSF only missing a gun port)))
X-Wing Advanced
QUEST SHIP - 180k mass [SP: 3 Guns] 1 missile
[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
Modified (Heavy) Hutt “Scyk”
Heavy Scyk: 50k Resources ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300] (((=JSF/GSF only missing a gun port)))
Message Edited by Spacey on 09-08-2005 02:01 PM