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Thread: CHANGE ITEM DECAY

MarcBoarder
Fri Nov 12, 2004 12:35 pm
#14

OMG


Yea I thought it was just a fun game too! If there is decay...


THERE WILL BE NO PVP!


Get rid of DECAY PLEASE.... or it'll be a busted space game just like the ground.

The whole POINT of space is that it's quick, fast! PVP will be fun because when we
get damaged, we just fly right back and keep fighting!!!! Now that death has a
consequence, people won't PVP...


Sad day for me.


-Marc



Marc Boarder | Mayor | Nabubu City, Naboo
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Starode
Fri Nov 12, 2004 12:54 pm
#15

/agree



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Kivan28
Fri Nov 12, 2004 3:06 pm
#16

/sign, it's uncomfortable and very agitating knowing that when you die your equipment becomes weaker and weaker. I've only just realized that my REALLY expenseive armor + weapons have like -300 on each already. Hope this is removed.



~~~~~~~~~~~~~~
Kivan - Chimera
~~~~~~~~~~~~~~
JonnyBravo
Fri Nov 12, 2004 3:13 pm
#17

Why should decay be removed? I've yet to see an argument in here that offers up any sort of convincing proof that decay is a bad thing. On the contrary, I see plenty of good reasons for decay to remain. If it were up to me, a blown up ship would result in the need to purchase a new ship. Perhaps some kind of salvage operation to attempt to recover some of the components from your ship could be available, however, the ship chassis itself has been rendered useless. I'm sure quite a few shipwrights out there would be happy to see this kind of system implemented as it would keep them busy and make their profession worthwhile.

As it stands now, I buy a ship chassis and fill it full of looted components. I can go out and blow things up to my heart's content, all the while recovering even more looted items. If I repair my items enough times, I have to replace them. However, since I've been in space for so long, I've more than likely already looted items of equal or greater value than the ones I had installed in the chassis. Now, if I end up dying enough times I might have to purchase another chassis.

I really like the idea of a limited number of hours for components. For example, your TIE/In is rated for 120 hours of flight time. Shipwrights could experiment on this, and it would be affected by the quality of the resources used to build the chassis. After the rated time is up, you could bring it back to a shipwright for an overhaul and inspection which would provide you with, say, an additional 100 hours. At some point, the shipwright would be unable to overhaul it. The player would then need to purchase a new chassis.

Ship components could have a similar structure. Engines could be rated for a given amount of flight time. Weaopns systems for a given number of uses, etc.

Of course, if you get your ship blown up, then it's time to visit your local shipwright to start again.
themorph
Fri Nov 12, 2004 3:18 pm
#18





Dreamland wrote:
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore. The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.



I dunno really think it would save us money, as pvp will cost you tons of money and also trying to go after big things like the corvette... I think this realism effect is taking a lot of fun from the game.

If people have to care about decay on damage and destroy they will be more carefull and not simply try out something new or risk something ... it would be like 'hey, i am not going to risk my compenent on someone elses corvette mission'...

I understand your opinions ... but that people will still be in game this way, guess why? - They don't die on a regular base, as johnny new will. So there items won't decay that much and so they can hold them for a very long period.

Items need to decay, but they shouldn't decay on players death and they should defenatly not get worser during the decay !!! At least there need to be an additional attribute (condition), that do not take any effect in combat.

Think about a time based decay, as i explained earlier. It would make us all more even and should only apply while in space. Players couldn't hold uber items forever and less active players, that are not uber skilled and have no uber groups could simply go out, enjoy the game and have nothing to fear about. There items will last longer, as they are not that active in space.



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meeuki
Fri Nov 12, 2004 3:24 pm
#19

just out of curiosity, how many people who have complained about decay on this thread fly fighters primarily?



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NasherUK
Fri Nov 12, 2004 3:37 pm
#20



I used to fly a MP ship around with a group, but the decay vs price is way to much so I switched back to a cheap fighter (which is already lowhitpoints so I dont care about it much anymore), and no i wont be replacing it when it finally reaches 1/1, so with or without decay shipwrights arnt getting any more money out of me from chassis (but I do replace components). I just dont see the point in risking an expensive ship chassis if they decay.

Message Edited by NasherUK on 11-12-2004 02:41 PM

SharkBoy007
Fri Nov 12, 2004 3:49 pm
#21






Dreamland wrote:

In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore.


The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.







Can I remind everyone of the upcoming solo group nerf? Now, while I do feel it's gotten a little out of hand, it's the way the payment system is going that has me concerned. If we can't make decent money to pay for chassis, well, I'll let that sink in a moment...


The credits made are going DOWN, prices will remain UP for quite some time, when you consider that crafters have paid alot of credits based on the current economy, and the fact that many of them have more than enough credits to see them through any possible "hard times" they may encounter. This nerf alone makes any arguments moot.




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Dreamland
Fri Nov 12, 2004 3:58 pm
#22






SharkBoy007 wrote:





Can I remind everyone of the upcoming solo group nerf? Now, while I do feel it's gotten a little out of hand, it's the way the payment system is going that has me concerned. If we can't make decent money to pay for chassis, well, I'll let that sink in a moment...


The credits made are going DOWN, prices will remain UP for quite some time, when you consider that crafters have paid alot of credits based on the current economy, and the fact that many of them have more than enough credits to see them through any possible "hard times" they may encounter. This nerf alone makes any arguments moot.







It's not that bad realy, i mean yes it will be harder to make money, but in preperation for the solo group nerf i took my scythe blade out and drummed up some cash in advance. I made 1 million in my 3 hour buff cycle. Thats an obscene amount of money for 3 hours invested. Now dropping down to about 13k missions on lok or dantooine from the 33k's i didi can expect to make 1/3 of what i did, so say ill be able to net 300-350k in a buff cycle. Thats not so bad to me, sure its more work but it was way too easy before. Now i can team with a partner even andwe can speed that up some by finishing the mission faster and moving on to the next, less trips back to town. This is how i used todo it before. 4 of us would go out and do missions in the same direction.


petergriffon
Fri Nov 12, 2004 4:02 pm
#23

Great post vuv, I totally agree




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BarboGato
Fri Nov 12, 2004 4:17 pm
#24

I don't like it when my ship and components decay, but, I think it's good to have the decay system. The reason is that there has to be some consequence for getting blown up! If nothing happens when you die, where is the challenge? Combat becomes boring IMO.


To those suggesting a time based decay, I respectfully have to disagee. With the current system you are rewarded for being a better pilot. The better you get, the less you die, the less decay you have on your equipment.


I really hope they don't take decay out space combat. For me the ground combat became boring with uber buffs and no pvp decay because there was no consequences for losing.



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MarcBoarder
Fri Nov 12, 2004 4:24 pm
#25

Man, it has started.

"I won't risk an expensive ship because of decay."


PVP just isn't going to happen in space with DECAY! GRRR DEVS


-Marc



Marc Boarder | Mayor | Nabubu City, Naboo
-NABUBU IMPERIAL FRONT-

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Contact Marc, Shealyn, or Ritter for assistance in
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Starson
Fri Nov 12, 2004 4:59 pm
#26

I think it is perfect the way it is, there should be consequences for get'n blowed up. I was just speculating the other day about this very topic, people have wondered if there was a reason whyejecting gave one morebf and -ham compaired to get'n blowed up. My thoughts were that you may not recieve as much componet damageif you eject, I havn't gotten killed in a long time so I have not tested this. I noticed this in beta, and pointed it out to my guild mates, now everyone is a little more careful. I know it just a game, but i just can't stand getting killed. I do everything in my power, and skill to stay alive. As long as you run, when you know you have been defeted you should be ok. The only time some thing's gets damaged is if it gets by your armor, if your armor starts getting low, time to run run away, so you may come back to fightanother day.



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