Jump To Lightspeed Archive
Thread: CHANGE ITEM DECAY
Yea I thought it was just a fun game too! If there is decay...
THERE WILL BE NO PVP!
Get rid of DECAY PLEASE.... or it'll be a busted space game just like the ground.
The whole POINT of space is that it's quick, fast! PVP will be fun because when we
get damaged, we just fly right back and keep fighting!!!! Now that death has a
consequence, people won't PVP...
Sad day for me.
-Marc
As it stands now, I buy a ship chassis and fill it full of looted components. I can go out and blow things up to my heart's content, all the while recovering even more looted items. If I repair my items enough times, I have to replace them. However, since I've been in space for so long, I've more than likely already looted items of equal or greater value than the ones I had installed in the chassis. Now, if I end up dying enough times I might have to purchase another chassis.
I really like the idea of a limited number of hours for components. For example, your TIE/In is rated for 120 hours of flight time. Shipwrights could experiment on this, and it would be affected by the quality of the resources used to build the chassis. After the rated time is up, you could bring it back to a shipwright for an overhaul and inspection which would provide you with, say, an additional 100 hours. At some point, the shipwright would be unable to overhaul it. The player would then need to purchase a new chassis.
Ship components could have a similar structure. Engines could be rated for a given amount of flight time. Weaopns systems for a given number of uses, etc.
Of course, if you get your ship blown up, then it's time to visit your local shipwright to start again.
Dreamland wrote:
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore. The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.
If people have to care about decay on damage and destroy they will be more carefull and not simply try out something new or risk something ... it would be like 'hey, i am not going to risk my compenent on someone elses corvette mission'...
I understand your opinions ... but that people will still be in game this way, guess why? - They don't die on a regular base, as johnny new will. So there items won't decay that much and so they can hold them for a very long period.
Items need to decay, but they shouldn't decay on players death and they should defenatly not get worser during the decay !!! At least there need to be an additional attribute (condition), that do not take any effect in combat.
Think about a time based decay, as i explained earlier. It would make us all more even and should only apply while in space. Players couldn't hold uber items forever and less active players, that are not uber skilled and have no uber groups could simply go out, enjoy the game and have nothing to fear about. There items will last longer, as they are not that active in space.
Message Edited by NasherUK on 11-12-2004 02:41 PM
Dreamland wrote:
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore.
The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.
Can I remind everyone of the upcoming solo group nerf? Now, while I do feel it's gotten a little out of hand, it's the way the payment system is going that has me concerned. If we can't make decent money to pay for chassis, well, I'll let that sink in a moment...
The credits made are going DOWN, prices will remain UP for quite some time, when you consider that crafters have paid alot of credits based on the current economy, and the fact that many of them have more than enough credits to see them through any possible "hard times" they may encounter. This nerf alone makes any arguments moot.
SharkBoy007 wrote:
Can I remind everyone of the upcoming solo group nerf? Now, while I do feel it's gotten a little out of hand, it's the way the payment system is going that has me concerned. If we can't make decent money to pay for chassis, well, I'll let that sink in a moment...
The credits made are going DOWN, prices will remain UP for quite some time, when you consider that crafters have paid alot of credits based on the current economy, and the fact that many of them have more than enough credits to see them through any possible "hard times" they may encounter. This nerf alone makes any arguments moot.
It's not that bad realy, i mean yes it will be harder to make money, but in preperation for the solo group nerf i took my scythe blade out and drummed up some cash in advance. I made 1 million in my 3 hour buff cycle. Thats an obscene amount of money for 3 hours invested. Now dropping down to about 13k missions on lok or dantooine from the 33k's i didi can expect to make 1/3 of what i did, so say ill be able to net 300-350k in a buff cycle. Thats not so bad to me, sure its more work but it was way too easy before. Now i can team with a partner even andwe can speed that up some by finishing the mission faster and moving on to the next, less trips back to town. This is how i used todo it before. 4 of us would go out and do missions in the same direction.
"I won't risk an expensive ship because of decay."
PVP just isn't going to happen in space with DECAY! GRRR DEVS
-Marc