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Thread: CHANGE ITEM DECAY
TenchiZa
Fri Nov 12, 2004 5:45 pm
#27
So you want consquence free fun eh?
Sorry, I don't agree there. I DO think that repairs short of death/scuttle should have a much lower effect... like 1-3% rather than the 10 we get now. I also think there should be more difference between ejecting and dying (at the very least should have to replace the lifepod lol)
-T
Grimbot
Fri Nov 12, 2004 5:58 pm
#28
I am sort of suprised that the devs put decay in on space PvP. You'd think the lessons learned from ground PvP would have naturally carried over. Removal of decay from ground PvP was the only reason I participated in factional battles.
BillyBobthe50th
Fri Nov 12, 2004 6:23 pm
#29
Dreamland wrote:
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore.
The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.
Me points at Droid engineer. You dont need Decay to be a greatly unpopular profession that no one cares about but everyone needs.
Trean
Fri Nov 12, 2004 6:41 pm
#30
No, by removing item decay you will turn all shipwrights into architects, in that they have no use after someone buys one thing. Item decay will never be removed, and since this is the first post I have seen about it I would assume it is balanced out pretty well.
Theu
Fri Nov 12, 2004 6:45 pm
#31
Trean wrote:
No, by removing item decay you will turn all shipwrights into architects, in that they have no use after someone buys one thing. Item decay will never be removed, and since this is the first post I have seen about it I would assume it is balanced out pretty well.
Id just to like see a removal or reduction of hp loss on looted stuff. At master we cant get duty missions (at least not to my knoweldge) so we loot MUCH slower, and if we pvp we die fairly often. HP loss on crafted stuff is cool with me.
"Item decay will never be removed" --- unless your the decision maker, never might be to strong and certain a word.
Message Edited by Theu on 11-12-2004 07:51 PM
themorph
Fri Nov 12, 2004 7:07 pm
#32
ok, i understand that we need item decay ... so i adjusted the title, but i would like to see the system changed ...
the decay needs to be heavily adjusted or not death / damage based.
Fact is that shipwrights will make there turn over, cause they are crafting all the ship stuff... and repairing is on a
much higher frequent, then it is on the ground game ... on the master missions, or while hunting gunboats i usually
need at least one repair per ship...
MadcowwithSARS
Fri Nov 12, 2004 9:34 pm
#33
Whats the difference between repairing on the ground, or at a space station?
AltharXXX
Fri Nov 12, 2004 10:02 pm
#34
Some thoughts to consider...
1. the market for resources on most servers has peeked out. resources are selling for 10 cpu - for grinding grade - because so many shipwrights need the materials to master.
2. the cash flow equations are very very likely to change with the elimination of solo groups.
3. with resource prices at new highs - ship chasis costs will rise.
4. if only chasis do not decay - then shipwrights wont have an on-going need for tons of resources to keep players in space. (This was the original plan stated by the devs.)
5. as new players enter the game there will always be a market for ship chasis.
6. as components decay there will always be a market for components.
7. shipwrights currently make the best reactors - so they will always been needed for this.
8. missiles do not drop as loot.
9. I've yet to see a missile launcher or a counter measure drop as loot.
10. shipwright armor has generally exceeded looted armor - EVEN with average resources.
11. if shipwrights do not have an on-going market for ship chasis they will have a market for components. even now shipwrights are moaning that they cannot run components in factories...
12. there is no difference between repairs made on the ground or in space.
Message Edited by AltharXXX on 11-12-2004 09:10 PM
Proxus571
Sat Nov 13, 2004 12:54 am
#35
You ever take your car to see a mechanic because something was broken?
When they fix itdoes he say "Good as new"or "Well we fixed your carborator but it lost 10% of its condition"
Think about it....
Message Edited by Proxus571 on 11-13-2004 02:08 AM
MarcBoarder
Sat Nov 13, 2004 12:57 am
#36
Precisely.
Fix item decay now, at the very least, make PVP cause no decay.
-Marc
Fix item decay now, at the very least, make PVP cause no decay.
-Marc
Dreamland
Sat Nov 13, 2004 1:11 am
#37
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore.
The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.
Darksabre6
Sat Nov 13, 2004 1:18 am
#38
Dreamland wrote:
In the end decay is going to save you money. Shipwrights need a way to keep being viable to the game. What happens when everyone has their uber ship set up the way they want and no longer needs anything? The shipwrights will become a useless profession, less people will do it, and the prices from the ones that do will be high. Then johnny new player buys jump to lightspeed in march of next year to find 90% of the people flying uber ships while he cant put together enough money to even buy one because noone is a shipwright anymore.
The crafting profession needs sustainability, your desire to have an uber ship that you can sit on till your old and grey without ever replacing a component does not come before their classes balance.
That's true. I would be ok with equipment decay, but not chassis decay. That way shipwrights would have a source of income, and players wouldn't have to spend hundreds of thousands of credits on a new chassis every couple weeks. And it's not like ship cost will come down all that much, the amount of resources required to make them is so high that shipwrights don't make that much of a profit on them.
Dreamland
Sat Nov 13, 2004 1:20 am
#39
The way i understand it chassis do not currently decay anyway. I haven't tested it first hand but someone posted above that the chassis does not decay.
Darksabre6 wrote:
That's true. I would be ok with equipment decay, but not chassis decay. That way shipwrights would have a source of income, and players wouldn't have to spend hundreds of thousands of credits on a new chassis every couple weeks. And it's not like ship cost will come down all that much, the amount of resources required to make them is so high that shipwrights don't make that much of a profit on them.