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Thread: Y-8 mining ship

BostonVader
Tue May 10, 2005 9:51 am
#14


I'd love to put this on my issues list, but I think this is more of a pilot issue. If you don't mind, please take this issue to the Pilot forum. Tomo is a great correspondent, he'll get the word out if they don't already have it.



Thank you for your work You are doing a fantastic job, I dont feel it is really a pilot issue per say, I posted this to point out that the Uber POB and more importantly the Elite Mining laser are basicly crap when you filter in the time it takes to get the stuff and the effectiveness of the parts. Why bother buying an Elite package of parts if the Mark 5 stuff is just as good. I dont see the value back tot he customer. What i do see is potentialy angry customers that are going to purchace an elite mining laser pop it in thier y-8 and come back yelling its no better than the mark 3 laser I had just sold them the week before.


All I guess I would like to see is if if takes you 5 or 6 shots min to clear one full chunk of ore it should be 1/2 that with a Elite laser. Simplified One hit to free it from the Big Rock, 1 hit to pulverise it into your hold. It would be far more ELITE if you didnt have to still smash 1 rock into 6 peices to get the maxium yield on the task. I can see that for mark 1 2 3 lasers, but lets be honest whos going to want to grind space mining for hours to get a handfull of dust?



So you see, I think this is far from a pilot issue, it is an economy issue, a game play issue and a comerce issue and I am worried about it and its impact on the SW profession in general. I have made a reputation of making the very best for my customers for over 2 years, and I am not feeling good about slipping them a POS under the guise that its better than what they have cause its mass is 200 times larger.


Thank You..


Tamit/Kendyl

Raelc Eng Ltd

Starsider
BonesDragon
Tue May 10, 2005 11:33 am
#15


IIscandar wrote:
Space mining is a new thing in this world, and I think we can expect changes to improve it as time goes on. I just want to make sure that here in the Shipwright forum we focus on issues that directly effect us rather than effect a profession that we will be buying from.





.... and selling to. It seems our two professions are even more inextricably linked than before.

Message Edited by BonesDragon on 05-10-2005 02:34 PM




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-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

Narut0
Tue May 10, 2005 3:02 pm
#16

i got a Y-8 elite mining laser made yesterday and it works better then twin mounted lasers on a starfighter. it just shreads the rocks to peaces. but it could use a tractorbeam with a wider arc then the two turrets, maybe one with a cone effect.



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Rypht
Tue May 10, 2005 10:08 pm
#17

I may have missed this so forgive if its a repeat, just got my Y-8 tonight, aside from the issues already listed... the Y-8 is missing a loot locker. Ya know... the storage box where anything that gets blown up and has something interesting left behind gets stored in on the PoB ships.


Aside from that, the Y-8 is huge! wonderfully so! damn that thing is just begging for another 2-3 turrets,double capacitors, reactors, shield gens (gotta survive to get near those asteroids that float a little too close to suns),andsome sort of heavy duty missile launcher with BIG ammocapacity. We need more ships of this size and scope and craftable ones at that!





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Resetgun
Tue May 10, 2005 11:15 pm
#18

There is already long thread in Pilot's forum: Y-8 Mining Vessel - The mining vessel that can't mine


Y-8 is currently nice looking junk. Pilot's are not going to use it as mining ship.



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jason67
Wed May 11, 2005 10:05 am
#19

It's currently an extravagent touring ship, it's good if you wanna take someone out and show them what space is like, but short of that it's pretty useless at the moment.





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EEMAN
Wed May 11, 2005 11:14 am
#20

after spending 2hrs just to make 1 elite engine for a test today using my xwing. Most of the time was spentdealing with various mining issues like asteroids placed to close to the edge so 80% of the pieces become invincible, lots of trips from a full cargo hold, and asteroids being placed next to existing spawns of droid fighters so that between the respawn of droid fighters and the spawns of asteroid pirates, you spend 95% of your time evading and combat vs actually mining. If the asteroid resource numbers are going to remain as they are in the schematics given the slow accumulation of resources, the parts are going to have an astronomical price tag associated with them. This problem aggrevates due to the fact that asteroid parts are not exponentially better than the existing level 9 parts that dont require this hassle. The only two that had noticeable improvements where the shield and reactor.


considering the amount of time required, you could be looking at 700k to 1mil per part given the current resource requirements in the 1200's per asteroid resource, averaging 2-4 different asteroid resources per schematic. 1 mil for a component that has


10x the mass or more (255k)


only slight increases in stats compared to non-asteroid crafted level 9 parts (except for shield and reactor)



thats three negatives (cost, mass, marginal stat improvements and in some case not even improvements over loot) for these parts. Its going to be an impossible sell unless they increase the ability to mine MUCH more efficently .. and i mean by a factor of 20. OR lower the ingredient cost to offset this. Otherwise these parts are dead in the water (or space hehe)





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
AzzixxSWG
Wed May 11, 2005 11:44 am
#21

Last night I had a good experience with the Y-8.


Weapon-0 is tractor beem


Weapon-1 is mineing laser


weapon-2 is offensive weapon


Use an engine with high YPR so you can turn on a dime at low speeds.


You must have atleast a 2 man crew. 1 pilot 1 turret opperator. the pilot opperates the mineing laser and the gunner opperates both turrets.


Pilot needs to fly in the 3rd person view or you simply cant see what your shooting and your relation to the tiny fragments and the tractor beem turret. The bullseye retical is not where the mineing laser is going to shoot, you will have to eye ball it. Once a chunk has been broken into fragments manuver the ship so the tractor beem can suck them in. Keep the ship steady so the turret opperator can do his job effecently. If you have to chace a roid fly under it not at it. If you fly at it the tractor beem won't be able to reach it.


You will have to do combat. to do combat the turret man needs to switch to the weapons turret. the pilot needs to target the closest ship and start moving forward. Match the targets speed. this causes your enemys to trail behind you and in range of the gunner which should now have an EZ shot. Don't try avoiding fire, this only makes the gunners job impossable, fly in a strait line or a wide steady arc around the roid your mineing.


A 5k cargo hold can be filled withinn 15-20 minutes depending on how coordinated the crew is.
EEMAN
Thu May 12, 2005 12:03 am
#22






AzzixxSWG wrote:

Last night I had a good experience with the Y-8.


Weapon-0 is tractor beem


Weapon-1 is mineing laser


weapon-2 is offensive weapon


Use an engine with high YPR so you can turn on a dime at low speeds.


You must have atleast a 2 man crew. 1 pilot 1 turret opperator. the pilot opperates the mineing laser and the gunner opperates both turrets.


Pilot needs to fly in the 3rd person view or you simply cant see what your shooting and your relation to the tiny fragments and the tractor beem turret. The bullseye retical is not where the mineing laser is going to shoot, you will have to eye ball it. Once a chunk has been broken into fragments manuver the ship so the tractor beem can suck them in. Keep the ship steady so the turret opperator can do his job effecently. If you have to chace a roid fly under it not at it. If you fly at it the tractor beem won't be able to reach it.


You will have to do combat. to do combat the turret man needs to switch to the weapons turret. the pilot needs to target the closest ship and start moving forward. Match the targets speed. this causes your enemys to trail behind you and in range of the gunner which should now have an EZ shot. Don't try avoiding fire, this only makes the gunners job impossable, fly in a strait line or a wide steady arc around the roid your mineing.


A 5k cargo hold can be filled withinn 15-20 minutes depending on how coordinated the crew is.






what you describe doesnt match where you put it



weapon 0 is the top turret


weapon 1 is the rear 1/2 turret


and weapon 2 is the pilot controlled fixed weapon



it sounds as if, by your description, the mining laser was mounted at weapon 2 (fixed and controlled by the pilot)





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
AzzixxSWG
Thu May 12, 2005 12:09 am
#23

Doh, your probably right. I tried so many confurations it's hard to remember which mount does what. But you want the mineing laser on the fixed mount, tractor on top turret and weapon on the bottom turret.


Once the crew gets the hang of it all, mineing goes pretty smoothly.


One other thing dont worry about fragments that get away, it's faster to just break up another chunk.

BonesDragon
Thu May 12, 2005 12:15 am
#24

Hmm, that's an interesting configuration. Might be worth investigating.




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-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

IIscandar
Thu May 12, 2005 12:18 am
#25


"if the ship is as fast as he's boasting, we ought to do well"

Message Edited by IIscandar on 05-11-2005 02:29 PM

EEMAN
Thu May 12, 2005 12:51 am
#26

im still getting a non moveable turret when putting the tractor beam into a turret slot.. wont fire. wont move.. all i can do is exit the station. this is a most frustrating bug.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
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