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Thread: Y-8 mining ship
I'd love to put this on my issues list, but I think this is more of a pilot issue. If you don't mind, please take this issue to the Pilot forum. Tomo is a great correspondent, he'll get the word out if they don't already have it.
IIscandar wrote:Space mining is a new thing in this world, and I think we can expect changes to improve it as time goes on. I just want to make sure that here in the Shipwright forum we focus on issues that directly effect us rather than effect a profession that we will be buying from.
.... and selling to. It seems our two professions are even more inextricably linked than before.
Message Edited by BonesDragon on 05-10-2005 02:34 PM
I may have missed this so forgive if its a repeat, just got my Y-8 tonight, aside from the issues already listed... the Y-8 is missing a loot locker. Ya know... the storage box where anything that gets blown up and has something interesting left behind gets stored in on the PoB ships.
Aside from that, the Y-8 is huge! wonderfully so! damn that thing is just begging for another 2-3 turrets,double capacitors, reactors, shield gens (gotta survive to get near those asteroids that float a little too close to suns),andsome sort of heavy duty missile launcher with BIG ammocapacity. We need more ships of this size and scope and craftable ones at that!
after spending 2hrs just to make 1 elite engine for a test today using my xwing. Most of the time was spentdealing with various mining issues like asteroids placed to close to the edge so 80% of the pieces become invincible, lots of trips from a full cargo hold, and asteroids being placed next to existing spawns of droid fighters so that between the respawn of droid fighters and the spawns of asteroid pirates, you spend 95% of your time evading and combat vs actually mining. If the asteroid resource numbers are going to remain as they are in the schematics given the slow accumulation of resources, the parts are going to have an astronomical price tag associated with them. This problem aggrevates due to the fact that asteroid parts are not exponentially better than the existing level 9 parts that dont require this hassle. The only two that had noticeable improvements where the shield and reactor.
considering the amount of time required, you could be looking at 700k to 1mil per part given the current resource requirements in the 1200's per asteroid resource, averaging 2-4 different asteroid resources per schematic. 1 mil for a component that has
10x the mass or more (255k)
only slight increases in stats compared to non-asteroid crafted level 9 parts (except for shield and reactor)
thats three negatives (cost, mass, marginal stat improvements and in some case not even improvements over loot) for these parts. Its going to be an impossible sell unless they increase the ability to mine MUCH more efficently .. and i mean by a factor of 20. OR lower the ingredient cost to offset this. Otherwise these parts are dead in the water (or space hehe)
Last night I had a good experience with the Y-8.
Weapon-0 is tractor beem
Weapon-1 is mineing laser
weapon-2 is offensive weapon
Use an engine with high YPR so you can turn on a dime at low speeds.
You must have atleast a 2 man crew. 1 pilot 1 turret opperator. the pilot opperates the mineing laser and the gunner opperates both turrets.
Pilot needs to fly in the 3rd person view or you simply cant see what your shooting and your relation to the tiny fragments and the tractor beem turret. The bullseye retical is not where the mineing laser is going to shoot, you will have to eye ball it. Once a chunk has been broken into fragments manuver the ship so the tractor beem can suck them in. Keep the ship steady so the turret opperator can do his job effecently. If you have to chace a roid fly under it not at it. If you fly at it the tractor beem won't be able to reach it.
You will have to do combat. to do combat the turret man needs to switch to the weapons turret. the pilot needs to target the closest ship and start moving forward. Match the targets speed. this causes your enemys to trail behind you and in range of the gunner which should now have an EZ shot. Don't try avoiding fire, this only makes the gunners job impossable, fly in a strait line or a wide steady arc around the roid your mineing.
AzzixxSWG wrote:
Last night I had a good experience with the Y-8.
Weapon-0 is tractor beem
Weapon-1 is mineing laser
weapon-2 is offensive weapon
Use an engine with high YPR so you can turn on a dime at low speeds.
You must have atleast a 2 man crew. 1 pilot 1 turret opperator. the pilot opperates the mineing laser and the gunner opperates both turrets.
Pilot needs to fly in the 3rd person view or you simply cant see what your shooting and your relation to the tiny fragments and the tractor beem turret. The bullseye retical is not where the mineing laser is going to shoot, you will have to eye ball it. Once a chunk has been broken into fragments manuver the ship so the tractor beem can suck them in. Keep the ship steady so the turret opperator can do his job effecently. If you have to chace a roid fly under it not at it. If you fly at it the tractor beem won't be able to reach it.
You will have to do combat. to do combat the turret man needs to switch to the weapons turret. the pilot needs to target the closest ship and start moving forward. Match the targets speed. this causes your enemys to trail behind you and in range of the gunner which should now have an EZ shot. Don't try avoiding fire, this only makes the gunners job impossable, fly in a strait line or a wide steady arc around the roid your mineing.
A 5k cargo hold can be filled withinn 15-20 minutes depending on how coordinated the crew is.
what you describe doesnt match where you put it
weapon 0 is the top turret
weapon 1 is the rear 1/2 turret
and weapon 2 is the pilot controlled fixed weapon
it sounds as if, by your description, the mining laser was mounted at weapon 2 (fixed and controlled by the pilot)
Doh, your probably right. I tried so many confurations it's hard to remember which mount does what. But you want the mineing laser on the fixed mount, tractor on top turret and weapon on the bottom turret.
"if the ship is as fast as he's boasting, we ought to do well"
Message Edited by IIscandar on 05-11-2005 02:29 PM