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Thread: Make MP ships useful in combat
Merendel wrote:
the MP ships should be much more powerful than fighters. they are many times the size of a fighter craft and therefor have much more room for either larger or multipuls of the equipment.
The Devs really screwed up on the size of MP ships. They're way too small... or maybe starfighters are too big. But either way, the size is way off. Not at all big enough for people to walk around inside.
I think it sucks. It doesn't give the feeling you're flying in a big ship.
Hitpoints -
Turret aiming -
Co-pilot -
Cockpit (((VISABLITY))) -
first time i got in to PVP with my VT-1300 we got lucky and one of my Gunners shot down a X-wing (also a friend of mine)
only to be totaled by a space bomb mkII seconds later by his wingmen in a KSE.
I have tryed on many occations to get a crew together and go pick a fight with someone but it is a little usless in a one shot kill situation.
space combat needs an overhall letalone ground combat L
first time i got in to PVP with my VT-1300 we got lucky and one of my Gunners shot down a X-wing (also a friend of mine)
only to be totaled by a space bomb mkII seconds later by his wingmen in a KSE.
At the moment, you can kill any player in any ship with a single space bomb.
Message Edited by NasherUK on 03-15-2005 01:51 PM
NasherUK wrote:
Zeon_Zaku wrote:
Merendel wrote:
the MP ships should be much more powerful than fighters. they are many times the size of a fighter craft and therefor have much more room for either larger or multipuls of the equipment.
Well, not to be rude or anything, but in JtL, MP ships are abot the same size as a starfighter. Park the YT-1300 near an X-Wing and they're both about the same size.
The Devs really screwed up on the size of MP ships. They're way too small... or maybe starfighters are too big. But either way, the size is way off. Not at all big enough for people to walk around inside.
I think it sucks. It doesn't give the feeling you're flying in a big ship.I wish the Devs would go back and simply stretch the MP shiptextures out, and make them bigger.
Hmm I think some fighters are to big, if you look at the size of a B-wing next to an X-wing, the B-wing is smaller but it supposed to be quite a bit bigger. Tie fighters are fricking huge. The neutral ships are even worse, most of their fighters are as big as a nova courier which not good because they get hit a lot more often.
The MP ships are to scale, they have to be so you can walk around inside them so they are sized around the player character.
Message Edited by NasherUK on 03-15-2005 12:02 PM
Hmmm... I'm not really sure if they are to scale. When you're in third-person flying around in an MP ship, the interior isn't inside the ship. It's just the ship, like if you were flying a starfighter. But once you leave the station, the interior loads as something of an instanced room. So the outside of the ship isn't necessarily scaled to suit the character's size.
But if they are to scale, then starfighters are way too big. I flew past a TIE Bomber in my Nova Cruiser last night, and the Bomber was almost as big as my ship. ![]()
So lets keep it simple!
Whats the most simple form of balancing? Damage reduction - such as the way damage is reduced in PvP.
Say we categorise ships into classes:
Starfighters
Multiplayer Ships
Captital Ships/Space stations (Deep space ones).
These are the three "tiers" of ships, if you will.
The simple idea is to make reductions and advantages when firing on different classes of starship.
Starfighter VS Starfighter = 0% Reduction in shot power
Starfighter VS Multiplayer Ship = 50% reduction in shot power (guessed - this would need to be extensivly tested on TC)
Starfighter VS Capital Ship = 90% Reduction in shot power
Multiplayer VS Starfighter = 50% advantage in shot power
Multiplayer VS Multiplayer = 0% reduction in shot power
Multiplayer VS Capital Ship = 40% Reduction in shot power
Capital Ship VS Starfighter = 90% Advantage in shot power
Capital Ship VS Multiplayer = 40% advantage in shot power
Capital Ship VS Capital Ship = 0% Reduction (currently wouldn't happen, but heres hoping!) in shot power
This seems to me (although I have no idea how any of the Development work is done in SWG) to be one of the simplest solutions. Simply putting in a few formulae on combat. It dosen't require any extra equipment, I don't think it would require re-deeding of ships or new chassis; it seems pretty foolproof.
The next simplest thing would be to add extra slots for equipment as has been said before in this thread; That really explains itself.
Zeon_Zaku wrote:
Merendel wrote:
the MP ships should be much more powerful than fighters. they are many times the size of a fighter craft and therefor have much more room for either larger or multipuls of the equipment.
Well, not to be rude or anything, but in JtL, MP ships are abot the same size as a starfighter. Park the YT-1300 near an X-Wing and they're both about the same size.
The Devs really screwed up on the size of MP ships. They're way too small... or maybe starfighters are too big. But either way, the size is way off. Not at all big enough for people to walk around inside.
I think it sucks. It doesn't give the feeling you're flying in a big ship.I wish the Devs would go back and simply stretch the MP shiptextures out, and make them bigger.
Message Edited by NasherUK on 03-15-2005 12:02 PM