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Thread: Turrets
OMNIblue
Sun Dec 21, 2003 9:53 am
#14
15-20 ppl cannot take out a large block turet, they are insane.
Hamo-Agabar
Mon Nov 01, 2004 12:00 pm
#15
Lets say I want to man a turret on a Decimator.... what abilities do I need? Do I have to be certified in that ship to use its turrets?
Tibli
Mon Nov 01, 2004 4:02 pm
#17
i don't think so. i read on one of the beta boards that everyone on the ship gets xp when someone on the ship takes something out..... and since the ship is a master cert, and after you get that you don't get XP anymore (you get prestige) then i would have to say no. as i haven't been in a gunners/turret, i can't say for sure.
iej
Fri Feb 11, 2005 6:22 am
#18
Is it just me, but in both my YT1300 and my M-22T [or is it M-21T????] the turrets perform extremely badly. Even stationary it is nearly impossible for me to follow my target, the movement is slow and VERY jerky, and when the ship is moving there is no way you can shoot anything unless they fly across your shots by mistake! I have spoken to a few other pilots and they find the same problem, is there a post already running dealing with this problem? Are the Devs looking into it asI speak? I will look forward to hearing how everyone else is getting on with their turrets, Z
Debinani
Fri Feb 11, 2005 8:44 am
#19
The only advice I have is that when using a turret, use the mouse and not a joystick. It makes a HUGE difference.
Beyond that, turret gunning is *very* hard, and it's supposed to be. The pilot of the ship is the one responsible for setting up shots and preventing maneuvers when the gunners are in action - don't just let the pilot go bonkers and whip around like a madman - he needs to remember there's another guy in his ship at an odd angle trying to take shots, and he needs to fly accordingly.
Beyond that, turret gunning is *very* hard, and it's supposed to be. The pilot of the ship is the one responsible for setting up shots and preventing maneuvers when the gunners are in action - don't just let the pilot go bonkers and whip around like a madman - he needs to remember there's another guy in his ship at an odd angle trying to take shots, and he needs to fly accordingly.
Caliet
Fri Feb 11, 2005 9:14 am
#20
With mouse sensitivity cranked up the turrets are extreamly fast and can track even the fastest interceptor. If the pilot restrains his/herself to flying in a straight line or slow controled turns an expierienced gunner can be quite dangerous to any and all bad guys. If the pilot insist on flying like a fighter jock then the guns will never hit anything and the gunners will get ill in a hurry. The only exception is if the gunners train their guns forward while the pilot goes nuts but it is best to save that for when you are in full evasive and just waiting for the hyperdrive to kick in.
My advice would be use the mouse, set it to 3/4 on sensitivity (if it is a full your own pulse can wiggle the turret) and go park in a massive tier 1 spawn. Do not even think about taking the big ship to a danger zone until your gunners are to the point of making quick one shot kills. Once the gunners are up to snuff move to a good tier 3 spawn so they can learn not only to aim and fire quickly but to follow a target for 2-3 hits. This would be a good time to have the pilot work on getting out of fighter jock mode. Once you are all comfortable with that then go mix it up with the tier 4&5 fighters.
The big ships can be a blast butvery little of what youlearned in your grind to ace really applies so it is like starting from scratch on a new profession. As Yoda would say "You must unlearn what you have learned."
atytula
Fri Feb 11, 2005 2:43 pm
#21
Two things. First, the original poster is correct, it is very jerky. This is a server lag problem. as a pilot, I make very smooth gradual motions and on the computer beside me (the turret) it is very jerky/jumpy motions. Second, there should be some kind of turret stabilizers installed in the turrets. These stabilizers should comepletly remove the pilots motion but it should make them more smooth so the gunner can spend more time actually shooting targets then trying to find the target.
Debinani wrote:
The only advice I have is that when using a turret, use the mouse and not a joystick. It makes a HUGE difference.
Beyond that, turret gunning is *very* hard, and it's supposed to be. The pilot of the ship is the one responsible for setting up shots and preventing maneuvers when the gunners are in action - don't just let the pilot go bonkers and whip around like a madman - he needs to remember there's another guy in his ship at an odd angle trying to take shots, and he needs to fly accordingly.
Starson
Fri Feb 11, 2005 5:02 pm
#22
As a pilot one of the goodtricks I have found is to fly your mp ship in 3'rd person mode. In this mode you can see a little better what is around you, and make smooth flight adjustments for your gunners.
Aserhe
Fri Feb 11, 2005 11:23 pm
#23
Starson wrote:As a pilot one of the good tricks I have found is to fly your mp ship in 3'rd person mode. In this mode you can see a little better what is around you, and make smooth flight adjustments for your gunners.
I would also like to add that if you are in third person mode, press and hold the "Keypad 0/insert" button, and you'll get a free look while it's pushed in... Doing this can really help you locate the targets better for your gunners.
I use this everytime when i pilot my crew.
iej
Sat Feb 12, 2005 1:42 pm
#24
how do i adjust mouse sensitivity, is it in game controls or is on my computer settings?
iej
Wed Feb 23, 2005 12:48 am
#25
Havent heard anything from a previous question I posted, so will try again....................
The turrets on my Krayt and my Yt1300 are next to useless, they dont move , they cant fire, and considering all you go through to get to master pilot they are the worst thing I have found with this game!!!!
I took someone up last night and all he could do was sit there and look straight ahead. If anything this problem has got worse over the last month, I've talked to many other masters and they usually say that they are experiencing the same problem?????
There seems to be very little work from the Devs on JTL, there are loads of things that could be improved but I very rarely, if ever!, see a dev thread on JTL?
It would be good if fellow pilots used this message to voice the problems that they are experiencing in space, if enough people express their disappointments with JTL perhaps someone will take notice and improve things!
it would be nice to get a response from a developer informing us what improvements are being tested and more specifically in my case, when is something going to be done with the turrets??????
Zodian
Dezrick
Thu Feb 24, 2005 5:23 pm
#26
I'm puzzled by what you state - I have an alt with a Krayt and the turret works fine, unless theres no gun in weapon slot 2. I have also manned the turrets on a YT1300 on many occassions and they too work fine.