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Thread: JTL PVP Balancing Idea
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In one fell swoop you have removed half of the JTL content right there.
>>it would bring every body to the same level in PVP. The main reason that i do not PVP because ther is no equal ground, if a teir 2 pilot is fighting against a teir 4 pilot with both in the same ships the teir 2 pilot is at a severe disavantage
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Firstly, a teir 2 pilot doesnt really have much buisness PvPing yet.
Secondly once past the newbie stages the game is pretty much on an equal footing PvP damage being what it is. If sony gives in to some of the whining, and reduces PvP damage even more, THEN, and ONLY THEN would you have a vaild point about equipment. Because THEN who has the best equipment will be more of a deciding factor than personal skill is currently.
I didnt read the rest, thats as far as i got, and those two items are what stuck out at me.
Seriously, before you make suggestions on PvP, acutaly go and PvP a few nights beforehand so you have the voice of experience behind you. Until you have said experience, you don't have much crediblity.
Coran_Sienar wrote:I have to disagree with the Star Destroyer comment. They should be impossible to solo or else what's the point of the Empire building one?>/DIV>
Everyone, repeat after me......
"Deep space is NOT a PvE zone.
Deep space is a PvP battlefield. "
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The purpose of deep space is to fight against players of the opposing faction. The ISD and Freedom station exist PURELY as OBJECTIVES. Almost like capture the flag if you will.
If your a rebel your objective is to destroy the iSD
My objective is to stop you before you do, and if i dont try to stop you, you will suceed.
My objective as an imperial is to destroy the rebel station.
Your ojective as a rebel is to stop me. And if you dont try to stop me, i will succeed.
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So lets go over this again....
"Deep space is NOT a PvE zone.
Deep space is a PvP battlefield. "
Ducimus wrote:
>>The way combat should of been done would be to make all the ships be very simalar to each other stat wise,
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In one fell swoop you have removed half of the JTL content right there.
no what i ment was each ship chassis type is similarto the other of the same ship chassis, so for example each tie fighter has the same speed, and manuverabliity as another tie fighter. I did not say that i wanted all ships to have x speed and y manuver. if you would of read farther you would of seen what i ment.
>>it would bring every body to the same level in PVP. The main reason that i do not PVP because ther is no equal ground, if a teir 2 pilot is fighting against a teir 4 pilot with both in the same ships the teir 2 pilot is at a severe disavantage
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Firstly, a teir 2 pilot doesnt really have much buisness PvPing yet.
Secondly once past the newbie stages the game is pretty much on an equal footing PvP damage being what it is. If sony gives in to some of the whining, and reduces PvP damage even more, THEN, and ONLY THEN would you have a vaild point about equipment. Because THEN who has the best equipment will be more of a deciding factor than personal skill is currently.
Why should it be required to be a certine level to PVP? Wouldn't it promote GCW by making the game fun for all reguardless if they have spent 6 months playing the game or 2 weeks.
I didnt read the rest, thats as far as i got, and those two items are what stuck out at me.
Seriously, before you make suggestions on PvP, acutaly go and PvP a few nights beforehand so you have the voice of experience behind you. Until you have said experience, you don't have much crediblity.
#1 i have PVPed a little on the ground and in space. on the ground im a crafter with some combat skillsand got killed doing little or no damage to opposing player. and when i PVPed in space it started to look the same way where those with higher equipment wins most of the time.
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ISD/space station difficulty i dont think has much to do with lack of people in deep space. I think its the following:
1.) PvE people are the majority. Deep space = PvP, therego, the majority won't bother.
2.) Of the people who do PvP, some hear "1 to 3 shot kills" and dont even other. Or they attempted it, and not knowing how to improve their situational awareness got waxed, never saw the guy who did it, and immediatly swore space PvP off henceforth.
3.) Other people who PvP, probably won't in space because theres no uber template and 80% composite to hide behind. I know people who get challenged to duels on the ground, who ask their antagonizer to /duel them inspace and they shut up for some reason.
Ducimus wrote:
>>However, 95% of the time I go to Deep Space, there's no one else there. Perhaps if the ISD were harder to take down, it would necessitate more people to come in order to attempt it.
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ISD/space station difficulty i dont think has much to do with lack of people in deep space. I think its the following:
1.) PvE people are the majority. Deep space = PvP, therego, the majority won't bother.
2.) Of the people who do PvP, some hear "1 to 3 shot kills" and dont even other. Or they attempted it, and not knowing how to improve their situational awareness got waxed, never saw the guy who did it, and immediatly swore space PvP off henceforth.
3.) Other people who PvP, probably won't in space because theres no uber template and 80% composite to hide behind. I know people who get challenged to duels on the ground, who ask their antagonizer to /duel them inspace and they shut up for some reason.
Coran_Sienar wrote:The problem is that there's no reason to PvP. In Deep Space, the gunboats drop decent loot at times and that's nice, but you can get the same loot farming Tier 4 spawns in any other system. And if you do get a player kill, well, the FP are nice, but there's really no incentive in terms of loot or kill tallys to do so. There really needs to be a motivating factor and reward for engaging in PvP combat. The old byline of "PVP is the endgame" just doesn't cut it. That's like telling someone that work is its own reward and that they should forego the paycheck.I really like the player kill tally idea. I wonder how hard that would be to implement.
This is the single biggest issue with JTL right now. Sure, there's bugs and other things to worry about, but this lack of motivation is the black hole that's sucked the life out of space pvp. Something's got to be done. People need to be encouraged to get out there and fight.
I think the first thing that needs to be done is a removal of pvp decay. Flame me all you like, but each piece of equipment is essentially a one-off custom piece. Especially RE'd equipment. I'm sure there's a lot of pilots who'd pvp if they knew that there precious reward engine would remain intact. Removing the decay would be removing a huge disincentive to pvp.
Removing obstacles alone won't solve the problem, though. Some sort of reward system has to be implemented. A pvp leader board would probably be the easiest. One thing I think would be interesting is an bonus to loot or damage rolls for the faction that is winning the space war. For example, say the Rebellion is cutting swaths through the Imperial fleet, so they're salvaging more parts from the wreckage. They'd get a bonus to looting, be it more stuff or better stuff. Or, say the Empire holds the advantage in space. "Morale" increases for the pilots, they fly better and shoot a little more accurately. They'd get the damage increase. The devs could also give the winning faction a bonus to the faction points collected from pve kills, similar to the COA bonus or make faction perks cheaper.
I see a lot of cool ideas from a lot of people but no comments from the powers that be, and that worries me.