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Thread: JTL PVP Balancing Idea

Ducimus
Tue Feb 01, 2005 5:31 pm
#27

>>but this lack of motivation is the black hole that's sucked the life out of space pvp. Something's got to be done. People need to be encouraged to get out there and fight.
>>


My suggestion, i think its worth a read.

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=172304



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Coran_Sienar
Wed Feb 02, 2005 1:25 am
#28

Ducimus, I understand what you're saying. However, 95% of the time I go to Deep Space, there's no one else there. Perhaps if the ISD were harder to take down, it would necessitate more people to come in order to attempt it. That would, in turn, draw opposing forces into the fray. Heck, if I ever saw6 to 8 players attacking the Rebel Station (oh, why couldn't it be a Mon Cal Cruiser?), I'd send out the all points bulletin to my favorite wingmen and have a nice furball.


If I were in charge of coding, I'd add ten missile launchers to the station and ISD in Deep Space AND have it always drop a Level 10 component upon destruction.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
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