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Thread: SOE got our hopes up about capital ships...

JanuHull
Sun Sep 25, 2005 1:23 pm
#14

Well, just keep in mind that the capital ship precursors, the current POB ships, still don't have all the kinks worked out of them yet, and probably won't until Publish 24 has sometime to shakeout. So lets get the little MP ships somewhere close to competitive before we ask them to launch the oversized Coffin Cruisers.


I still do not understand why many of the pilots who look down their noses at the Nova Courier, Decimator and YT-1300 are the same pilots who have raging hard ons over Capital ships. Do you think the problems so rampant with the current components are magically going to go away after your hitbox size is increased twentyfold?





Janu Hull
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CFA

"This is not the ground game, please see a therapist for your outrage."

thegame350
Sun Sep 25, 2005 11:38 pm
#15

I would LOVE captiol ships in game there is just 1 drawback... lag. Capitol ships would add a WHOLE new arena to the RP aspect of SWG. Making them available only to Master Pilots will not only boost up the piloting profession but ensure that they are still rare.


Lag may be an issue though. If you have 12 Capitol ships in say Dathomir space inroughly the same area that could be a problem.



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Wulfman_GA
Sun Sep 25, 2005 11:54 pm
#16

Well, what I liked even better then actually getting capital ships to fly was the fact that you can actually get on board of a Star Destroyer !


While I do want a Lambda class Shuttle to fly, what I want even more is go with a TIE Fighter up to a Star Destroyer and walk around on it. That should not be that hard to do and should not bring that much more lag.


Though, true points with the components. What is all the mass on a POB ship good for if you cant get components for it? There would be no problem in high Armour and Shield mass for a POB ship.





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Tavie_Bautat
Mon Sep 26, 2005 2:23 am
#17






thegame350 wrote:

I would LOVE captiol ships in game there is just 1 drawback... lag. Capitol ships would add a WHOLE new arena to the RP aspect of SWG. Making them available only to Master Pilots will not only boost up the piloting profession but ensure that they are still rare.


Lag may be an issue though. If you have 12 Capitol ships in say Dathomir space inroughly the same area that could be a problem.






Cap ship = Guild hall in space. Make them available to guilds ofa certain size, and crewable by members of that guild only.



Promotes team play, limits number of capital ships, and adds a new dimension to guild play.





Colonel Tavie Bautat
Galactic Security Agency
Captain: GSS-24 Victorious
Captain: GSM-8 Moenia
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Nidarrock
Mon Sep 26, 2005 1:51 pm
#18

Withouta doubt the manner in which the capital ships have been shown/discussed by SOE has been horrid. I find it insulting and rude to show a "tech demo" of something that they have no intention of using anytime soon. However the concept in fantastic and for those of us that were at E3 can attest(by playing Battlefront II), it is awesome!!! The main problem is the current issues like JanuHull pointed out, the current problems with JtL need to be addressed and fixed. Also lag, mentioned before, will be a huge issue if more than one CS is present. I'm still unsure about player owned CS but having more "static" ships in the current sectors would be more welcome than another asteroid field.


Now should we pay for this as a new expansion? If it is the focal point then no. However if more planets, spieces, ect...are given and space gets a HUGE overhaul, then it probably will be.


Sadly I remember when the first 3 vehicles were announced and implementedit wasmentioned that there was a plan to make them modifiable, by adding and/or changing fins, engines and the like. Where are they?


What and see,is the only thing we can do. But again I agree 100% the manner in which the "demo" was showed and shoved off, stinks.



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Tavie_Bautat
Mon Sep 26, 2005 2:23 pm
#19






thegame350 wrote:

I would LOVE captiol ships in game there is just 1 drawback... lag. Capitol ships would add a WHOLE new arena to the RP aspect of SWG. Making them available only to Master Pilots will not only boost up the piloting profession but ensure that they are still rare.


Lag may be an issue though. If you have 12 Capitol ships in say Dathomir space inroughly the same area that could be a problem.






Cap ship = Guild hall in space. Make them available to guilds ofa certain size, and crewable by members of that guild only.



Promotes team play, limits number of capital ships, and adds a new dimension to guild play.





Colonel Tavie Bautat
Galactic Security Agency
Captain: GSS-24 Victorious
Captain: GSM-8 Moenia
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jafo1
Mon Sep 26, 2005 6:22 pm
#20

NO they said They were done and were figuring out how to put them ingame without crashing the servers. Then they said they were not even Done or even worked on. They Lie. Simply put. Much like they tell the Jedi the FRS was being worked on. then said it was not being worked on or even sent to the live team to work on it. Face it. They LIED. they wanted to show us a concept at fan Fluff. And thats what we saw a concept. Much like a concept car at a car show. Look cool but youll never really seeit on the road.




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LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
Attacca
Mon Sep 26, 2005 6:33 pm
#21






Tavie_Bautat wrote:


Cap ship = Guild hall in space. Make them available to guilds ofa certain size, and crewable by members of that guild only.





So unless you're in a major guild full of lots of people who like to go into space, no capitol ship for you? Bad idea. I'm not leaving my guild, where I'm the only regular pilot, and I doubt I'm alone. They shouldn't be limited in that manner.





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Tavie_Bautat
Mon Sep 26, 2005 6:54 pm
#22






Attacca wrote:





Tavie_Bautat wrote:


Cap ship = Guild hall in space. Make them available to guilds ofa certain size, and crewable by members of that guild only.





So unless you're in a major guild full of lots of people who like to go into space, no capitol ship for you? Bad idea. I'm not leaving my guild, where I'm the only regular pilot, and I doubt I'm alone. They shouldn't be limited in that manner.






I'm not saying the idea is perfect, but it's a possibility.


Cap ships should take multiple players to run effectively. getting a pickup group of players who may or may not want to perform certain tasks would be a pain in the rear....and I'm not just talking about gunners. Cap ships should NOT be something that one d00d can grab, fly and pwn with. If ever there were an example of where group play could work, it's Cap ships. No single player should be able to carry a Nebulon B in his/her datapad.


As far as the limitations of your guild, Cap ships have the potential of catering to all groups....RPers, PVPers, and even the general Star Wars nut....Hate to say it, but cap ships just might be the star warsiest thing to be proposed in this game in a long time...and that might appeal to more than you think.


Of course if I had my way, cap ships wouldn't be JTL limited, but open to all players to experience. Perhaps just JTL enabled pilots could man ship stations, but everyone would be able to step on a ISD deck for a PVP raid, RP event, or sightseeing tour.


Just an idea...but yes, I'd limit it to guild ownership if players are going to own them....it keeps things at least somewhat balanced between individuals.






Colonel Tavie Bautat
Galactic Security Agency
Captain: GSS-24 Victorious
Captain: GSM-8 Moenia
nnn
nnn
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Rorenikibi
Tue Sep 27, 2005 12:06 am
#23






Shender wrote:





JanuHull wrote:

Well, just keep in mind that the capital ship precursors, the current POB ships, still don't have all the kinks worked out of them yet, and probably won't until Publish 24 has sometime to shakeout. So lets get the little MP ships somewhere close to competitive before we ask them to launch the oversized Coffin Cruisers.


I still do not understand why many of the pilots who look down their noses at the Nova Courier, Decimator and YT-1300 are the same pilots who have raging hard ons over Capital ships. Do you think the problems so rampant with the current components are magically going to go away after your hitbox size is increased twentyfold?









POB components are getting superboosted in Pub24. Hopefully, there will be a "capital" ship class of components with even more mass but even more shields/damage.




I would hesitate to call a 250-300% increase in defensive ability a "superboost". All that gives me in PvP is another 3-5 seconds of survival. Realistic defenses from the Pilot forums were discussing a fivefold increase in defenses at aminimum to give POBs a working shot at function.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Rebelcapt
Tue Sep 27, 2005 12:46 am
#24

I think the reason they are waiting on releaseing it is that this opens the flood gates on all the other things we've been wanting. If they can let use land on a ISD and walk around, why not a space station? If we can load from one actual ship into another non-instanced ship, then why not be able to dock inspace and enter a friends POB ship?



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EnjoyTelemacus
Tue Sep 27, 2005 1:28 am
#25

Bastids. They're all bastids.
jafo1
Tue Sep 27, 2005 6:48 am
#26



Tavie_Bautat wrote:


Attacca wrote:


Tavie_Bautat wrote:


Cap ship = Guild hall in space. Make them available to guilds of a certain size, and crewable by members of that guild only.


So unless you're in a major guild full of lots of people who like to go into space, no capitol ship for you? Bad idea. I'm not leaving my guild, where I'm the only regular pilot, and I doubt I'm alone. They shouldn't be limited in that manner.



I'm not saying the idea is perfect, but it's a possibility.

Cap ships should take multiple players to run effectively. getting a pickup group of players who may or may not want to perform certain tasks would be a pain in the rear....and I'm not just talking about gunners. Cap ships should NOT be something that one d00d can grab, fly and pwn with. If ever there were an example of where group play could work, it's Cap ships. No single player should be able to carry a Nebulon B in his/her datapad.

As far as the limitations of your guild, Cap ships have the potential of catering to all groups....RPers, PVPers, and even the general Star Wars nut....Hate to say it, but cap ships just might be the star warsiest thing to be proposed in this game in a long time...and that might appeal to more than you think.

Of course if I had my way, cap ships wouldn't be JTL limited, but open to all players to experience. Perhaps just JTL enabled pilots could man ship stations, but everyone would be able to step on a ISD deck for a PVP raid, RP event, or sightseeing tour.

Just an idea...but yes, I'd limit it to guild ownership if players are going to own them....it keeps things at least somewhat balanced between individuals.






I dont like it but I do think guild should have them. Mainly lagg and other issues.




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
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