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Thread: The DEFINITATIVE PvP vs PvE Discussion Thread, including a summary of what's been said so far

Cutedge
Wed Aug 18, 2004 3:15 am
#14

I'm still not entirally sure how it all works. As Knife pointed out the Quick-Start guide says:

"Space Quest Trainers will only train like-faction or neutral players. For instance, if your character is a declared 'Rebel', she will not be able to learn Imperial Piloting skills from an Imperial Space Quest Trainer, and vice-versa. Separately, if you acquire the Imperial Pilot novice skill box without being an overt Imperial (via Star Wars Galaxies' faction point system), you will not be able to learn Rebel or Privateer pilot skills until you 'Surrender' the Imperial Pilot novice skill box."


However, it mentions Imperial Pilot rather than "for example, if..." or "factional pilot", so I think that has something to do with Imperials only. In the Privateer description it says:


"The life of a Privateer involves a great deal of conflict. Privateers who work for reputable groups might find themselves policing systems and battling pirates. When running missions for the Hutts or the Smuggler's Alliance, a Privateer is likely to run afoul of local authorities or even the Empire."


So perhaps you can't be an Imperial Privateer. It also mentions Overt Imperial so perhaps you can still be a privateer when overt because you've already gotten the trust of the Imperials, or perhaps you just lose Imperial faction when doing certain Privateer missions.





Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
DarkMurad
Wed Aug 18, 2004 3:40 am
#15

Purely in terms of game balance they are not going to allow rebels to dabble in the privateer piloting skills but not imps. My 2 creds is that the piloting professions will be exclusive.. you pick one and one only. Of course that won't stop you switching, but you'll have to drop pilot prof1 completely to start pilot prof2. That's the way I see it working, but would be nice to get official confirmation on this.



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Jakka
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NickW152
Wed Aug 18, 2004 5:37 am
#16

I'm also worried about the having to be overt on the Ground to launch into PvP. I had previously posted about it and a numer of people have made suggestions: Things like putting launch pads in 'safe' places (such as somewhere in AH for rebels, or player crafted cities, or even the theme parks) also placing the launch pads right next to the recruiters, so that you don't have to move very far, the less the distance you have to cover to launch, the less distance the griefers have to sense and tracker you!
Dynonychus
Wed Aug 18, 2004 6:06 am
#17






Cutedge wrote:

Q) Can I be both an Imperial or Rebel pilot and a privateer at the same time?


A) At this point, it's not really known. To quote TH again:







The skills in the professions grant certifications to the various ships, so as a Privateer Pilot you won't be flying a TIE-Fighter, and as an Imperial Pilot you won't be flying an X-Wing, and neither Imperial nor Rebel pilots can fly the beautiful Hutt ships. However, as per above, you can be a neutral and join the Imperial Navy, fly a TIE-Fighter, even though you aren't covert or overt yourself.




Now, this could either mean that you can not be Imperial and fly an X-Wing (obvious) or that you can't be more than one profession. However, in the Star Wars Trilogy, it is often shown that both sides (Imperials and Rebels) hired on Privateer pilots, so having the ability to be both factional and a privateer makes sense in terms of contiunity.




I take this to mean you can be an Imperial on the ground, but be a Privateer in space.


If you choose to bea Privateer in space, you will not gain thecerts for a TIE Anything, even being an Imperial soldier on the ground, because you're chosen Pilotprofession is Privateer, not Imperial Navy.




----------------------------------------------
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Hoping someday I can once again do both
Mattt
Wed Aug 18, 2004 6:11 am
#18

If I remember correctly, there are convoy missions.



Mattt
bmeenan
Wed Aug 18, 2004 6:21 am
#19

My take on what TH posted this Friday (and I think most of what you are quoting is actually a quote from one of the Devs TH went to for clarafication) is ...


If you are Imperial, you can be an Imperial Pilot or Privateer.

If you are Rebel, you can be a Rebel Pilot or Privateer.

If you are Neutral, you can be an Imperial pilot, Rebel Pilot, or Privateer.


However, all that means is the type of NPC missions you fly. If you're Imperial Pilot, you fly various missions for the Empire. If you're a Rebel Pilot, you fly various missions for the Alliance. If you're a Privateer, you fly various missions for either the Hutts or some other yet to be announced organization.


With regard to PvP, it's basically ... if you're declared on the ground, you're declared in space and can do battle with any member of the opposite faction who is also declared, regardless of what piloting profession you or they have selected. So we're going to end up seeing Hutt fighter vs Hutt fighter, as well as all combinations of Imperial-built against Rebel-built space craft.


If I'm wrong on something here, please let me know.






______________________
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Cutedge
Wed Aug 18, 2004 10:21 am
#20

If you're a privateer you can either do business for criminals (hutt) or the security forces (CorSec, RSF, etc) [source: quick-start guide]







bmeenan wrote:


With regard to PvP, it's basically ... if you're declared on the ground, you're declared in space and can do battle with any member of the opposite faction who is also declared, regardless of what piloting profession you or they have selected. So we're going to end up seeing Hutt fighter vs Hutt fighter, as well as all combinations of Imperial-built against Rebel-built space craft.





You're absolutely correct on that.




Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
LAR
Wed Aug 18, 2004 10:23 am
#21






TK316de wrote:

As far as I understood it, you can become a rebel / imp pilot even when you're neutral on the ground. And as a rebel / imp pilot you must be overt to engage in PVP. So there MUST be a way to declare in space cause how can a neutral declare on the ground ? Impossible.




This is how you force players to join their faction. Just like you can't kill Stormtroopers if you're doing the Corellian Corvette with a bunch of Rebels.


Later,
LAR




Soulcrusher Battalion, a squadron of Underworld Dreams, is looking for Neutral and Rebel aligned pilots on Starsider. Please visit our website and fill out an application, or send me a PM, if interested.
XStarbracer
Wed Aug 18, 2004 10:30 am
#22

There is something I've been curious of, do PvP supporters feel they shouldnt be content for Jedi FRS?



-------------------------------------------------------------------------------------------------------------------
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<>

Cutedge
Wed Aug 18, 2004 10:37 am
#23

As someone who wants to do PvP, I can answer that by saying no it's not fun to be killed by someone who I can not possibly kill. There's no challenge in that for them and it's just frustrating for me. It'sthe same reason why I would notgo after someone who is doing their first Imperial missions and has a TEF. Then again, I'm not a big fan of the Jedi in general because they are too powerful. My Imperial buddy got six people together who were in advanced professions and/or master level and got buffed in order to take out a few overt rebels in Mos Eisley. It turns out one of them was a jedi who had been hiding his force powers. Needless to say, the six of them were dead within a minute.


By the way, they're already pushed a patch on TC that makes it so you don't get FRS points for killing non-Jedi. That's one step towards a better game, and some of the force run and saber throw nerfs are another step.



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
DorTaul
Wed Aug 18, 2004 10:45 am
#24






Cutedge wrote:



Q) So if you're not safe from PvE, then how is PvP any different?


A) That is a common argument. Hopefully people might try PvP and see that it indeed is the case. However, it's their decision to make. As long as people aren't exploiting PvE, I know that I can deal with it.






Exactly what I know is going to happen if a strict no TEF system is in place. There will be no defense against the exploits that we all know will happen. Nobody here can say they won't happen, because we all know there are plenty of exploiters out there.




Cabel Dogstar
Death's Head -- SKULL
Cutedge
Wed Aug 18, 2004 10:56 am
#25

I know. That's a valid thing to worry about and I'm worried about it as well. The most simple solution to this would be to stop PvE people from attacking someone else's mission based craft unless they are to go overt.


Now, I know, this doesn't seem realistic right? Well, in real life if a bomber sees troop movements he doesn't just unload his payload, he has to call in and ask permission to attack. The commanders can then deny or approve of his request. I'm not saying that you should have to ask "permission" to attack targets, but if you are PvE and you try to attack someone else's mission objectives (if it is a convey mission, these rules wouldn't apply for attacking enemy fighters if it was seek-and-destroy obviously) then your shots wouldn't do damage and it could flash "You don't have permission to attack these targets" on your screen.



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
TK316de
Wed Aug 18, 2004 12:00 pm
#26






XStarbracer wrote:

I agree if you have to declare overt on the ground its going to cause trouble because of Starport camping and griefing. Though i do find it Ironic the PvPers would have their own little civil war just to get to the ship. I hope the devs let people declare in space, like hailing a npc ship or SD/Mon cal. I might be for seperation of PvE from PvP but im totally against griefing even if its with people i disagree with.


Everyone should enjoy the game, its shame some people dont agree with that.





As far as I understood it, you can become a rebel / imp pilot even when you're neutral on the ground. And as a rebel / imp pilot you must be overt to engage in PVP. So there MUST be a way to declare in space cause how can a neutral declare on the ground ? Impossible.




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