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Thread: so think shipwrights will...

Fondler
Tue Oct 19, 2004 2:10 pm
#14

You seem like the type of person that hates the notion of being in business to make a profit.

Good Luck with that.

Yes I do expect that shipwrights will charge whatever you are willing to pay for ship because that is how any free economy works. Have you taken economics ever? Supply, Demand, Intersection btween the two equals price? That is what you are talking about. The only role that the cost of resources plays is in the decion the shipwright makes as to whether or not to stay in business. Anything you pay beyond the price of resources is the price of employing the SW's skills.



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mikemousy
Tue Oct 19, 2004 2:21 pm
#15

about supply,demand and stuff...


When i go to buy anything from a dishwasher to a house i got in mind what i think is a reasanable price and my maximum price the person that sells it to me knows that i am probbaly going to (damn i dont knowthe word ehm.. it's lowering the price) and has a minimum on what he is going to sell the item for.


if the maximum and minimum dont match one of them has to change or they cant work it out, i think the shipwrights will lower the minimum cost because ifalot of peopledont want to pay more that 500K for a ship and they sell it for 600K they dont sell much and the competing man will go to 500K and he wont sell anything anymore.



I ate a Wookie for breakfast.
I ate a Wookie for lunch.
I had a Wookie in between.
And now I'll have some more.
Vastar
Tue Oct 19, 2004 2:22 pm
#16


Haan-Salan wrote:
4. Armorsmiths charge 300-500k for Composite Armor (which costs them about 30k to make)




I can't speak for other professions, so I'll stick with Armorsmiths. Did you factor in the millions of credits for Experimentation SEAs? Also, does that 30K assume the smith has harvested his own resources, including creature harvests? Aside from the flat cost, there are other things that determine the price. A smith must have his skill points and lots invested in the profession as well. Additionally, it's not like you can just go pick up some Armorsmith resources from the Bazaar with your starting 250 credits and go to work. There's a lot of effort that goes into it, beyond what I've listed here, to get to the point of taking resources XYZ and making a few schematics with them.

Anyway, back on topic... If a Shipwright puts effort into becoming one, why sell him/herself short? I imagine, though, there will be a few right at the start going a little overboard with it.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
mikemousy
Tue Oct 19, 2004 2:26 pm
#17

just use your vessel you get for freeto go through the first few levels and upgrade it alot, you can upgrade a slow light armoured ship to the same power as the strongest ship unupgraded do you?



I ate a Wookie for breakfast.
I ate a Wookie for lunch.
I had a Wookie in between.
And now I'll have some more.
TyrenioChilastra
Tue Oct 19, 2004 2:27 pm
#18

Actually, in my opinion, there will be a resource shortage for ships. Some ships take up 100k-150k resources(if you enhance everything), and I'm not sure who has millions and millions of the same uber resource.


So, stock up on yer shipwright resources! Could get a great deal if you provide them with resources.



101110111001110001100100010001
000010111100110101110100011000
101001001111110011110111010101
011101001011111110100111011101
001101110001110111000000100111
110101001001100000010101000011
100100101011100101111011010110 :/:/:/:/Tyrenio Orevwa\:\:\:\:
100011110001110100111111001010 NSF
011011100101001111011100101111 Master Bounty Hunter
111111001010110011110111101001

mikemousy
Tue Oct 19, 2004 2:31 pm
#19

i just saw the light!!!!


put in a threathing command like


"give me a ship or ill blow your ugly head of your ugly body!!!!!!!!!!!"


and actually be able to kill them /evilgrin


alright now abitserious


why buy millions of resources now if you can buy the in a month converted in a ship


those recourses will be worth a fortune now



I ate a Wookie for breakfast.
I ate a Wookie for lunch.
I had a Wookie in between.
And now I'll have some more.
Mkappus
Tue Oct 19, 2004 2:34 pm
#20

Starter ships that you get for free from NPCs are non-upgradeable.


There is no shortage of resources for space trust me. I have over 30 million units myself, I know people with over 50 million units. Yes, this is all premium stuff. Will it fit exactly, who knows, but with all the stockpiles I bet here are enough resources to make every player on the server 1 of each ship without harvesting another single resource out of the ground.


That is on intrepid at least.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Fondler
Tue Oct 19, 2004 2:40 pm
#21

you're talking on an individual scale, my points were on an economy-wide scale.

regardless, if you are unwilling to buy things at a the price a particular shipwright, then that is fine, don't. The fact of the matter is though, that your opportunity cost is that of not getting to fly that ship you could have bought. If you feel bad too bad about it, that's too bad, but it's your decision.

If you can't afford it, that's a different story. If that is the case, then there are plenty of (legitimate) ways to get money in this game, but it is up to you to find them and use them.



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samijx
Tue Oct 19, 2004 2:45 pm
#22

I think the price for a basic ship will be in the $500k to $750k range, unless resources suddenly get more expensive. I think you can build a starter ship will all components in about 20 to 25 minutes. The question is how many credits is 20 minutes of work, and the applicable resources worth? My guess is thehigher end ships (Anythng over beginner) will be the ones that cost over 1-2 million, and the greatest ships might top out in the 5 million range.


My concern is about how long it will take to grind masterswipwright? I grinded master weaponsmith in two weeks. I've not dropped weaponsmith due to all the trouble it took me to get there. I think shipwright might be equally tough to grind. In a way I'm glad that weaponsmith is tough to grind, that way it keeps people fron getting theprofession unless they are absolutely dedicated, in the same way I dread the Shipwright grind, Ikind'a hope it's tough to grind as well.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Mkappus
Tue Oct 19, 2004 2:49 pm
#23

There will be master shipwrights within 6 hours of the server going up. People in beta probably have the macros written and the resources in packs waiting for the servers to go live.


I think the price for a basic ship will be in the $500k to $750k

I think basic ships will be 1/10th of that price. Think about it, you will have shipwrights grinding them out to get to master, if you are willing to take a decent ship, not the best, but a decent ship there will be hundreds lying around for sale as a result of people grinding. Remember they said a YT-1300 would take the same resouces as a PA hall, 65k resources. A starter ship should be 1/4 of that IMO. For 15k-20k resources how much would you pay for a simple ship?



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
gametruth
Tue Oct 19, 2004 2:52 pm
#24

you can grind shipwright in a few days at the max. it is more like grinding architect then DE, AS, WS, chef or tailor. I expect to see Master Shipwrights within 24 hours of release - maybe sooner. Pilot on the other hand will take much longer to grind - so while shipwrights may be able to make and sell the best ships almost immediately, no one will be able to fly them for at least a few days.



Khadim Midahk

*sig edited by admin*
Mastodon
Tue Oct 19, 2004 3:38 pm
#25

let's speculate a bit...


If a big ship takes .. 80k of copper high cond (as Teovia), which can be sold in forum auctions for +150cpu, do you think the SW will sell this ship for less than 12 milions?





WoW
gametruth
Tue Oct 19, 2004 3:44 pm
#26

^^^^^^^^


as far as i know the actual ship chasis that take INSANE amounts of resources - DO NOT require very specific types of said resources. hence the core ship will not be that expensive - but the parts that go into that ship will be (engines, shields, weapons, etc.)



Khadim Midahk

*sig edited by admin*
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