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Thread: 50 years after episode1? not even?
Personally, the JEDI starfighter should be reserved for the, uh, Jedi...
And no, I am not and have to current plans to ever be, a Jeedai.
I have always enjoyed the SW universe from the perspective of those like Han and Wedge who did some pretty amazing stuff without "Force cheat".
Personally, I think that reserving it as a Jedi-only ship (much as there are faction-specific ships and armor/clothes/weapons) would actually encourage more Jedi to leave the ground and get into space.
I have to agree that I do not like how it compares to the current line of ships. The A-wing was made specifically because the X-wing could not keep up with the Tie Advanced and Interceptor.
Also, those particular ships did not see widespread usage until ROTJ, so I am kind of surprised they were included this early, they should have been a future release. I am wondering what they held back (not much, even by EU standards) to amuse us with later.
Now, Capital ships will be something. I look forward to that. But I don't want to see a docking bay full of JSF.
For the record, I am an Alliance Ace, and proudly fly my Heavy X when not in my Nova. I do have a Belbullab, but that seemed to me like a rather run of the mill everyman starship, unlike the JSF. Something that anyone with enough credits could purchase and would probably still be several around years later.
Of course, they could always flash forward and release the Vong as a playable species (THAT would take care of the Jeedai problem) and then we would see coral-skips flashing around everywhere.
All in all, though, it is what it is, and no amount of complaining on our part will make them UNcode something they have already included. So if you don't like it, don't use it. If you do, then, well, congratulations, you got a gift.
May the Force be with us, all.
Treena_Daal wrote:
No, we're complaining that they're even putting them in. We aren't paying for a game set during the Clone Wars, or the Old Republic. We want ships that reflect where we are supposed to be. There are still quite a few ships from the GCW era that we can use, there is no need to go back and use stuff from the prequels.
QF-motherf****ng-E
The Galactic Civil War
NOT
The Clone Wars
For a long time, the devs have been making prequel equipment, space and on the ground, superior to GCW / Imperial-era equipment.
The biggest insult? The JSF and B22. Completely, ridiculous... no, not ridiculous... Ludicrous stats! High speed, excellent mass, ungodly agility.
The "agile" TIE Interceptor and A-Wings are completely outclassed x2 by these craft.
evil_SOCCERMOM wrote:
First, this is the main reason any arguement that RoTW ships shouldn't be as good is wrong. They still need to be balenced but, timeline accuracy isn't the best reason to use as an arguement. Second cars arn't a very good analogy to space craft. They might work when argueing why a 50 year old land speeder doesn't perform as well but, for space craft planes are a much better analogy and consequently make the gap look much more reasonable. Most planes in the airforce, as well as civilian craft, are at least 20 year old designs, which is longer then Lucas would have me believe is between EPIII and EpIV. Even in the orignal context of 50 years my arguement stands, the B-52 is a nearly 50 year old design and expected to exceed a service life of 80 years.
Supermite wrote:
evil_SOCCERMOM wrote:
First, this is the main reason any arguement that RoTW ships shouldn't be as good is wrong. They still need to be balenced but, timeline accuracy isn't the best reason to use as an arguement. Second cars arn't a very good analogy to space craft. They might work when argueing why a 50 year old land speeder doesn't perform as well but, for space craft planes are a much better analogy and consequently make the gap look much more reasonable. Most planes in the airforce, as well as civilian craft, are at least 20 year old designs, which is longer then Lucas would have me believe is between EPIII and EpIV. Even in the orignal context of 50 years my arguement stands, the B-52 is a nearly 50 year old design and expected to exceed a service life of 80 years.
Cars are a very good analogy for the space craft in SWG. After all, you can strip down a car and load it out with modern parts to make it a comparable car by today's standards. In SWG you take the chassis of an old starship and load it out with modern parts to make it comparable to the star craft in thecurrent Star Wars universe. A car chassis could be 50 years old, but if you know what you are doing you can technically put modern parts in it and it will work.
No I thats not what I meant. I was trying to say that useing a car to justify why 30-50 years would make a spacecraft obsolite was inaccurate. You comparison to cars in terms of part swapablity I would agree with.
DagreFreestar wrote:I think there should be some V-wings, too. Those would be cool to see.Galagoh PericStormsurgeonShadowfire
Yeah... but I think they are spposed to be atmospheric flyers...
BTW... HTML much?
True, the Clone Wars-era ships are just hulls, and there's no reason a hull shouldn't be effective, but in combat between the Empire and the Alliance, the thought that they would use anything except their own technology just seems silly; you won't see the USAF say "No, we don't want to use the F-22; how about a MiG-29 though??"
Your second point has merit... but you have to remember that even "Rebel" or "Imperial" player pilots are not members of the fleet they are outside "contractors" and in that light flying whatever they please. (with in reason... how would a rebel go about buying a TIE from Sinar and once you had it wouldn't that cause all kinds os suspition and confusion?) the game would be quite diffrent if the pilot trees represented actual navy recrutment, think back to that post about why they were not going to let players be storm troopers way back before relese... same reasons.
Again, story wise the Clone ships are fine... we may see a few to many, game play wise they are way out of wack... I would like to see the ETA2 and the B-22 brought in line with the A-Wing or visa versa (giving the TIE/interceptor and the frelance hyper manuverable some love to clearly) and adjust all other ships acordingly, the only bonus should be the high mass and realy that is enough of a reward for having done the quest.
Salco wrote:
There's a problem with the counter-argument that the period of the GCW is stagnant, technology-wise. Wether the Empire wants to admit it or not, it's at war, and during a war, military technology gets upgraded to meet the new technology of the enemy. The Empire developed the TIE Interceptor; the Alliance countered with the A-Wing. The Alliance also developed the B-Wing, and the X-Wing was developed shortly before the Alliance began actively resisting the Empire. Technology, rather than decaying or stagnating, is actually improving during the GCW.
True, the Clone Wars-era ships are just hulls, and there's no reason a hull shouldn't be effective, but in combat between the Empire and the Alliance, the thought that they would use anything except their own technology just seems silly; you won't see the USAF say "No, we don't want to use the F-22; how about a MiG-29 though??"
Plenty of non-russian country (granted they were/are allies with russia) flew/fly migs. Plenty of Non-US countries (again, allies) fly us planes (Isreal flies f-16s and Canada flies f/a-18s). It has more to do with availibility not pride. If, for example, we were at war with russia and spain offered to sell both of us vastly superior fighter planes, we would probably both be flying them (and tweaking them/reverse engineering them, not in the SWG sense)
Salco wrote:
The point I was making with the warplane annalogy was that there would be no reason for the U.S. to trade down to a lower-tech aircraft; the Empire and Rebel Alliance would be in the same situation.
Heh, the Mig-29 isn't a lower tech aircraft, and beyond that 30 years doesn't mean they're are necessairily lower tech, especially since we replace all the functional components.