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Thread: Missions are too long and difficult. Most get frustrated and give up.
XStarbracer wrote:
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Moreover, in star wars not everyone was a ace pilot but they could fly. You dont see some no name Red 8 soloing capital ships and fleets but he still got to be a pilot in a prominent squadron, yes he got killed as did alot of pilots on both sides but no one told them they couldnt fly just because they cant solo fleets and vettes.
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Bingo! He could fly, but he wasn't an ACE. That's all the other poster is saying. The generic pilot from our above example isn't an ACE, or probobly even a 4444 pilot.
The weak spot in all your elitist arguements is that SOE has NOT kept JTL separate. I admint. The reason I bought JTL for my toons was to get out of waiting for shuttles. For $20 (well $60 for three accounts) I don't have to mess with shuttles. I am a ground pounder and proud of it. Monday night I get asked to help a toon out on the Kashh hunting quests. No problem I figure and away we go. I get the banta trophy and then ....
I HAVE TO DELIVER SOME PELTS TO SOME STUPID FREIGHTER AND GET MY A$$ HANDED TO ME BY MULITPLE WAVES OF TIER 2 FIGHTERS!!!!!
I am one of those grils who can't/won't take to flying skills.
Now it turns out I HAVE to have twitch skills. So last night I send up my toon figuring I could get to tier 2 or three - I stopped after my third MIND NUMBINGLY BORING ESCORT MISSION.
Not counting the time I WASTED flying 7K - 9K meters back to the station! (maybe you twitchers can enlighten me on why I need to spend 5 - 8 minutes crawling to the station. At least on the ground we can stop by a shop, kill a mob or two... in space you just gotta sit there!)
You wanna be an ACE knock yourself out, but to make me get out of the MMORG (teaming in space - right!) to be able to complete a groud quest sucks.
What this has to do with the orginal thread is that I AGREE. Leveling in JTL is to way too long and immensely boring.
Message Edited by captenjonny on 06-07-2005 01:16 PM
Message Edited by captenjonny on 06-07-2005 01:17 PM
But don't you get it? The solution was already given in the original post. People who can't hack it in a tougher squad, drop it and go for an easier one. Most of the people I have seen do this, learn a lot from the failed attempt, sail through the easy squad, then take on the harder ones with a full head of steam.
Idolatry has it right, JtL has a different mindset required, and there are squads that are easier for just that reason. Everyon who buys JtL has a right to a good space experience sure, but that doesnt mean every squad should be made vanilla flavored and easy to swallow.
There's nothing so big it can't be knocked on it's tail, and everything is groovy. There is no mission in JtL that cannot be soloed, and honestly, excellent gear, l33t skills and an attitude are not required either. Like any system, you get back what you put into it, and the people who give up, are most of the time the people who didn't try very hard to begin with. There's a big difference between the guy who flys outand does the same thing 7 times failing every time, and the guy who fails, thinks aboutwhy, changes his gear, changes his tactics, and tries again. Once deserves the right to be Ace of a tougher squad, and the other, well yeah.
idolatry wrote:
XStarbracer wrote:
Thats just some gripes, the point is until you elitist people pay 24$ bucks for everyone to have JtL and 15$ a month EVERYONE deserves to be able to get ace pilot not be gated bythose insanemissions. Until then you elitiest people cant say crap about who deserves ace or not. Elite Aces arent the majority, so i wouldnt get to high on those horses, enough people complain JtL WILL be fixed.
This is exactly why I'm voicing *my* opinion now. I don't think JTL needs to be 'fixed'.
Not everyone can be a Jedi; it takes a lot of dedication and patience. A large portion of people don't have those skills. JTL is the same, it just requires a different skill set that some people just don't have.
Just because its hard and some people give up doesn't mean it should be changed. Should we nerf crafting professions because people give up half way through?
I HAVE TO DELIVER SOME PELTS TO SOME STUPID FREIGHTER AND GET MY A$$ HANDED TO ME BY MULITPLE WAVES OF TIER 2 FIGHTERS!!!!!
I am one of those grils who can't/won't take to flying skills.
Now it turns out I HAVE to have twitch skills. So last night I send up my toon figuring I could get to tier 2 or three - I stopped after my third MIND NUMBINGLY BORING ESCORT MISSION.
Nope, wrong again. All you need is a friend to fly with you. Just like if you were on the ground and giving a combat quest while all your skillpoints are focused on crafting.
I'll state that again in different terms. Just like the way not everyone can do every quest on the ground solo, you most likely can't do everything in space solo. See, all similar aspects of the same game. There's no shame in taking a wingman with you.
I will agree that the first two Tiers feel really slow, because your ship won't move very fast. That's one thing I never liked (wish those early missions would have closer waypoints). But by the time you get up a few Tiers, you're going fast enough that 9k is actually a very short distance.
With a few guildmates who can fly, you can master any squadron in under a week, the slowest part being possibly the Tier 4 grinding. JTL is already simple enough, if you're willing to work at it instead of complaining here.
Attacca wrote:
...With a few guildmates who can fly, you can master any squadron in under a week, the slowest part being possibly the Tier 4 grinding.
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Yeah, it takes a while, but it's easy. At tier 3 equipment, you can outfit a ship good enough to take out 4's and 5's easy (with practice, but one should get enough practice getting to tier 4...)
The mission was actually pretty good. Quite hard for a 3/3/3/3 pilot, but I think it should be challenging. But over an hour? Too long.
Are Imperial pilot recruits warned that the Imperial Storm and Black Epsilon squadrons are the hardest to master in the game? I have only done CorSec and Vortex so far. Vortex was my first and was a little challenging at the time, but I think it would be no problem now. CorSec, except for the mission with the 2 gunboats, was a piece of cake.
As for the $$$$$$$$$$ comment, pilots can make a lot more cash if they do duty missions instead of grinding out xp on natural spawns or, even worse, turret gunning for someone else. Your equipment at tier-3 can easily take you all the way to master. I was not a SW yet when I mastered the first time, I bought everything. Most of the crafted stuff I bought sucked too because SWs didn't really understand yet what made good equipment. Many still don't, but that's off topic...
Tier4 II was just "Patrol the waypoints" in Dath space... with a YT1300 at the last wp. What do you guys in Storm have to DO??
The Storm Squadron mission between 3/3/3/3 and 3/4/3/3 involves escorting various slow starships (was it 2 or 3?), killing waves of 3-5 tier-4 rebel fighters and the various natural spawns that happen in Endor space. The length of time, natural spawns, and tier-4 a-wings would give a new pilot the most trouble.