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Thread: Grouping
Message Edited by ADarkRogue on 08-14-2005 07:39 AM
It will change the game and bring it to an entirely new level for both grouping and soloing by giving every profession its place in combat, whether it be for the low level combatants or the high levels, everyone will have a place. It will bring teamwork back into the game on the ground that we already see back in space, but at the same time soloing will still be around too.
Solo groups should never, never be brought back. "Solo group" is an oxy moron and should have never come about in the first place. They were a testiment to the broken combat system and the only means to make a substantial amount of money. Now that they are gone, the motivation for them to group isn't there, but the Combat Upgrade will bring that back and make the game a LOT more fun at the same time. Soloing will still be preserved but you won't be able to go and take down the most feared creatures in Star Wars lore solo, and thats how it should have been all along I feel.
The recently announced Armor changes should be a testiment to the scope of what they're wanting to do as well as all the recent patches. In a few months this will be like a brand new game and it will be the best MMO out there. Just need a little more patience.
Message Edited by Rothin on 01-30-2005 07:44 PM
Rothin wrote:
Just need a little more patience.
Rothin wrote:
Two words, Combat Upgrade.
It will change the game and bring it to an entirely new level for both grouping and soloing by giving every profession its place in combat, whether it be for the low level combatants or the high levels, everyone will have a place. It will bring teamwork back into the game on the ground that we already see back in space, but at the same time soloing will still be around too.
Solo groups should never, never be brought back. "Solo group" is an oxy moron and should have never come about in the first place. They were a testiment to the broken combat system and the only means to make a substantial amount of money. Now that they are gone, the motivation for them to group isn't there, but the Combat Upgrade will bring that back and make the game a LOT more fun at the same time. Soloing will still be preserved but you won't be able to go and take down the most feared creatures in Star Wars lore solo, and thats how it should have been all along I feel.
The recently announced Armor changes should be a testiment to the scope of what they're wanting to do as well as all the recent patches. In a few months this will be like a brand new game and it will be the best MMO out there. Just need a little more patience.![]()
Message Edited by Rothin on 01-30-2005 07:44 PM
When?
When will this mystical, magical combat upgrade take place?
Last I heard, they were planning on opening up alpha testing at a future date. I heard that, what, two months ago?
Lets be real. You sit there and start listing off all the wonderful things the combat upgrade is going to do. But lets face the facts. No one here hasany idea what the CU is going to do. It could make SWG an entirely new game. It could just make the jedi grind take longer, without really changing anything else. The only information we have is what the devs "want" to do with it. What they want to do and what they can do might be two entirely different things.
I wasn't really for solo groups, but it was stupid to take them away before the vaunted CU is even open to any form of public testing. You can't start chaning in game dynamics because a new system is coming, when you still have no idea when that new system will be ready.
The current combat system is broken, but it's the one we have for the forseeable future. Should we nerf buffs, armor, weapons, and special attacks, because the CU is coming sometime this year (hopefully)? No, you can't make changes like that until the new system is in place. If you did it now, combat would be impossible, because buffs and current armor and weapons are needed to funtion in the current system.
The only reason I was against the solo group fixis this...it eliminated what little challenge there already was in running missions from the terminals. I would have been MUCH happier if they'd, say, replaced Mokk shamans and soothsayers with rockshapers, who have 90% kinetic resists. That would have served the same purpose, AND give us melee types a little more challenge. You don't get rid of solo groups by screwing up the payout system. You get rid of them by making the high level missions too difficult to solo, or you make them take so long, that you can't do almost 100 of them in a buff session.