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Thread: Follow up on Falcon turret use in RotJ.

ClaudSilverberg
Sat Jan 01, 2005 1:48 am
#14

No, Lando lost the dish on the way out (clipped it on the exit)



There are two kinds of people in this world: those with loaded guns, and those who dig.
Gom_Kuub
Sat Jan 01, 2005 1:56 am
#15






ClaudSilverberg wrote:
No, Lando lost the dish on the way out (clipped it on the exit)





lando lost the dish on the way in

but even if that happened, the gunners still had viewports to see with their eyeballs



-Gom



-Gom



"For over 2 years, the Veteran Community were the guardians of peace and justice in the Pre-CU. Before the dark times, before the NGE."


Rhysen
Sat Jan 01, 2005 8:23 am
#16






Odajja wrote:

*Gets Dead Horse whipout*


MP ship meant to have crew. Get crew Move on to 10k threads on real issues with the MP ships. Plasma Bug Fix it. Simple.







It's no longer a horse. it's a bag of Purina Puppy Chow.


1) Odajja is correct. The YT-1300/Nova Courier/Decimator are multi-player ships. Meant to carry a crew to fire the weapons. People may as well begin arguing that the Krayt, Aggressor and Y-Wing should have their turrets controllable by the pilot.


2) The argument of whether or not the Falcon's turrets could be fired by the pilot is already settled and established in the books dealing with the Yevethanthreat in the Black Fleet Crisis trilogy of books. Specifically in Tyrant's Test. IIRC (as it's been a while since I read the book) the Falcon was modified on Kashyyk by a relative of Chewbacca's in preparation for rescuing Han Solo. The modification was to give the pilot the ability to aim and fire the turbolasers. They used vines as the control mechanism

shfire
Sat Jan 01, 2005 10:51 am
#17

I do use my YT in helping others with missions. I have taken it into Kessel once. I also took it into deepspace once, never again, well at lest untill they fix the mp ships. The most fun I had was flying it in missions.



Dourne Cloudstryder

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Pseudopd
Sat Jan 01, 2005 11:42 am
#18






Trienco wrote:
sad, the official sources never picked up west end games stats. at least their additional blaster compensated the lack of a big enough crew.




...they had a hard time escaping from star destroyers and had zero chance of outrunning a couple ties. without two more people that just happened to be around they would have been humped by a lousy two tie fighters. they were even so much faster than the "fastest ship in the fleet" to fly back and forth all around it (ok, thats a case of "but it was in the script", just like the pointless highway scene in matrix 2). also, one might notice how many passes those ties did on the falcon without causing too severe damage. again, if that would have been swg they would have been dead after the first tie fired a single shot.




But, for a "simple" frieghter, the Falcon is as nimble as a starfighter. Perhaps Han did exagerate the speed of the Falcon, but I am assuming that most frieghters handle and accelerate likethe Suurosub Yacht. The Falcon showed that it can handle like a Tie (asteroid scene in ESB) and outdistance a Star Destroyer (going by most people logic, bigger ship means fasted speed ship around. not the case here), AND managed to have the Ties not overtake it. In ANH the Ties caught up with the falcon, perhaps the TIES were already on patrol about the deathstar, and just intercepted the falcon, and not "chase" after it. Also, The Falcon leaving Mos Eisley was boxed in, and if you've tried attacking the Star Destroyer in Deep Space, you'd know you dont wanna get too close, no matter how fast your ship is...


But yeah...interesting points all...


Baz Pseudopod





Trienco
Sun Jan 02, 2005 3:10 am
#19



Pseudopd wrote:
In ANH the Ties caught up with the falcon, perhaps the TIES were already on patrol about the deathstar, and just intercepted the falcon




the problem is that you see them flying around the falcon and doing multiple passes. unless the falcon is doing more than flying in a straight line (and the view from the turrets doesnt look like it) then the fighters have to be a lot faster or this wouldnt work. but i would call that a problem of the movie. classical case of "it was in the script", because it would have been boring to just shoot at ties that are hardly faster and either dodge and fall behind or run straight into the blaster fire.

also, there is no real reason for star destroyers to be slow. their acceleration would probably suck though. thats one problem i have the current system. there is a huge mass difference in engines and the speed modifiers of the ships are far too tame. the result is small ships not even having the mass to put in a fast engine and ending up slower that massive ships that are supposed to be more sluggish. so either top speed is removed from engines and the only difference is acceleration and best turning speed or they get their acts together and figure out how they make the light ships what they are supposed to be: fast.
TK-118
Sun Jan 02, 2005 7:22 am
#20

There are guns, remember when A New Hope when they were flying to the deathstar, and the TIE flew past em, han pressed somthing and the ship started to shoot from the front.



"I think, therefore I am.
I destroy, therefore I endure." -IG-88

-Saden "TK-118"
TomarDicol
Sun Jan 02, 2005 10:15 am
#21

You've all missed one of the more blatant examples of cockpit controlled guns:

In ESB, as the Falcon is preparing to blast out of Echo base, Chewie activates the lower turrets through the cockpit and takes down a few snowtroopers.




______________________________________
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Supermite
Sun Jan 02, 2005 10:35 am
#22

The Falcon was fast and more agile than most ships of its class. It was also highly and illegally modified to be as such. Tie Fighters were faster, but once they got into the asteroid field Han was a lot better pilot than the Tie pilots. He was flying circles around those asteroids. The Tie's had to slow down and they still got vaped.


As for size being relative to speed, George Lucas made it so that the size of the ship dictated the size of the engines. He also made mass affect speed. Star Destroyers move very slowly in real space. Most smaller ships are faster and much more manueverable than Star Destroyers. Watch ROTJ again and look through the viewports of the Emperor's throne room. Watch how slowly the Star Destroyers get into formations compared to ties or even the smaller capital ships of the Alliance.


I think the argument for locked forward guns on the mp ships is dead though. The turrets were designed to fire with a gunner. Han and Chewie may be able to control the guns enough to fire a few shots, but I doubt that they would be effective against fighter craft. That's why they sent Luke and Han to the guns while Chewie flew the ship. The guns are more effective that way. I am sure that Han would usually go and man one of the guns while Chewie flew the ship in many Smuggling runs.



"I am altering the deal. Pray I do not alter it further." -Devs (when being questioned by the players about the CB delay)
MadcowwithSARS
Sun Jan 02, 2005 10:36 am
#23






TomarDicol wrote:
You've all missed one of the more blatant examples of cockpit controlled guns:

In ESB, as the Falcon is preparing to blast out of Echo base, Chewie activates the lower turrets through the cockpit and takes down a few snowtroopers.








That wast even an anti ship blaster. if you look at that gun its no bigger then a DL20. That is an anti personel blaster Lando installed on it before Han won the falcon in a bet.


I still cant figure out why people are citing what is on the Milenium Falcon as to what we should get on a YT 1300. Please run this dead horse through the glue factory already.




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- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Pseudopd
Sun Jan 02, 2005 6:58 pm
#24






TK-118 wrote:

There are guns, remember when A New Hope when they were flying to the deathstar, and the TIE flew past em, han pressed somthing and the ship started to shoot from the front.







Nope. Rewatched the DVD and read the script. As the TIE flew overhead, it fired upon the Falcon. Han just was flipping a switch just as the blaster explosion went on outside the cockpit. Might have been adjusting the shields are attempting to jam the TIEs signal...


...but, the Falcon never fired a shot at it and it flew away...


And for those who saythat switch WAS a cockpit gun trigger, well, was he firing blind? the TIE didnt come into view of the cockpit until after the explosion. And, if Han was firing, not only did he totally miss at almost point blank range at a blind target, he fired way before it .


...He didnt fire though.


Baz Pseudopod


jackhandle
Mon Jan 03, 2005 7:14 am
#25

I totally agree with this. ive played Xwing alliance aloth b4 JTL co\ame out. actually, its the only SIM SW fighter game that will still work on my computer, and has sound, lol. but neway, being able to play in the yt1300 and yt2000, i was depressed when i got my yt1300 in beta(imp pilot in live) cause you ddint have any foward fireing, and you couldnt control the turrets. in Xwing Alliance, you not only have foward blasters, but you can auto set the turrets so they can give you defensive fire, or attack your target. I would love to see this in JTL.
Fidgiter
Mon Jan 03, 2005 8:11 am
#26

I spend more time in space in my Nova with a crew than I do in space in my X-Wing. On those occassions I don't have people eager to go out on the Nova I fight in the X-Wing. This is fine by me as I found that after a week of nothing but Nova piloting I needed to keep my skills honed for a fighter.


As far as issues and enhancementsrelated to the MPS


  1. Plasma Alarms not shutting off even after fires are extinguished

  2. Fires that can not be extinguished

  3. Operations needs more to do and/or giving droid control to the Pilot

  4. Ship defenses not compensatory to the number of people. Mark VI armor and shields could compensate

  5. Turret gyroscopic adjustments so Pilot can do more than idle without messing up the accuracy (Should also be considered for other ships which have turrets)

The MPS needs enhacements but having pilot controlled Projectiles is not the solution.




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