Jump To Lightspeed Archive
Thread: TIE DEFENDER *** PLEASE ***
doesnt anyone care about continuity?
Suba wrote:Rebels have to have equal ship?Does that mean the Imperial Shieps Tier 1-master need ot be balanced ot be equal?Imperial Ships are complete crap in the game.Tier 3 We get a 1 Laser/1 Missile Tie interceptor.Tier 3 For Rebels you get a 3 Laser/1 Missile X-wingMaster You get a 4 Laser/2 Missile B-wingMaster we get a 3 Missile 2 Laser OppressorAll our ships are severely undermassed even the ones with multiple weapons. You get Ships at Tier 1 we dont even see til tier 3 and 4 so give me a break about needing to counter. The Defender could have the exact layout as the Bwing with 4 Lasers and 2 Missiles and would be perfect.
ok first off this makes the game more realistic ties were never better or equal to rebel ships. ties were cheap ships with very little mass that were design to attack in huge numbers. thats what made them strong. remember how the imperials are everyone was expendable they werent worried about weather the ships got blown up or not as long as they accomplished there objectives.
Afterburn25 wrote:
Suba wrote:
Rebels have to have equal ship?
Does that mean the Imperial Shieps Tier 1-master need ot be balanced ot be equal?
Imperial Ships are complete crap in the game.
Tier 3 We get a 1 Laser/1 Missile Tie interceptor.
Tier 3 For Rebels you get a 3 Laser/1 Missile X-wing
Master You get a 4 Laser/2 Missile B-wing
Master we get a 3 Missile 2 Laser Oppressor
All our ships are severely undermassed even the ones with multiple weapons. You get Ships at Tier 1 we dont even see til tier 3 and 4 so give me a break about needing to counter. The Defender could have the exact layout as the Bwing with 4 Lasers and 2 Missiles and would be perfect.
ok first off this makes the game more realistic ties were never better or equal to rebel ships. ties were cheap ships with very little mass that were design to attack in huge numbers. thats what made them strong. remember how the imperials are everyone was expendable they werent worried about weather the ships got blown up or not as long as they accomplished there objectives.
Except this is a game, and sometimes you have to eschew "reality" (which is really odd to bring up reality in a movie that's neither realor based on real life)for a better game experience.
As for the original poster, yeah, we'll get it. It will have several places to put weapons and missles, but sadly, the mass will be such that we can only equip one good weapon.
Message Edited by SharkBoy007 on 11-14-2004 03:41 PM
FunkHunter wrote:
imps already have too many prototype/made up ships.
doesnt anyone care about continuity?
SharkBoy007 wrote:
Afterburn25 wrote:
Suba wrote:Rebels have to have equal ship?Does that mean the Imperial Shieps Tier 1-master need ot be balanced ot be equal?Imperial Ships are complete crap in the game.Tier 3 We get a 1 Laser/1 Missile Tie interceptor.Tier 3 For Rebels you get a 3 Laser/1 Missile X-wingMaster You get a 4 Laser/2 Missile B-wingMaster we get a 3 Missile 2 Laser OppressorAll our ships are severely undermassed even the ones with multiple weapons. You get Ships at Tier 1 we dont even see til tier 3 and 4 so give me a break about needing to counter. The Defender could have the exact layout as the Bwing with 4 Lasers and 2 Missiles and would be perfect.
ok first off this makes the game more realistic ties were never better or equal to rebel ships. ties were cheap ships with very little mass that were design to attack in huge numbers. thats what made them strong. remember how the imperials are everyone was expendable they werent worried about weather the ships got blown up or not as long as they accomplished there objectives.Except this is a game, and sometimes you have to eschew "reality" (which is really odd to bring up reality in a movie that's neither real or based on real life) for a better game experience.
As for the original poster, yeah, we'll get it. It will have several places to put weapons and missles, but sadly, the mass will be such that we can only equip one good weapon.
Message Edited by SharkBoy007 on 11-14-2004 03:41 PM
yes this is justr a game but the object for the devs is to be as real to the movies as they can be. yes they have to make certain exceptions. as for the A and B wing that was nessisarry because the imps all ready have more ships then rebel as it is without those ships we would have nothing. what i think is silly is they had guns on there speeders in the movie but we dont. funny how i can be ridding my speeder and i can be killed ridding my speeder yet i cant defend while im on my speeder. and what i really dont understand is i can be 30 meters away from someone yet they can still hit me with a melee weapon lol.
Message Edited by Suba on 11-14-2004 05:50 PM
Hillslayer wrote:
FunkHunter wrote:
imps already have too many prototype/made up ships.
doesnt anyone care about continuity?
Well, in that case neither the A or B wings would be in production yet. They, along with the Defender, were being produced after the Empire Strikes Back. Also, if we were worrying about continuity how about Jedi and AT-STs?
Yeah, he is exactly right. I just checked the Star Wars Encyclopedia. Neither the A-Wing or B-Wing were present in this time period. Neither was the Firespray in any quantity for that matter. However, it'd be hard to have a diverse class of ships without them. I'm sure the Devs will be adding more craft for each profession as things advance. Lets get the rest of the game working as intended first.