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Thread: TIE DEFENDER *** PLEASE ***

Ghotodesman
Sun Nov 14, 2004 6:17 pm
#27






Hillslayer wrote:





Ghotodesman wrote:

They can't it's against Star Wars lore...they started making the TIE Defender just before the Rebels destoryed the Second Death Star






They just started making A and B wings just before Endor as well and yet we see them.



A-wings where made after the first death star had been destroyed during our time period and I think B-wing should not be in the game yet.




Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Ghotodesman
Sun Nov 14, 2004 6:18 pm
#28






Suba wrote:


B-wing was made just before battle of endor and awing didnt see use til then so whats your point? Star Wars Lore has been raped here and the Defender wouldnt be the first or last time.


And Yes the Starter Tie Fighter,Tie Fighter,Tie IN is all the Same Ship. So we dont get more ship designs we just actually get 3 boxes of the same ship

Message Edited by Suba on 11-14-2004 05:50 PM





The TIE I/N Fighter is different from the Orginal TIE Fighter, it is just upgraded.



Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Zoryn
Sun Nov 14, 2004 6:45 pm
#29






DarthMinos wrote:





Hillslayer wrote:





FunkHunter wrote:
imps already have too many prototype/made up ships.

doesnt anyone care about continuity?





Well, in that case neither the A or B wings would be in production yet. They, along with the Defender, were being produced after the Empire Strikes Back. Also, if we were worrying about continuity how about Jedi and AT-STs?






Yeah, he is exactly right. I just checked the Star Wars Encyclopedia. Neither the A-Wing or B-Wing were present in this time period. Neither was the Firespray in any quantity for that matter. However, it'd be hard to have a diverse class of ships without them. I'm sure the Devs will be adding more craft for each profession as things advance. Lets get the rest of the game working as intended first.



uh.......what? did you not see Ep. II?





Telemachus DonovanZoryn Mechdestroyer
Respec JediOfficer
Destroying the Universe, One Rebel at a Time


Zyzix564
Sun Nov 14, 2004 7:13 pm
#30

Rebs go through equally bad hazing, were stuck with Y wings for a while...



"Flying against Tycho was probably the most difficult thing I'd ever done, and I had an edge in the Force. What he did, what Wedge did, without being able to use the Force made them far more special than any Jedi. They flew with their heart and brains and their entire being."
- Corran Horn
BillyBobthe50th
Sun Nov 14, 2004 7:21 pm
#31






Zoryn wrote:

pfft. Screw the Defender. i want a f*ckin TIE Hunter







Odd, there was a TIE hunter in an early JTL screenshot. They removed it because for some reason they didnt wanna put it in.


If the imps get the defender we get the E-wing and the neuts get the Blacksunstarviper.


Defender (I think) should have 125k mass (max) and 4 proj/2 missles Since the Defender was an attempt at the empire to copy rebel fighters.


E-wing would have 150k mass and 3 proj/2missles, It would basically be faster, and slightly better firepower than the X-wing.


Starviper would have 200k mass, 4 projectiles/3missles. It is also the coolest looking EU craft. Ever.


Perhaps all three could be aquired at different places by special missions.


Defender at Tanaab Reaserch station (needs to be in a sector, perhaps a second deep space)


E-wing on an incom shipyard, perhaps in the same sector as Tanaab.


Starviper at the Skyhook Station in Couracant orbit (the planet could be there, but not landable)


And the neutrals could get a cloakshape as their normal master level fighter, four laser cannons and two missles, 170k mass.




TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Zyzix564
Sun Nov 14, 2004 7:28 pm
#32

PS : There are alot of cool ships mysteriously absent from JTL



"Flying against Tycho was probably the most difficult thing I'd ever done, and I had an edge in the Force. What he did, what Wedge did, without being able to use the Force made them far more special than any Jedi. They flew with their heart and brains and their entire being."
- Corran Horn
DarthMinos
Sun Nov 14, 2004 8:19 pm
#33






Zoryn wrote:





DarthMinos wrote:





Hillslayer wrote:





FunkHunter wrote:
imps already have too many prototype/made up ships.

doesnt anyone care about continuity?





Well, in that case neither the A or B wings would be in production yet. They, along with the Defender, were being produced after the Empire Strikes Back. Also, if we were worrying about continuity how about Jedi and AT-STs?






Yeah, he is exactly right. I just checked the Star Wars Encyclopedia. Neither the A-Wing or B-Wing were present in this time period. Neither was the Firespray in any quantity for that matter. However, it'd be hard to have a diverse class of ships without them. I'm sure the Devs will be adding more craft for each profession as things advance. Lets get the rest of the game working as intended first.



uh.......what? did you not see Ep. II?







Yeah. Did you? I saw one Firespray in that movie. Its the same one that Boba Fett used in later movies. How many did you see? You might also check the history of the Firespray. It wasn't a very succesful design and was abandoned. They were extremely rare. The Devs created a new back story to bring them back into the game.



Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
BillyBobthe50th
Sun Nov 14, 2004 9:10 pm
#34

What should be in JTL:


FIGHTERS

Cloakshape (neut) (master)

Starviper (neut) (master)*

Defender (imp) (master)*

E-wing (reb) (master)*


MP ships

YT-2000 (neut) (master)

Lambda (imp) (tier4)

Marauder Corvette (reb gunship) (reb)(master)


Nova and YT-1300 moved down to tier 4

Decimator gets an extra two turrets and an extra shield gen to be on par with the marauder and YT-2k






TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Amuro0079
Sun Nov 14, 2004 10:18 pm
#35

/Sign


Also, themass of some of thetier 3/4 Imperial starship chassis like the Advanced and Intercepteris just too low.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Amuro0079
Sun Nov 14, 2004 10:43 pm
#36






Afterburn25 wrote:





Suba wrote:


Rebels have to have equal ship?


Does that mean the Imperial Shieps Tier 1-master need ot be balanced ot be equal?


Imperial Ships are complete crap in the game.


Tier 3 We get a 1 Laser/1 Missile Tie interceptor.

Tier 3 For Rebels you get a 3 Laser/1 Missile X-wing

Master You get a 4 Laser/2 Missile B-wing

Master we get a 3 Missile 2 Laser Oppressor

All our ships are severely undermassed even the ones with multiple weapons. You get Ships at Tier 1 we dont even see til tier 3 and 4 so give me a break about needing to counter. The Defender could have the exact layout as the Bwing with 4 Lasers and 2 Missiles and would be perfect.








ok first off this makes the game more realistic ties were never better or equal to rebel ships. ties were cheap ships with very little mass that were design to attack in huge numbers. thats what made them strong. remember how the imperials are everyone was expendable they werent worried about weather the ships got blown up or not as long as they accomplished there objectives.



This is a game, and a game needs to be balanced in order to be fine to play, so stop giving me the realism crap!



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Afterburn25
Sun Nov 14, 2004 11:45 pm
#37



BillyBobthe50th wrote:


Zoryn wrote:
pfft. Screw the Defender. i want a f*ckin TIE Hunter



Odd, there was a TIE hunter in an early JTL screenshot. They removed it because for some reason they didnt wanna put it in.

If the imps get the defender we get the E-wing and the neuts get the Blacksun starviper.

Defender (I think) should have 125k mass (max) and 4 proj/2 missles Since the Defender was an attempt at the empire to copy rebel fighters.

E-wing would have 150k mass and 3 proj/2missles, It would basically be faster, and slightly better firepower than the X-wing.

Starviper would have 200k mass, 4 projectiles/3missles. It is also the coolest looking EU craft. Ever.

Perhaps all three could be aquired at different places by special missions.

Defender at Tanaab Reaserch station (needs to be in a sector, perhaps a second deep space)

E-wing on an incom shipyard, perhaps in the same sector as Tanaab.

Starviper at the Skyhook Station in Couracant orbit (the planet could be there, but not landable)

And the neutrals could get a cloakshape as their normal master level fighter, four laser cannons and two missles, 170k mass.






lol i dont even have to ask what type of pilot you are. funny how no matter how well you try to hide your profession it still shows lol.

im sorry but realizime sells. i agree it should be equal to some extent. but not if it is going to change the way starwars was designed. you can argue your point over and over we have fought over this with the ground game time and time again. now you want to start on pilot professions. well it is no diferent. all you can see is the advantages over you profession but what you cant understand is yes rebels have advantages over imps just as imps have other advantages over the rebs. but you cant see it cause all your worried about is what you cant do not what you can do. you know what disappointed me was being a reb i cant fly the YT-1300 i thought it was stupid especially since the YT was used by rebs when it was available. it seems like all of your wishes are to help make your toon more powerful. take rebel ships for instance we are at a majoy disadvantage our ships have a big mass which is not all that great yes we get more fire power but at what cost bulky, slow and can be out maneuvered by any tie. ties are also much harder to hit due to there size. that is the price you pay for having fire power. you have heard rebs talk about how the b-wing suck but look at its 250k mass makes it so damn slow you become and easy target. well comparing a Y-Wing to a B-wing is like comparing a tie intercepter to an X-wing we are all equal but in diferent ways and if you dont like that try a diferent profession. i am equally sure you will be back to complain about that too.



Trytan Erome
Master Artisan
Master Shipwright
Master Merchant
Rebel ACE Pilot

Account Canceled, but paid through 12/19/05
(Refund Requested for ToOW)
Suba
Mon Nov 15, 2004 1:01 am
#38


Rebels have to have equal ship?


Does that mean the Imperial Shieps Tier 1-master need ot be balanced ot be equal?


Imperial Ships are complete crap in the game.


Tier 3 We get a 1 Laser/1 Missile Tie interceptor.

Tier 3 For Rebels you get a 3 Laser/1 Missile X-wing

Master You get a 4 Laser/2 Missile B-wing

Master we get a 3 Missile 2 Laser Oppressor

All our ships are severely undermassed even the ones with multiple weapons. You get Ships at Tier 1 we dont even see til tier 3 and 4 so give me a break about needing to counter. The Defender could have the exact layout as the Bwing with 4 Lasers and 2 Missiles and would be perfect.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Afterburn25
Mon Nov 15, 2004 1:17 am
#39

Actually you are wrong about tie defender being the coolest ship. yes it is the greatest fighter of all time but as far as the greatest ship that would be the missle boat. i think it would be cool to have both the defender and the missle boat in the game. the game is also lacking friggets. we need more capital ships besides corvettes. star destroyers. death star orbiting endor. we need more of a feeling were in starwars. and most importantly we need missions for master pilots. we work so hard to become master pilot but once we get there all we can do is go on the master mission over and over. we need very difficult missions. would be nice if they made it like the ground game where we can get rare loot. like maybe even very rare looted ships. although the tie defender wasnt arround yet doesnt mean they didnt have a prototype. make it a loot item. thats what i like best about this game is its endless possibilities. thats what keeps me intrested is knowing that they can make radical changes to make it more enjoyable.
i would like to see the defender and the missle boat as well as stations and capital ship ownership. i also think that they need to expand the pilot profession by making an advance pilot tree where we could branch off into being a capital ship commander or a fighter pilot stations aboard a command ship. another thing i would like to see is bases in stace we need something to raid. we should also have the option to be overt in space all the time not just until you die or land. and we need more tie nps as well not just the ones at the spawn points.
just my thoughts



Trytan Erome
Master Artisan
Master Shipwright
Master Merchant
Rebel ACE Pilot

Account Canceled, but paid through 12/19/05
(Refund Requested for ToOW)
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