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Thread: A-wings.. The annoying Ship I dont even bother to engage and this is why..
do you ever do anything except cry for nerfs? Almost every post i see from you is a 'this is too hard', 'this is too overpowered' etc...
Personally, i get the piss knocked out of me in my a-wing if i'm flying against anyone with a decent engine and a little skill, yeah it takes some time, so what.
NPC a-wings are nothing compared to t5 droid fighters, and player a-wings... well... can you say mark 3 shields and armor? They're hard to hit, but you only have to hit them once.
So - off you go to beg for more nerfs to the game, because you once again appear to be in the minority that can't kill a-wings.
Cry4Dawn wrote:
Coran_Sienar wrote:
Cry4Dawn wrote:
I think we are missing the point here. Its not hard to kill an A-Wing due to mass, What I am saying is its a bit to fast even if you almost stop your craft to try and hit it. We need to slow down the A-Wing as far as movement goes in the game mechanics. Its annoying
Nag...nag...nag.
If other people can kill Tie Advanceds in a frickin' Y-Wing Longprobe, then you just need to practice.
Whine whine whine whine cheese whine whine A-wing can't kill I get pwned.
Move Along...
And for the rest of us... that means - yeah, appropriate name. Yes - I know.. I'm being unlikeable and very uncarebear like - but seriously. Go take a Y-Wing out and try shooting Interceptors. It's the same deal. Except on SWG Interceptors/Bombers come with added shields.
/sigh
And you take the coolest line from Stormies in vain.
Oh and another thing. A-Wings rule! Go A!!!
RSQViper wrote:
Now you know what it's like being a Rebel or Privateer chasing these TIE variants all over space. It least all your ships are maneuverable.
Cry4Dawn wrote:
I have to say attacking an A-Wing is ANNOYING! I honestly if am in a group will let everyone else attack the A-wings. They are just not fun to attack and take way to long to kill. They are just to fast moving in the game to even engage and really are annoying to say the least. We need to make them work better with SWG because fast is fine, however unattackable is another story. This ship seriously needs some work. I dont have a problem with any other ships in the game but the A-wing. Anyone else feel they are annoying and in most cases dont even bother to engage them?
1st point.... um its an awing.....................
2nd point... they are not unattackable by any means... perhaps experiment with different ships to take them down with ? I dont know what pilot class you are... but as a master freelancer I have found my dunelizard is my personal favorite dogfighter and with a fast engine I have no problem cutting a-wings into little bits of space debri.......
awings even the high end kessel version and such are not unattackable by any means.. In fact I find them to be one of the most challenging npc ships to fight , side from the aggressor... this game is easy enuff as it is lets not get it dumbed down to the point where my 3 year old can take down tier 5s here ![]()
I guess the aggrssor is too hard to right? OMG IT SHOOTS AT ME WHEN IM BEHIND IT NERF NERF NERF!! NOT FAIR
Sylia wrote:
RSQViper wrote:
Now you know what it's like being a Rebel or Privateer chasing these TIE variants all over space. It least all your ships are maneuverable.
rofl ... I dare you to try flying a TIE bomber without a fighter escort.
The only ship we have with good mass is un-usable without a serious fighter escort, at least your bombers can defend themselves!
As for the A-wing the reall thing I'm SICK of,
1) Watching my shots pass right through it and not register a hit.
2) Watching the damn thing fly right in between my shots, I know it's small, but being able to thread right in between my quad blaster shots, AND outmanuver me, AND having a higher mass than my interceptor is rediculous.
It's a tier 4, your interceptor is not. All these problems are adressed by the tie advanced. It has chin mount lasers like a standard tie that hit it quite nicely. It more than adaquately keeps up to it in speed and manouvering. And it matches it poundfor pound in mass. If the interceptor didthen what would be the point of the advanced?
Don't say that our high mass ships are unuesable until you have flown the agressor. The agressor is the perfect balance of fighter and bomber, with 120k mass and handling surpasing the rhixyrk in my opinion it is a phenominal heavy. I'd go so far as to say the best heavy in the game.
Plus you can slap a turret on it and take a friend along for a fantastic time.
Spinnthrift wrote:
Cry4Dawn wrote:
I think we are missing the point here. Its not hard to kill an A-Wing due to mass, What I am saying is its a bit to fast even if you almost stop your craft to try and hit it. We need to slow down the A-Wing as far as movement goes in the game mechanics. Its annoying
Erm - no.
I think you're missing the point. A-Wings are the *fastest* ship out there. That's their counter for having almost no armour/shields and mass... they're a cockpit with two freakin huge engines bolted on.
They're not hard to kill, you just need to learn to lead and play with throttle.
And to the above poster - that technique works but only in PvE. When they don't just fly in circles they'll pull tricks you don't expect.
PvE and PvP techniques are are completely different right now. PvP needs to have a lot of pre-engagement jockying for position. This is dueto the 1-2 shot kills. Usually the first player to land a hit in PvP ends up victorious.
In PvE there are two challenges with the A-wing. Getting behind it and staying behind it. As most people here realize a higher tier ship shoudl not just sit there and let you get behind it and stay behind it firing all of the while until it dies. I expect one of the most maneuverable ship (the a-wing is not the most maneuverable) to use that against me. The dips and dives and changes of direction are all managable with proper throttle control and positioning.
One of the biggest leaps in dogfighting ability comes when you realize that lining up your crosshairs with the targeting zone is not always the best way to attack an opponent. Take some time to get into a good firing position and open fire. If the opponent dips or dives stop firing maneuver your way back into position and open fire again. 6-10 well placed shot are more effective that 300 shots that go all over the quadrant.
Cry4Dawn wrote:
Coran_Sienar wrote:
Cry4Dawn wrote:
I think we are missing the point here. Its not hard to kill an A-Wing due to mass, What I am saying is its a bit to fast even if you almost stop your craft to try and hit it. We need to slow down the A-Wing as far as movement goes in the game mechanics. Its annoying
Nag...nag...nag.
If other people can kill Tie Advanceds in a frickin' Y-Wing Longprobe, then you just need to practice.
Umm I dont recall saying cant kill them, what I am saying is the AI coding on these is wrong and not done correctly. I am well aware of speeds and how to take them down. Annoying is the key word here not I dont know how to do it. I am sure I can take you out in 2 secs with the weakest of ships, doesnt mean your anything special.
Move Along...
Yes its fast but you can keep up to it.
No its their relatively small physical size. I can shoot exactly at an Awing and all 6 of my shots pass right past them. 3 left and 3 right.
Most Privateer ships have their guns (or at least 1 of them) far outside on their wings. usually always one or often 2 of those miss.