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Thread: PA-capital ships
The idea of having Capital Ships as Guild Halls/PA's and Bases is crazy!! (as in good)
I think this is one of the things the Devs need to start working on as soon as they are done with the Expansion pack... so this can be publish --- 15? Maybe sooner... that would be nice... or I guess they could do it as another expansion pack later, but i'd rather it be a publish
I roleplay in a stormtrooper guild on Valcyn. We have about 25 members now, but I'm yet to see all of them on a ship, taking off to neutralize a threat somewhere. I can see a score of stormtroopers walking around in a corvette or something of similar size, and while our captain (Most likely Col. Alrek
) flies the ship, we can be sharpening our tools and talking off our nerves, until we hear - "Closing in on Rori - Prepare for immediate action".
Suddenly, we're bursting out of the ship and climbing onto our speederbikes, and within a minute we've set up a campsite, and have a small force of troopers to back us up.
The attack fails.
The 9 survivors are being chased by angry Rebels, and are suddenly rescued by the pilot of the ship, strong to fight another day ![]()
Can you imagine how great that would be? I'm sure we could all think of little scenarios like this ![]()
I love this idea too except I see a PA capital ship as more of a base of operations to get increasingly difficult missions for the PA to accomplish. For example if your PA has a rebel capital ship than perhaps it will get a mission to destroy a ISD. The actual mission will be accomplished by launching fighters from the PA capital ship and than after all the defences of the ISD are down, perhaps a boarding mission (maybe have boarding parties in shuttles or just have the PA capital ship dock). You could use a mission system like this to determine upgrades of your capital ship as well (ie you can't get a corrielian cruiser for your PA unless you have blown up 3 SDs).
yes that's a problem probably the starship should be 'stored' in thePA terminal and the PA leader should create a list of guild members who can use it.
this way every people allowed can borrow the ship from the terminal and put it in his datapad to use it normally
the ship data will then return in the terminal when the guy put it back, the ship is destroyed or the guy make a full log out
this procedure maybe can be used even for other 'rare' equipment owned by the guild and some military vehicles.
maybe to make it a bit more eye candi there could be a little hangar with a shuttle that will carry thecaptain andhis group aboard the ship instead of move the ship to the datapad and deploy it to a starport.
the problem will be if the guy who is piloting the capital ship have a crash or worse a full log out...
whit this method with a 'simple log out' the ship will remain in the space whitout the possibility to move in the second case dunno what can happen ![]()
Personally I don't like the idea of guild requirments.
I was part of the beta for SWG, and I've been playing ever since.
But not continuosly.
Sometimes I get bored and leave for a few weeks, even a few months.
I've been in 3 guilds over the years, and each time I take a leave when I come back I have been booted.
So I've quit even bothering with guilds any more. If they can't tolerate non power-gamers, then I've no interest.