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Thread: PA-capital ships
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KJFett3
Mon Jun 06, 2005 7:36 am
#27
Sylia wrote:
Personally I don't like the idea of guild requirments.
I was part of the beta for SWG, and I've been playing ever since.
But not continuosly.
Sometimes I get bored and leave for a few weeks, even a few months.
I've been in 3 guilds over the years, and each time I take a leave when I come back I have been booted.
So I've quit even bothering with guilds any more. If they can't tolerate non power-gamers, then I've no interest.
I disagee. While I understand your frustration in guilds, did it ever occure to you that you just have been not lucky in getting in the right guild? Don't take that out on the majority of guilds that exist and function just fine with even casual gamers.
I too agree that cap ships should be a guild issue, and even with that, should reguire that a certain number of members be in the guild to prevent 3 guys from grouping up and having a vette for example. Cap ships should be rare. The resources involved would beed a guild to maintain and man. We don't want to see everyone flying around in their own personal vette. That would be plain wrong, and linking them to a guild would go a long way in regulating numbers.
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