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Thread: The role of bomber (Y-Wing and B-Wing)

Envoy3113
Thu Jun 30, 2005 8:28 am
#14

I love my B-wing, how dare you slander her juicy jiggle in such a manner!!



Key on the B-wing is planning you gun spread and a high YPR engine. I'm currently running an average 85 on ypr, 98 max and my level 10 gun is positioned right under the cockpit. My level 7s are in the wings and I have another 7 at the bottom which is a disruptor, mainly used for gunboats and or strafing fighters after the initial pass.


I use EO4, the biggest trick, hence the need for a high YPR engine is not to deviate speed drasticly as she takes awhile to get up to, or drop down to speed with large changes.Constant fine tuning of speed in a dogfight will often give you the edge over an NPC fighter if you time it right as when engaged they seem to like to match your speed.


With EO4 up I have the speed to outrun any teir 5 and thus conserve space on my booster, low max speed but deep power reserve.


Any turn you take she will slide through it, it is not a fighter. You really need to get a feel for how the AI flies and judge the times to stop, the little diamond you get on screen now is awesome for that.


PvP is about either you getting in the first shot, as the first shot will be enough to take down just about anyone. Or if you are fully engaged don't stop spinning and juking. A B-wing in full tilt is actually very difficult to hit, the moment you stop moving on all axis is all the moment your opponent needs to light you up, because once you stop it takes too long to get back into your manuvers. Keep spinning and popping off shots on occasion when the timing is right. Your weapon spread is a rake, drag it across your opponents path and hope they move into it. Don't fire continuously, most pilots know damn well not to stare into the cockpit of a B-wing, a consistant stream of fire will let your opponent know at all times where you are facing.


You can take a solid hit from most light fighters and shrug it off with a CSS, those same fighters can't say the same of a volley from your guns. So take a hit if your opponent is an impacient person, bait them at the right angle and let them ease up on manuvers to pop a shot off, your answer will vaporize them.





There comes a time in every mans life when 86 years is just too damn long...
Mejowepra
Thu Jun 30, 2005 4:14 pm
#15

You haven't missed anything. I was thinking the B-Wing would make a good mining vessel but again it's simply to slow. I think one good fix would be to limit the ships which can use space bombs. Not by weight but by ship certification. I.e an X-Wing can't use space bombs, at least not mark 2 space bombs. You can also limit the level of things different ships can use. Overall this is the thing I proposed back in beta rather than using mass or instead of relying entirely on mass.

I.e an A-Wing could use any type of engine, but only level 5 weapons and shield/armor and so on. This would also allow you to make higher level things a lot better. the POB ships should be able to haev shields that are 5-10 times better than those of a fighter craft, regardless of size, for example.

Today the B-Wing, especially with the heavy X-Wing (which I need to get), essentially useless as you have noticed.




Mejowepra: Final Spec: MD/MTKA

Zeon_Zaku
Fri Jul 01, 2005 12:07 am
#16

When we got the "advanced" ships in RotW, I was praying for an "Advanced B-Wing" that had better turning, and maybe some strafes for looks. But alass... nothing.


Ever since I hit ace oh so many months ago I've been using the B-Wing. Not really because it's a great starfighter, but simply because the B-Wing is my all-time favorite ship in Star Wars. So I just had to use it.

After popping a level ten engine on it, a couple level ten blasters, a couple level six blasters, a level nine shield, a lower-level reactor (can't remember the level) with some really high energy, a level two booster, two level two pieces of armor, and a mark II missile launcher, my B-Wing is a force to be reckoned with. And it flies at a steady 870, 1120 with boosters.

Sure she isn't fast or very manuverable, but I've got a lot of practice in with her and I've become a great B-Wing pilot. I can dog fight with the best of them. The only problems I really have are with fighters in Deep Space or Kessel. Though I can usually hold my own in Deep Space pretty well with some support from the Rebel forces there.

With some practice, the B-Wing can become a great ship. You just need to learn how to judge when you need to slow the engine or speed it up, and learn how to turn into your enemy, turn slowly and hold back a bit or you'll zoom right around. It has the best firepower out there, and a great mass too. Not to mention it's pretty thin, so it can be hard to hit.


I do agree, however, that the Devs need to take a look at this ship. No, I don't think it should be able to turn on a dime, but it does need to turn better then it currently can. Perhaps the turning time of the Y-Wing (Longprobe) would be suitable for it. Or, even better, make an advanced B-Wing with better turning and some side strafes.

Ever since I got my advanced X-Wing, I've been using it a lot more now then my B-Wing. And I do feel bad about it...I miss my B-Wing.






NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


ChrisF0001
Fri Jul 01, 2005 5:55 am
#17

I find the B-Wing makes a great mining ship- Mining laser, tractor beam, two proper guns plus a tier 5 shield, and it works fine. I have no problem mining in Kessel with it.


But the Heavy X-Wing, you say? Well, yes, maybe technically it would perform better. But if I had one I'd never dare fly with it (it's irreplacable!) and secondly, well, it just seems like a bit of a misuse of a good fighter. I'd really prefer to mine in the Y-8, but it's still bugged and useless...

alyris
Fri Jul 01, 2005 1:49 pm
#18

Maybe the next expansion they willmake heavy versions of the rest of the classic star wars fighters. Like a heavy B-wing and a heavy A-wing. Dunno, but it certainly would fit. I personally think that the higher level equipement should be better than it is also. If a B-wing could actually "tank", people might actually like it more. But like one of the previous posters said, if I was going to kill the vette, I'd prefer the JSF or A-wing over the B-wing.



Kirsha - Kettemoor


Zeon_Zaku
Sat Jul 02, 2005 9:36 am
#19






alyris wrote:

Maybe the next expansion they willmake heavy versions of the rest of the classic star wars fighters. Like a heavy B-wing and a heavy A-wing. Dunno, but it certainly would fit. I personally think that the higher level equipement should be better than it is also. If a B-wing could actually "tank", people might actually like it more. But like one of the previous posters said, if I was going to kill the vette, I'd prefer the JSF or A-wing over the B-wing.



Kirsha - Kettemoor








I'm praying for a heavy B-Wing. I wouldn't mind doing a really hard quest or two to get my hands on one. The mass can stay the same, but the turning needs to be greatly increased.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


R9D14
Mon Jul 04, 2005 6:47 pm
#20

with all the overload programs and the fact all you need is a Heavy Xwing or a ROTW ship and you can solo anything practically. the fact in this game though all the guns are parallel rather than converge at a certain point (say the maximum range of the guns) makes the B-wing near pointless with the bottom guns because they will often just go around the ship. This is a small problem wit the X-wing but its murder in the B-wing.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
DarthGorilla
Mon Jul 04, 2005 8:39 pm
#21

The biggest problem with anything heavier than a fighter (attack craft, bombers, freighters) is that they don't get enough shielding. Shield mass goes up as the level goes up but the power of the shields doesn't go up enough. Heavy ships are suppose to be survivers but not in this game. Especially not in PvP. We still pay the price for flying a heavy ship, big target, slow moving, but we get none of the benifits, heavier shields and armor. At least not enough to make a difference.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

BuzzBot
Mon Jul 04, 2005 8:52 pm
#22

Astromech programs, player fighter escorts. Just an idea!



    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



DarthGorilla
Mon Jul 04, 2005 9:25 pm
#23



BuzzBot wrote:
Astromech programs, player fighter escorts. Just an idea!





Does not change things. Shields and armor are just not strong enough for heavier ships.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

BuzzBot
Mon Jul 04, 2005 10:13 pm
#24

Yeah, true, but theoretically you could have the fighters form up on the side you were getting hit hardest on and have them absorb the damage. It's only theory though. Use outlandish strategies, of which I am too tired to figure out.



    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



JanuHull
Tue Jul 05, 2005 8:26 am
#25






BuzzBot wrote:
Yeah, true, but theoretically you could have the fighters form up on the side you were getting hit hardest on and have them absorb the damage. It's only theory though. Use outlandish strategies, of which I am too tired to figure out.






So either you die in two shots, or your fighter escorts die in two shots? Pointless.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Jasconius
Tue Jul 05, 2005 9:25 am
#26

I applaud the developers for at least getting some elements of the B-wing right. The gyro cockpit, and the landing position for example.


However, the B-wing is unreasonably slow, and its shields are simply not enough.


The devs really just need to create a system that modifies shield and armor ratings to the craft they are equipped to.


An A-wing should not be running around with 2.5k shields, they are supposed to blow in just a handful of taps. A B-wing is designed to be able to survive a direct assault on a major capitol ship, but it cant because of the shield limitations in the game.



Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
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