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Thread: The role of bomber (Y-Wing and B-Wing)
I agree with you...in part.
The B-Wing is a great ship, I use it for everything. Soloing the Corvette, dogfighting, gunboats, duty missions, ISD, name anything under the sun and I've probably done it in my B-Wing, and not by choice either, just because I was bugged for the Adv. X-Wing quest and I only really use the A-Wing for PvP. It just takes some getting used to, and some good equipment.
The part that I agree with you on though is the bombing thing. This is a problem with all of JtL, not just bombers: the discrepency in defense is too small. The B-Wing has more mass then an A-Wing, which means it should be able to hold stronger shields, and it usually does, but the way mass scales compared to power (both in the case of defense and offense) is out of wack, ie. for every 10000 mass you go up, you're getting less and less for that 10000. This means that B-Wings shields are too small to compensate for it's lack of maneuverability. This is the same deal with POB ships.
What we need to do is find out an easy method to fix this. There's plenty of ways to do it, but most would require a lot of development time, so the Devs would be less likely to go for it. Easiest way I could think of: code is so that the heavier a ship is (the more mass it has) the more damage it mitigates. Such as:
0-100: 0%
100-150: 10%
150-200: 20%
200-300: 30%
300+: 50%
It would seem simple enough, since the code is already there (ala the PvP damage reduction).
It sucks that the heavier ships are not viable right now (ESPECIALLY in PvP: PvP damage needs to be reduced significantly, so that the pea-shooters that the smaller ships have are just that: pea-shooters, and take a while to take out the target, while a volley or two from a B-Wing would destroy a ship).
Message Edited by Feynan on 07-05-2005 12:46 PM
BuzzBot wrote:
Yeah, true, but theoretically you could have the fighters form up on the side you were getting hit hardest on and have them absorb the damage. It's only theory though. Use outlandish strategies, of which I am too tired to figure out.
But as mentioned, your fighter escort can do your job (taking out the capitol ships) better than you. So why don't you just come in a fighter in the first place?
Message Edited by Dragon942 on 07-05-2005 02:06 PM
Feynan wrote:
I agree with you...in part.
The B-Wing is a great ship, I use it for everything. Soloing the Corvette, dogfighting, gunboats, duty missions, ISD, name anything under the sun and I've probably done it in my B-Wing, and not by choice either, just because I was bugged for the Adv. X-Wing quest and I only really use the A-Wing for PvP. It just takes some getting used to, and some good equipment.
The part that I agree with you on though is the bombing thing. This is a problem with all of JtL, not just bombers: the discrepency in defense is too small. The B-Wing has more mass then an A-Wing, which means it should be able to hold stronger shields, and it usually does, but the way mass scales compared to power (both in the case of defense and offense) is out of wack, ie. for every 10000 mass you go up, you're getting less and less for that 10000. This means that B-Wings shields are too small to compensate for it's lack of maneuverability. This is the same deal with POB ships.
What we need to do is find out an easy method to fix this. There's plenty of ways to do it, but most would require a lot of development time, so the Devs would be less likely to go for it. Easiest way I could think of: code is so that the heavier a ship is (the more mass it has) the more damage it mitigates. Such as:
0-100: 0%
100-150: 10%
150-200: 20%
200-300: 30%
300+: 50%
It would seem simple enough, since the code is already there (ala the PvP damage reduction).
It sucks that the heavier ships are not viable right now (ESPECIALLY in PvP: PvP damage needs to be reduced significantly, so that the pea-shooters that the smaller ships have are just that: pea-shooters, and take a while to take out the target, while a volley or two from a B-Wing would destroy a ship).
Edit: After reading the post above, I have an even better way to fix it then my damage mitigation example.Instead, just give a bonus to shields and armor for the heavier ships. ie. B-Wing gets a 30% increase to shields and armor, and POB ships get a 50% increase. Basically if you were to load a 2000/2000 shield into a B-Wing, once loaded it would become 2666/2666, or for a POB ship it would become 3000/3000 (though not even that seems fare, the percentages should be even more).Message Edited by Feynan on 07-05-2005 12:46 PM
Mitigating damage is an excellent idea. The bombers should have that feature built into them.
Then, it would make more sense to pilot those in group missions to take out things, like the 'Vette. As it stands right now, I only use my Y-Wing "Longprobe" when I need the extra missiles, for when I need to use the tactic that I used on the 'Vette for the Advanced X-Wing mission.
JaekeW wrote:
One of the problems is that they have strayed from the continuity of the galaxy. (surprise!!).
The TIE fighter, A-wing, and other small fighters are NOT supposed to have missile mounts.
One of the things that made the Xwing a prefered ship in the rebel fleet is it's balance of performance and armament. During the time of this game the Imperial arsenal didn't have anything in the Xwings class.
The A-Wing mounts missiles?
Migrating damage for bombers 9and firespray and krayt included)
make craftable guns only for theses ships very powerful
add new heavy missiles just for bombers
add heavy shields too
kazzabev master sw and freelance ace
Add heavy guns just for bombers
add heavy missiles and shields just for bombers
kazzabev master sw and freelance ace
DarthGorilla wrote:
It has an ordinance slot but it's hardly worth mounting missles on them. I think all fighters have at least one missle slot.
Yeah, I've never bothered to even try... No mass for it anyway.
JanuHull wrote:
DarthGorilla wrote:
It has an ordinance slot but it's hardly worth mounting missles on them. I think all fighters have at least one missle slot.
Yeah, I've never bothered to even try... No mass for it anyway.
Feynan wrote:
JanuHull wrote:
DarthGorilla wrote:
It has an ordinance slot but it's hardly worth mounting missles on them. I think all fighters have at least one missle slot.
Yeah, I've never bothered to even try... No mass for it anyway.
I personally love ordnance. It can be insanely deadly: ever loaded up your Nova with three Mark II Spacebomb Launchers and fired them all at once at a gunboat? If you've got the engine or reactor targeted it's an insta-disable.
I think bumping the mass of the master level fighters up to about 350k-400k would be a good start, It would let you equip multiple high-level guns, launchers etc.
Just think, a B-wing with RE'd level 10 engine and 4 RE'd level 10 guns.....now thats gonna make a mark on a gunboat
Or an Oppressor with 3 spacebomb launchers and 2 high level guns.....man....now thats some firepower
'course then the POB ships would be even further outclassed by the single person fighters
and while we're at it, make the damn Firespray a 2 -person ultralightFREIGHTER like it's suppossed to be