Jump To Lightspeed Archive

Thread: The role of bomber (Y-Wing and B-Wing)

TsothaLanti
Thu Jun 30, 2005 5:30 am
#1

I am an Alliance Master Pilot,a roleplayer and I love my B-Wing because it's cool. But it's useless.



  • It is a bomber but it does not have more firepower than a X-Wing (two missile launchers and four weapons).

  • Ok, it has more mass, but it's much more difficult to pilot than any other ship. Even my YKL-37R Nova or my Y-8 can turn faster than my B-Wing.

  • Its main role is meant to be to attack large ships, like cargos, corellian corvettes, star destroyers, etc. It's a bomber, isn't it? But it's virtually impossible to survive to its fire because you're big, slow and crap. But you can even solo a Corellian Corvette with an A-Wing or a X-Wing!

So, could anyone here tell me what did I miss? Because I just don't understand what are Y-Wing and B-Wing for. As far as I know, it's all about speed and maneuverability. You fly quick, you don't get hit. And if you have good refire rate and the appropiate program chips, it's just a matter of hitting and hitting until you destroy the target. But you can't even think of bombing a big ship with a bomber.


Maybe there's no dev using a Y-Wing or a B-Wing, otherwise they would have already noticed.


Anyone could give me an explanation about this? Any official reports from the devs about this matter? I guess it's the same on the imperial side...




Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
TsothaLanti
Thu Jun 30, 2005 5:36 am
#2


I am an Alliance Master Pilot,a roleplayer and I love my B-Wing because it's cool. But it's useless.



  • It is a bomber but it does not have more firepower than a X-Wing (two missile launchers and four weapons).

  • Ok, it has more mass, but it's much more difficult to pilot than any other ship. Even my YKL-37R Nova or my Y-8 can turn faster than my B-Wing.

  • Its main role is meant to be to attack large ships, like cargos, corellian corvettes, star destroyers, etc. It's a bomber, isn't it? But it's virtually impossible to survive to its fire because you're big, slow and crap. But you can even solo a Corellian Corvette with an A-Wing or a X-Wing!

So, could anyone here tell me what did I miss? Because I just don't understand what are Y-Wing and B-Wing for. As far as I know, it's all about speed and maneuverability. You fly quick, you don't get hit. And if you have good refire rate and the appropiate program chips, it's just a matter of hitting and hitting until you destroy the target. But you can't even think of bombing a big ship with a bomber.


Maybe there's no dev using a Y-Wing or a B-Wing, otherwise they would have already noticed.


Anyone could give me an explanation about this? Any official reports from the devs about this matter? I guess it's the same on the imperial side...




Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
Alarien
Thu Jun 30, 2005 5:38 am
#3

Until there are true strike missions in game, their role is pretty limited. Anything they can do, the Advanced X-wing can do better, though I will say that the Advanced X-wing does not pack nearly the firepower of the B-Wing, as you suggest.


What we need are not capital ships that are easily soloable by starfighters. We need capital ships covered in tier 5 fighter escorts. The ship itself needs to be able to shrug off most blaster fire, but be succeptible to space bombs, but only in mass quantities. That would encourage player groups to bring up a mix of supporting starfighters as well as heavy strike fighters that can load up on the torps.





Alarien Evenstar
-Rogue Paladin-
Starsider
Treena_Daal
Thu Jun 30, 2005 5:50 am
#4

Bombers (B-wings, Y-wings, TIE Bombers, Rihxyrks, and Kimogilas) = giant floating neon signs that read "EASY XP HERE!". As near as I can tell, the only easier XP in the game comes from Rebel gunboats.
Goraf
Thu Jun 30, 2005 5:52 am
#5

Bombers are not really solo craft. Small fighters have their size and agility as defense. It is their job to give you time to launch your payload at the target. You need a fighter escort or approach from a safe vector. Try attacking gunboats from the blind spot. Four quick-shot experimental blasters is going to do about 19500 damage per second. (Helloooo CO4 + bugged WO3!)



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Washell
Thu Jun 30, 2005 5:56 am
#6

The B-wing can be the most powerful PvE ship in-game. But it requires it own set of tactics and good low mass (ironically) equipment to squeeze in an insane amount of potential damage.

I'm still working on RE'ing mine, the goal is to 1-shot tier 5 fighters and 4 or 5-shot Tier 5 gunboats. The drawback: 4 RE'd L10 guns required. To get 4 decent RE'd L10's you need about 100 to 200 looted. Patience is required.

In the meanwhile, I'm settling for a 4 L8 RE'd gun version with a L10 engine.

JanuHull
Thu Jun 30, 2005 6:26 am
#7

B-Wings live and die by CapShunt and a hellacious booster. They also require a very very very very gentle hand to control them because they do swim more than any other ship in the game. One overflicked wrist and you're cartwheeling helplessly.


I've been able to dogfight them with Tier 5 ships, but they're hideously inefficient at it. They really do need some assistance. If its not a speed boost, at least a substantial improvement to its inherent YPR. I can live with slow in PvE, its the uncontrollable that's killing it.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

MajorNaise
Thu Jun 30, 2005 6:42 am
#8

I am an Imperial Pilot... so I dont know much about B- and Y-Wings. But since the Empire also have Bombers (TIE-Bomber, TIE-Oppressor.. and I would also could the TIE Aggressor as a bomber), I have made some experience with them.

I am using an TIE-Bomber as a PvP-ship... and I cannot complain about how it works. I have fitted it out with the fastest engine I could find (PYR-Rates doesnt matter for what I need it) and also a High-speed Booster. I also installed the best shield I could find... plus some high armor.My offensive capabilities arent that great (one level 7 and level 4 gun, two Image Rec Launchers), but I can easily kill what I want to kill. The speed (about 1600 with Boosters) gives me the opportunity to leave the firezone quick enough, while the shield and armor (about 5100 hitpoints to the front, 3000 rear) grants me the time to survive in it. So my tactic is to hit and run... and it really works perfect. Takes some time of course... but the result is important. If I even equip my Bomber with other launchers (space-bombs or Proton Torpedos) its also very nice for PvE.

Of course... as it was allready told in this discussion... its not a real solo-ship. Compared with some Fighter-Escorts, it becomes even more deadly, since you can stay away from the Enemy and firing missiles, while the fighters go in for close combat/Turnfights.



Captain Gerwin Michael

Commander 9th Infantry Regiment
Imperial Garrison Merios Hills, Talus
Omega Wing Leader
VicDeacons
Thu Jun 30, 2005 6:46 am
#9






JanuHull wrote:

B-Wings live and die by CapShunt and a hellacious booster. They also require a very very very very gentle hand to control them because they do swim more than any other ship in the game. One overflicked wrist and you're cartwheeling helplessly.


I've been able to dogfight them with Tier 5 ships, but they're hideously inefficient at it. They really do need some assistance. If its not a speed boost, at least a substantial improvement to its inherent YPR. I can live with slow in PvE, its the uncontrollable that's killing it.






Correct me if im wrong but arent B-Wings supposed to be somewhat hard to fly thats why the rebels only gave them to the best of the best?



VicDeacons - Commando
Crazy Wookiee with a Oversized Zippo
Margo' Vincent - Master Trader(Structures)
Galactic Ordnance Institute 2215 -4825 Tatooine, outside Mos Eisley
JanuHull
Thu Jun 30, 2005 7:03 am
#10






VicDeacons wrote:






JanuHull wrote:

B-Wings live and die by CapShunt and a hellacious booster. They also require a very very very very gentle hand to control them because they do swim more than any other ship in the game. One overflicked wrist and you're cartwheeling helplessly.


I've been able to dogfight them with Tier 5 ships, but they're hideously inefficient at it. They really do need some assistance. If its not a speed boost, at least a substantial improvement to its inherent YPR. I can live with slow in PvE, its the uncontrollable that's killing it.






Correct me if im wrong but arent B-Wings supposed to be somewhat hard to fly thats why the rebels only gave them to the best of the best?






No, B-Wings were designed to have enough firepower to take on Capital ships, they were slower and less maneuverable because the targets they were designed to fight weren't notoriously maneuverable themselves.They were designed to make strafing runs against capital ships while being able to take the punishment theymetedout.


HOWEVER. I've seen the Corellian Corvette in Kessel maneuver in ways a B-Wing pilot could only dream of, which makes the whole idea of a slow, unmaneuverable capital ship hunter utterly and completely moot. Against the ISD, the turrets easilytrack the less unpredictable flight path and pick off the slower B-Wings before its weapons ever come to bear, while more wiley and maneuverable ships slide through easily and get out virtually unscratched. I've soloed three Star Destroyers without ever suffering an armor hit in an A-Wing in the same amount of time it took me to zerg a single Star Destroyer in a B-Wing using kamikaze runs


Problems with the B-Wing are thus.


1) Given the pathetic slowness of even the fastest droid interfaces, the Rebel Shield transfer abilities are of no use to them. The ability to go in with shields "double front" leaves your ass end vulnerable for an unacceptable amount of time. Slow and steady strafing runs just set you up for an easy shot by your targets.


2) The fact thatspecial abilitiesreset all droid commands means that the 'emergency shield' Rebel ability is as much a kiss of death as it is a saviour.


3) Don't get me started on ISD turrets having more range than starfighter missiles.


4) Admittedly, I haven't tried yet, so the assistance offered by Cap to Shield Shunt is as yet undocumented.


5) WO3 being bugged as it is easily allows light fighters to have vastly amplified firepower which makes them more effective against capital ships than they deserve to be.


6) Level 10 loot guns being light enough in mass to be mounted on light single man fighters is another major fubar in game design. Light fighters can attain equivalent firepower in one or two weapons to match a full four gun loadout ona B-Wing while having higher speed and maneuverability to compensate for the lack of equivalent defenses that the B-Wing would need to mount.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TsothaLanti
Thu Jun 30, 2005 7:22 am
#11

I agree with you, Janu Hull. Now please tell me there's some dev, or Tiggs, or Thunderheart, reading this post or that they are at least aware of the problem and thinking of a fix.

Maybe the Pilot Profession correspondant could tell us about it.



Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
Goraf
Thu Jun 30, 2005 7:36 am
#12

There is also no content that really requires a bomber. The only big targets you would think need a bomber are the vette, ISD, and Freedom Station. All are easily taken out by single small fighters. Even easier with missiles. Take out weapon 5 and taking down a vette is absurdly easy. I guess if you want to pretend it is hard, you can approach from the top so all the guns can fire at you.

I would love to see high-end content that requires a team to dish out huge amounts of damage to a capital ship. Say >1mil shield energy with pretty high recharge. A team of B-wings/Y-wings (or Oppressors/Bombers) blasting with ions and launching spacebombs while a squad of a-wings/x-wings keeps the fighters off of the bombers as well as to screen the bombers.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Kssob
Thu Jun 30, 2005 7:38 am
#13

I'm not sure if you've ever heard the Y-Wing be called Y-Tank, but it is just that: Y-Tank.


For those of us who prefer sticking with the Rebellion, the Y-Tank is the only usable hunk of junk until you get up to the X-Wing at Tier 3 (well also because there are 2 different Y-Tanks). They take some time and effort to learn to fly. You should mostly be at 2/3rds throttle to 1/3rd throttle otherwise you'll never turn quick enough to even see a target. And since both Y Tanks have at least 150Kmass, you end up piling on hoards of damage and armor. The secret? Get an engine with a good Yaw/Pitch/Roll (YPR). Ultimately you shouldn't need speed with the Ywing, just a lot of turning power and the rest comes with the mass.


Unfortunately they made the Y-Tank useless (except for the 2 seater) in the expansion RoTW because what was the Y-Tank slot (170K mass and slow turn radius) was immediately replaced with the Heavy Xwing (180K mass and a much better turn radius, -1 ordnance, +1 weapon). Lame. I enjoyed each Rebel Fighter having a niche. Apparently the Ywing no longer has a niche once you get the Heavy XWing.


As for the Bwing, always hated it, but it's good for mining.



________________________________________________________________________________________________________
Ioio Aewie ( Corbantis )
Dizzi ( Starsider )
GUIDE: Earning Ground XP in Space!
Page 1 of 4
Previous Next