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Thread: i have always wanted a b-wing but everyone seems to not like these ships!why is this?

Vicotnik
Sat Jan 08, 2005 7:14 pm
#14






Hoko wrote:

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




I'm not sure I can agree with the highlighted part for one simple reason: Space bomb launchers are pretty much useless against a Star Destroyer. It's just much quicker (and easier) to use blasters. Missiles against the SD are painfully ineffective because of one simple reason: Range. When you attack the SD, the range to target is not the range from your ship to the targeted component, but the range from your ship to the Star Destroyer (It seems like it's the center of the SD that counts as the range target). This all means that you would have to get in very close to the hull of the SD to even get a missile away.


The four blasters on the B-wing compared to the one blaster on the A-wing might help though.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
heapum
Mon Jan 10, 2005 11:24 pm
#15






Amuro0079 wrote:





Hoko wrote:
you dont need a "bomber" style ship to have uber bombing abilities, but you do need to be imperial as other pilots get shafted, the imp bomber (tie-bomber) sucks for bombing as it only has 2 missile launchers, the tie-oppressor which isnt a bomber at all (maneuvers like an a-wing) has 3 missile launchers which you can stick 3 spacebomb launchers in it and destroy any gunboat/corvette asap of course you have to recharge since most spacebomb packs only hold like 4 missiles but it is still super fun to fly around just to bomb a capital ship then hyperspace out of there, nice for roleplaying aspects too. i just think it is unfair that the imps get the best ship + bstrike3 which is so overpowering that i cant believe it is even in the game, i bet an imperial could solo the star destroyer with bstrike3, that is how powerful it is. corvettes are already painfully trivialized, anytime an imp 4/4/4/4 wants to become an ace they just ask one imp ace to help them solo it, though even a 4/4/4/4 ace in a bomber can solo a corvette with bstrike2 which in itself is just wrong. im surprised i dont see the strategy guides out there saying "novice to imp ace in 7 days while solo" or something corny like that.

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




You're full of sh!t you know that? When in the hell does Oppressor ever perform like an A-Wing?The handling of the Oppressor is only about 10% better than the TIE Bomber. And no, the Imps don't have the best ships, the Freelancers do, however. It makes mewonder if you have ever flown any of theImperial ships at all.








I'm calling BS on that comment. Freelance craft are deffinently not the bestships out there. Tie fighters turn on a dime, Xwings can actually dodge laser fire, and that opressor has three missle launchers!!!! Not one of the freelance ships has three missle launchers. The kimogilla only has two. Our master craft is a kimogilla type craft toked up on crack with a turret. the kizrax light fighter has the namueverability of an Awing, but only 30k mass to use. That takes it out of the running for being a viable fighter at the ace level. All the other freelance ships are large easy to hit targets. the only advantage the freelance craft have over the rebal of imp fighters is the high mass ships being a bit more manueverable then the bomber types of the other pilot profs. the rhysshik had 190k mass and three hard points for guns. Thats all fine and dandy, until you come accross that litle manueverable player tie or awing that runs circles around you and poped you with its little single gun in its borked PvP damage. freelance craft are by far not the best ships out there. maybe the most versatile once you get the right parts, but never best.

Amuro0079
Mon Jan 10, 2005 11:30 pm
#16










heapum wrote:





Amuro0079 wrote:





Hoko wrote:
you dont need a "bomber" style ship to have uber bombing abilities, but you do need to be imperial as other pilots get shafted, the imp bomber (tie-bomber) sucks for bombing as it only has 2 missile launchers, the tie-oppressor which isnt a bomber at all (maneuvers like an a-wing) has 3 missile launchers which you can stick 3 spacebomb launchers in it and destroy any gunboat/corvette asap of course you have to recharge since most spacebomb packs only hold like 4 missiles but it is still super fun to fly around just to bomb a capital ship then hyperspace out of there, nice for roleplaying aspects too. i just think it is unfair that the imps get the best ship + bstrike3 which is so overpowering that i cant believe it is even in the game, i bet an imperial could solo the star destroyer with bstrike3, that is how powerful it is. corvettes are already painfully trivialized, anytime an imp 4/4/4/4 wants to become an ace they just ask one imp ace to help them solo it, though even a 4/4/4/4 ace in a bomber can solo a corvette with bstrike2 which in itself is just wrong. im surprised i dont see the strategy guides out there saying "novice to imp ace in 7 days while solo" or something corny like that.

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




You're full of sh!t you know that? When in the hell does Oppressor ever perform like an A-Wing?The handling of the Oppressor is only about 10% better than the TIE Bomber. And no, the Imps don't have the best ships, the Freelancers do, however. It makes mewonder if you have ever flown any of theImperial ships at all.









I'm calling BS on that comment. Freelance craft are deffinently not the bestships out there. Tie fighters turn on a dime, Xwings can actually dodge laser fire, and that opressor has three missle launchers!!!! Not one of the freelance ships has three missle launchers. The kimogilla only has two. Our master craft is a kimogilla type craft toked up on crack with a turret. the kizrax light fighter has the namueverability of an Awing, but only 30k mass to use. That takes it out of the running for being a viable fighter at the ace level. All the other freelance ships are large easy to hit targets. the only advantage the freelance craft have over the rebal of imp fighters is the high mass ships being a bit more manueverable then the bomber types of the other pilot profs. the rhysshik had 190k mass and three hard points for guns. Thats all fine and dandy, until you come accross that litle manueverable player tie or awing that runs circles around you and poped you with its little single gun in its borked PvP damage. freelance craft are by far not the best ships out there. maybe the most versatile once you get the right parts, but never best.





Not talking about PvP. PvE wise, the Freelancers have the best ships, and don't forget the entire professional advancement is about PvE. Go ask anyone who hasplayed JTL, they'll tell you the same thing. BTW, I believe PvP damage willbe addressed sooner or later, so eventually Freelancers will have thebest ships for both PVE and PVP.



As for the Oppressor having 3 missile hardpoints, I would rather it had 3 projectile hardpoints instead. I never install any missile launchers on my Oppressor, because, first off, I need whatever littlemass it has left for other moreimportant components, and second, missiles run out fast and are not economical and do lessdamage per second compared to a good pair of blasters.

Message Edited by Amuro0079 on 01-11-2005 03:02 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Durgan_Kael
Mon Jan 10, 2005 11:31 pm
#17

So obviously, none of them are the best ships. Hey...what...is...is that BALANCE? Did they actually succeed in a form of BALANCE in this game? OMH !



\V Durgan Kael V/
\\Red Dragon Platoon//
\\"Deep Space is closed." //
"Magnificent! Compared to war all other forms of human endeavor shrink to insignificance. God help me, I do love it so!"
-George S. Patton

heapum
Tue Jan 11, 2005 3:42 am
#18






Amuro0079 wrote:










heapum wrote:





Amuro0079 wrote:





Hoko wrote:
you dont need a "bomber" style ship to have uber bombing abilities, but you do need to be imperial as other pilots get shafted, the imp bomber (tie-bomber) sucks for bombing as it only has 2 missile launchers, the tie-oppressor which isnt a bomber at all (maneuvers like an a-wing) has 3 missile launchers which you can stick 3 spacebomb launchers in it and destroy any gunboat/corvette asap of course you have to recharge since most spacebomb packs only hold like 4 missiles but it is still super fun to fly around just to bomb a capital ship then hyperspace out of there, nice for roleplaying aspects too. i just think it is unfair that the imps get the best ship + bstrike3 which is so overpowering that i cant believe it is even in the game, i bet an imperial could solo the star destroyer with bstrike3, that is how powerful it is. corvettes are already painfully trivialized, anytime an imp 4/4/4/4 wants to become an ace they just ask one imp ace to help them solo it, though even a 4/4/4/4 ace in a bomber can solo a corvette with bstrike2 which in itself is just wrong. im surprised i dont see the strategy guides out there saying "novice to imp ace in 7 days while solo" or something corny like that.

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




You're full of sh!t you know that? When in the hell does Oppressor ever perform like an A-Wing?The handling of the Oppressor is only about 10% better than the TIE Bomber. And no, the Imps don't have the best ships, the Freelancers do, however. It makes mewonder if you have ever flown any of theImperial ships at all.









I'm calling BS on that comment. Freelance craft are deffinently not the bestships out there. Tie fighters turn on a dime, Xwings can actually dodge laser fire, and that opressor has three missle launchers!!!! Not one of the freelance ships has three missle launchers. The kimogilla only has two. Our master craft is a kimogilla type craft toked up on crack with a turret. the kizrax light fighter has the namueverability of an Awing, but only 30k mass to use. That takes it out of the running for being a viable fighter at the ace level. All the other freelance ships are large easy to hit targets. the only advantage the freelance craft have over the rebal of imp fighters is the high mass ships being a bit more manueverable then the bomber types of the other pilot profs. the rhysshik had 190k mass and three hard points for guns. Thats all fine and dandy, until you come accross that litle manueverable player tie or awing that runs circles around you and poped you with its little single gun in its borked PvP damage. freelance craft are by far not the best ships out there. maybe the most versatile once you get the right parts, but never best.





Not talking about PvP. PvE wise, the Freelancers have the best ships, and don't forget the entire professional advancement is about PvE. Go ask anyone who hasplayed JTL, they'll tell you the same thing. BTW, I believe PvP damage willbe addressed sooner or later, so eventually Freelancers will have thebest ships for both PVE and PVP.



As for the Oppressor having 3 missile hardpoints, I would rather it had 3 projectile hardpoints instead. I never install any missile launchers on my Oppressor, because, first off, I need whatever littlemass it has left for other moreimportant components, and second, missiles run out fast and are not economical and do lessdamage per second compared to a good pair of blasters.

Message Edited by Amuro0079 on 01-11-2005 03:02 PM





If they do address PvP damage the freelance craft might become uber arial tanks in PvP. IMO thats just wrong for a flight sim in general. its all about avoiding the shot not tanking it. but sadly everything moves to slow in JTL to promote that kind of arial dog fighting. as for being the easiest pilot prof to level I think that depends on what freelance pilot trainer you start with. I mastered freelance pilot through the smuggler trainers and had to deal with ties for all of my tier four missions. with a crappy 64 speed engine in those hunking masses of shipI was doing 600 speed at best. those ties flew rings around me for the longest time. I was done if there was a single agressor out there.


But it was worth dealing with once I got master. now my rhysshik attack has 2400 shields and shrugs off tier five shots like water off a turtles back. It takes eight of them to tear me down now. But two tier five agressors still work me bad. if PvP damage is reduced that might become the case in PvP like you say. but I'm still slower then any one else. That might become the balance. The Y wing, B wing, tie bomber, and the multiplayer craft will be inthe same boat to. So there will be counter measures against the freelance craft. I don't think the system will allow for any of the craft to come out as the best persay.
Amuro0079
Tue Jan 11, 2005 4:54 am
#19






heapum wrote:





Amuro0079 wrote:










heapum wrote:





Amuro0079 wrote:





Hoko wrote:
you dont need a "bomber" style ship to have uber bombing abilities, but you do need to be imperial as other pilots get shafted, the imp bomber (tie-bomber) sucks for bombing as it only has 2 missile launchers, the tie-oppressor which isnt a bomber at all (maneuvers like an a-wing) has 3 missile launchers which you can stick 3 spacebomb launchers in it and destroy any gunboat/corvette asap of course you have to recharge since most spacebomb packs only hold like 4 missiles but it is still super fun to fly around just to bomb a capital ship then hyperspace out of there, nice for roleplaying aspects too. i just think it is unfair that the imps get the best ship + bstrike3 which is so overpowering that i cant believe it is even in the game, i bet an imperial could solo the star destroyer with bstrike3, that is how powerful it is. corvettes are already painfully trivialized, anytime an imp 4/4/4/4 wants to become an ace they just ask one imp ace to help them solo it, though even a 4/4/4/4 ace in a bomber can solo a corvette with bstrike2 which in itself is just wrong. im surprised i dont see the strategy guides out there saying "novice to imp ace in 7 days while solo" or something corny like that.

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




You're full of sh!t you know that? When in the hell does Oppressor ever perform like an A-Wing?The handling of the Oppressor is only about 10% better than the TIE Bomber. And no, the Imps don't have the best ships, the Freelancers do, however. It makes mewonder if you have ever flown any of theImperial ships at all.









I'm calling BS on that comment. Freelance craft are deffinently not the bestships out there. Tie fighters turn on a dime, Xwings can actually dodge laser fire, and that opressor has three missle launchers!!!! Not one of the freelance ships has three missle launchers. The kimogilla only has two. Our master craft is a kimogilla type craft toked up on crack with a turret. the kizrax light fighter has the namueverability of an Awing, but only 30k mass to use. That takes it out of the running for being a viable fighter at the ace level. All the other freelance ships are large easy to hit targets. the only advantage the freelance craft have over the rebal of imp fighters is the high mass ships being a bit more manueverable then the bomber types of the other pilot profs. the rhysshik had 190k mass and three hard points for guns. Thats all fine and dandy, until you come accross that litle manueverable player tie or awing that runs circles around you and poped you with its little single gun in its borked PvP damage. freelance craft are by far not the best ships out there. maybe the most versatile once you get the right parts, but never best.





Not talking about PvP. PvE wise, the Freelancers have the best ships, and don't forget the entire professional advancement is about PvE. Go ask anyone who hasplayed JTL, they'll tell you the same thing. BTW, I believe PvP damage willbe addressed sooner or later, so eventually Freelancers will have thebest ships for both PVE and PVP.



As for the Oppressor having 3 missile hardpoints, I would rather it had 3 projectile hardpoints instead. I never install any missile launchers on my Oppressor, because, first off, I need whatever littlemass it has left for other moreimportant components, and second, missiles run out fast and are not economical and do lessdamage per second compared to a good pair of blasters.

Message Edited by Amuro0079 on 01-11-2005 03:02 PM





If they do address PvP damage the freelance craft might become uber arial tanks in PvP. IMO thats just wrong for a flight sim in general. its all about avoiding the shot not tanking it. but sadly everything moves to slow in JTL to promote that kind of arial dog fighting. as for being the easiest pilot prof to level I think that depends on what freelance pilot trainer you start with. I mastered freelance pilot through the smuggler trainers and had to deal with ties for all of my tier four missions. with a crappy 64 speed engine in those hunking masses of shipI was doing 600 speed at best. those ties flew rings around me for the longest time. I was done if there was a single agressor out there.


But it was worth dealing with once I got master. now my rhysshik attack has 2400 shields and shrugs off tier five shots like water off a turtles back. It takes eight of them to tear me down now. But two tier five agressors still work me bad. if PvP damage is reduced that might become the case in PvP like you say. but I'm still slower then any one else. That might become the balance. The Y wing, B wing, tie bomber, and the multiplayer craft will be inthe same boat to. So there will be counter measures against the freelance craft. I don't think the system will allow for any of the craft to come out as the best persay.




No, I don't think Freelancers are actually that slower compared to the other factions, sincethey don'thave to deal with thekind of masslimitation that other pilots, especially the Imperials, are facing. Freelance pilots can use highlevel engines with higher massbut better YPR rates and topspeed, while the Imperials and Rebels are stuck with lower level low massengines, and lower level generally means lower performance (low mass high output engines are hard to come by), thus, effectively offsetting the speed and maneuverability advantage that the Imperials and Rebels are having. Even though Freelancers might still be a littleslower in the endbut the higher mass and firepower of their ships in generalmore than enough makes up for their slight lack of maneuverability.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Vicotnik
Tue Jan 11, 2005 5:12 am
#20






Amuro0079 wrote:





heapum wrote:


If they do address PvP damage the freelance craft might become uber arial tanks in PvP. IMO thats just wrong for a flight sim in general. its all about avoiding the shot not tanking it. but sadly everything moves to slow in JTL to promote that kind of arial dog fighting. as for being the easiest pilot prof to level I think that depends on what freelance pilot trainer you start with. I mastered freelance pilot through the smuggler trainers and had to deal with ties for all of my tier four missions. with a crappy 64 speed engine in those hunking masses of shipI was doing 600 speed at best. those ties flew rings around me for the longest time. I was done if there was a single agressor out there.


But it was worth dealing with once I got master. now my rhysshik attack has 2400 shields and shrugs off tier five shots like water off a turtles back. It takes eight of them to tear me down now. But two tier five agressors still work me bad. if PvP damage is reduced that might become the case in PvP like you say. but I'm still slower then any one else. That might become the balance. The Y wing, B wing, tie bomber, and the multiplayer craft will be inthe same boat to. So there will be counter measures against the freelance craft. I don't think the system will allow for any of the craft to come out as the best persay.




No, I don't think Freelancers are actually that slower compared to the other factions, sincethey don'thave to deal with thekind of masslimitation that other pilots, especially the Imperials, are facing. Freelance pilots can use highlevel engines with higher massbut better YPR rates and topspeed, while the Imperials and Rebels are stuck with lower level low massengines, and lower level generally means lower performance (low mass high output engines are hard to come by), thus, effectively offsetting the speed and maneuverability advantage that the Imperials and Rebels are having. Even though Freelancers might still be a littleslower in the endbut the higher mass and firepower of their ships in generalmore than enough makes up for their slight lack of maneuverability.




Actually, freelancers are not a little slower in the end, the rebel ships are. Most rebel ships fitted with a 64 speed engine would be slower than 600. The X-wing would fly about 576 or so with its wings opened, if my calculations are correct. Only the A-wing and Z-95 would actually perform better than that.


Taking a look at the FAQ and guide to pilot that is stickied in the Pilot forum, one can quickly gather that pretty much all ofthe freelancer ships are in fact all faster than the rebel ones (sans the A-wing)with the notable exceptions of the Rihxyrk (which is barely slower than the X-wing).





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
VemaGara
Tue Jan 11, 2005 9:32 am
#21

Imperials only seem like the best. You forget the mass limitations that the Imperial craft have. My Indy pilot is in a dunelizard with two guns and no mass worries at TIER 1!!!. For their first few tiers, Imps get one gun and a small mass. When they get two guns, it's a TIE bomber. The Imp craft don't start rocking until the TIE Advanced, but the mass limitations are still very stiff.

The Opressor rocks. I don't take out my Advanced any more.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
heapum
Tue Jan 11, 2005 7:47 pm
#22






Amuro0079 wrote:





heapum wrote:





Amuro0079 wrote:










heapum wrote:





Amuro0079 wrote:





Hoko wrote:
you dont need a "bomber" style ship to have uber bombing abilities, but you do need to be imperial as other pilots get shafted, the imp bomber (tie-bomber) sucks for bombing as it only has 2 missile launchers, the tie-oppressor which isnt a bomber at all (maneuvers like an a-wing) has 3 missile launchers which you can stick 3 spacebomb launchers in it and destroy any gunboat/corvette asap of course you have to recharge since most spacebomb packs only hold like 4 missiles but it is still super fun to fly around just to bomb a capital ship then hyperspace out of there, nice for roleplaying aspects too. i just think it is unfair that the imps get the best ship + bstrike3 which is so overpowering that i cant believe it is even in the game, i bet an imperial could solo the star destroyer with bstrike3, that is how powerful it is. corvettes are already painfully trivialized, anytime an imp 4/4/4/4 wants to become an ace they just ask one imp ace to help them solo it, though even a 4/4/4/4 ace in a bomber can solo a corvette with bstrike2 which in itself is just wrong. im surprised i dont see the strategy guides out there saying "novice to imp ace in 7 days while solo" or something corny like that.

on the flipside, once i figured out how to use the tie-bomber it became the best possible ship to solo with up to ace and it is very similar to the longprobe and b-wing though i dont see why any rebel ace would want to use a bomber... i think the b-wing should be teir 3 or 4 or something like the tie-bomber since they are very similar in maneuverability. however i'd rather a ton of b-wings in my wing going against a star destroyer than a ton of a-wings with 0 spacebomb launchers.




You're full of sh!t you know that? When in the hell does Oppressor ever perform like an A-Wing?The handling of the Oppressor is only about 10% better than the TIE Bomber. And no, the Imps don't have the best ships, the Freelancers do, however. It makes mewonder if you have ever flown any of theImperial ships at all.









I'm calling BS on that comment. Freelance craft are deffinently not the bestships out there. Tie fighters turn on a dime, Xwings can actually dodge laser fire, and that opressor has three missle launchers!!!! Not one of the freelance ships has three missle launchers. The kimogilla only has two. Our master craft is a kimogilla type craft toked up on crack with a turret. the kizrax light fighter has the namueverability of an Awing, but only 30k mass to use. That takes it out of the running for being a viable fighter at the ace level. All the other freelance ships are large easy to hit targets. the only advantage the freelance craft have over the rebal of imp fighters is the high mass ships being a bit more manueverable then the bomber types of the other pilot profs. the rhysshik had 190k mass and three hard points for guns. Thats all fine and dandy, until you come accross that litle manueverable player tie or awing that runs circles around you and poped you with its little single gun in its borked PvP damage. freelance craft are by far not the best ships out there. maybe the most versatile once you get the right parts, but never best.





Not talking about PvP. PvE wise, the Freelancers have the best ships, and don't forget the entire professional advancement is about PvE. Go ask anyone who hasplayed JTL, they'll tell you the same thing. BTW, I believe PvP damage willbe addressed sooner or later, so eventually Freelancers will have thebest ships for both PVE and PVP.



As for the Oppressor having 3 missile hardpoints, I would rather it had 3 projectile hardpoints instead. I never install any missile launchers on my Oppressor, because, first off, I need whatever littlemass it has left for other moreimportant components, and second, missiles run out fast and are not economical and do lessdamage per second compared to a good pair of blasters.

Message Edited by Amuro0079 on 01-11-2005 03:02 PM





If they do address PvP damage the freelance craft might become uber arial tanks in PvP. IMO thats just wrong for a flight sim in general. its all about avoiding the shot not tanking it. but sadly everything moves to slow in JTL to promote that kind of arial dog fighting. as for being the easiest pilot prof to level I think that depends on what freelance pilot trainer you start with. I mastered freelance pilot through the smuggler trainers and had to deal with ties for all of my tier four missions. with a crappy 64 speed engine in those hunking masses of shipI was doing 600 speed at best. those ties flew rings around me for the longest time. I was done if there was a single agressor out there.


But it was worth dealing with once I got master. now my rhysshik attack has 2400 shields and shrugs off tier five shots like water off a turtles back. It takes eight of them to tear me down now. But two tier five agressors still work me bad. if PvP damage is reduced that might become the case in PvP like you say. but I'm still slower then any one else. That might become the balance. The Y wing, B wing, tie bomber, and the multiplayer craft will be inthe same boat to. So there will be counter measures against the freelance craft. I don't think the system will allow for any of the craft to come out as the best persay.




No, I don't think Freelancers are actually that slower compared to the other factions, sincethey don'thave to deal with thekind of masslimitation that other pilots, especially the Imperials, are facing. Freelance pilots can use highlevel engines with higher massbut better YPR rates and topspeed, while the Imperials and Rebels are stuck with lower level low massengines, and lower level generally means lower performance (low mass high output engines are hard to come by), thus, effectively offsetting the speed and maneuverability advantage that the Imperials and Rebels are having. Even though Freelancers might still be a littleslower in the endbut the higher mass and firepower of their ships in generalmore than enough makes up for their slight lack of maneuverability.





I an not what the specific modifiers the ship chassis gives to engines but the heavy mass of the freelance craft bog down the engine speeds. my current engine has a 88 max speed and my best in the rhysshik is 787. thats ten points off the top.I jammed the engine into a kimogilla a while back and it was only slightly faster, but the kimo practically turned on a dime. depending on the ship chassis used will make all the difference in the engines capabilities. My friend runs an X wing with an engine with a 95 max speed and almost goes 1100kph with wings open. That thing was re-engineered like mad to get that though. it weighs in at 12k mass while I have to use a 34k mass engine to get my speed.


Also all the imp and reb ships besides the B wing, y wing, and Tie bomber are small targets. All the freelamce craft are huge targets. The dunelizerd is the smallest out of them but still affers a large target area to the atacker. Its the reverse for all the freelancer craft. an A wing with moderate parts, a fast engine can shoot in, pop the shields with a spacebomb at point blank, zip back out of range, and turn around to start blasting parts. Any freelancer would be hard pressed to turn in time to level all their cannons on the A wing before they lost their capasitor. And an A wing can use a much smaller engine withless pitch/yaw/roll and get the same effect as the big engines since its pushing around a much smaller mass. The smaller ships require much more work to outfit with quality parts to survive though. Freelancers can just huck anything in the ships and just go.
AcktenubHytack
Tue Jan 11, 2005 7:53 pm
#23

Random note really, the B-Wing is not a bomber, at least its not intended to be so in the Star Wars Universe. I have not flown one in this game so I could be wrong but, the B-wing is acctually a heavy star fighter designed to combat capital ships, its more of a heavy-assault ship/gunboat. Loaded down with heavy laser cannons, torpedo launchers, and generally outfited with an ion cannon. Slow, but fast enough to out-manuver turbo lasers, the B-Wing has a slender design with retractible fins. Faster in the retracted state, and capable of jumping to hyperspace in this form. The open foils allow for more laser fire.
heapum
Tue Jan 11, 2005 8:19 pm
#24






AcktenubHytack wrote:

Random note really, the B-Wing is not a bomber, at least its not intended to be so in the Star Wars Universe. I have not flown one in this game so I could be wrong but, the B-wing is acctually a heavy star fighter designed to combat capital ships, its more of a heavy-assault ship/gunboat. Loaded down with heavy laser cannons, torpedo launchers, and generally outfited with an ion cannon. Slow, but fast enough to out-manuver turbo lasers, the B-Wing has a slender design with retractible fins. Faster in the retracted state, and capable of jumping to hyperspace in this form. The open foils allow for more laser fire.






The JTL B wing does just that with a small exception. the speed of the game is to slow to promote ships dodging laser fire. The bigger craft have to tank it sadly. but the B wing does have four hard points for weaponery and two ordinance slots for missles. it weighs in at 240k mass I think and can be outfitted out with stuff ment for multiplayer craft to a certain point. if used correctly the B wing could probably put the smack sown on the vette. it also turns on a dime once you reach about half speed to, making it decnet in responding to attackers.
AcktenubHytack
Tue Jan 11, 2005 8:24 pm
#25

Heh, yea, I dont think everything will work like we'd like it at this point, we'll just have to wait.


Maybe in 5-10 years we'll see a new SWG MMO game on the horizon that plays like battlefront in ground battles, rouge squadron in space/air, and SWG with crafting, and space/planets are seemeless. Seem a little too perfect, sure thing, but we can always dream, and hope that we'll see this in the not-too-distant future.


If something like that came out, you'd have to pry me away from my PC with a crow-bar.
Durgan_Kael
Tue Jan 11, 2005 8:26 pm
#26






AcktenubHytack wrote:

Random note really, the B-Wing is not a bomber, at least its not intended to be so in the Star Wars Universe. I have not flown one in this game so I could be wrong but, the B-wing is acctually a heavy star fighter designed to combat capital ships, its more of a heavy-assault ship/gunboat. Loaded down with heavy laser cannons, torpedo launchers, and generally outfited with an ion cannon. Slow, but fast enough to out-manuver turbo lasers, the B-Wing has a slender design with retractible fins. Faster in the retracted state, and capable of jumping to hyperspace in this form. The open foils allow for more laser fire.






/cough


I think you've more or less defined the role of a bomber in this description :-).



\V Durgan Kael V/
\\Red Dragon Platoon//
\\"Deep Space is closed." //
"Magnificent! Compared to war all other forms of human endeavor shrink to insignificance. God help me, I do love it so!"
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