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Thread: How to make Capital ships playable
Spiike_Spiegel wrote:
its kinda simple actually... make it first off so that it cost faction points(LOADS of fp)perhaps for schem perhaps for actual ship, as soon as you drop it in space (thats right droping it, like you would a house kinda) it cannot be put away untill it is destroyed (also make it so either only 1 per person can drop or it takes some sort of lots) you and your fellow faction players can now dock it and get the same kinda things you would get from a faction hq (its basically a faction hq in space). have it so whoever droped it can give rights to certain people to pilot it. make atleast some of the turrets automatic, and all of them should be able to be manned by real people. perhaps even make weak faction ships spawn around it for more protection. you now have a hq for the space world alot like the ones on ground, however you can move them around and use them to raid the opposite faction and they have no v times makeing them attackable at all times. also for obvious reasons (so it doesn't get lost) once someone stops piloting it stops dead in space (unless you set cords for it to go to while your not piloting)
this would make for interesting/fun PVP (of course you would have to give both sides something like this)
I just love arm chair developers who think it is easy to implement something into an MMO or any game for that matter. Just love reading these.. hahaha
dashbarronyou just repeated what i wrote![]()
oh and WookieIsshe , what i meant by kinda simple, is that the idea is simple but yeah simple things can take a bit to do and i dont expect this to come w/ launch
i agree with razael that its prob better to do after launch or else it will first off take them longer to come out w/ JTLS and thats the last thing i want
. and second they will have more time to do it right then trying to rush it w/ launch.
as for alot of them flying around, all you have to do is place a few checks, perhaps like someone said only guild leaders can buy, and there can only be 1 per guild, also to make it so only guilds who really want it get it, make it so it cost a ton of FP and that would be jsut for schem, then you would need to get components that only drop off hard mobs![]()
this is a rediculous idea, for a few reasons
1. its not as simple as saying "it should be like this". if you have had any experience in game programing you would know that the devs are severely limited due to immense coding requirements of such tasks.
2. all we need is 30 player capitol ships surrounding spacestation waiting to gank every opposing faction member as they spawn.
3. capitol ships are just WAY too big for any player or group of players to own/maintain/operate
Ryecrash wrote:
What I would like (thanks to info from others here) is to allow 1 capital ship per person, limit the size of the capital ship to something small (Corellia Corvette would be the maximum size), and make it immoble (just like faction HQs). A schematic for it would be obtained from a faction recruiter with faction points or from a criminal (at locations like Jabba's palace) for cash. These schematics could then be taken to a shipwright to be build.
I'm sorry (no flame meant on you here