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Thread: -JTL- flaws of the phisics in space. and what should be done to improve combat.

Washell
Tue Aug 16, 2005 9:31 am
#14

To reclaim all the time you safe typing by using abbreviations

Treena_Daal
Tue Aug 16, 2005 9:39 am
#15

I swear, people like me are probably why we can't use HTML (hey, there's an abbreviation that has a meaning on it's own right there) in the titles of threads. I'd probably do something very similar to this on the Pilot forum:

ATTN NOOBS: READ THE FAQ BEFORE POSTING QUESTIONS. WE WROTE IT FOR A REASON.
Attacca
Tue Aug 16, 2005 9:51 am
#16

Oooh, maybe a one time pop up, like those ones that you have to see and read before they'll go away?


We should make a list of questions you never ask. You know, the ones that are repeated to death. Like the guy who walks into any forum and askes, "What's the fastest way to grind this?" Because, ya know, since the launch of the game, I bet no one has ever asked that question before, smart guy!






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Treena_Daal
Tue Aug 16, 2005 9:58 am
#17



Attacca wrote:
We should make a list of questions you never ask. You know, the ones that are repeated to death. Like the guy who walks into any forum and askes, "What's the fastest way to grind this?" Because, ya know, since the launch of the game, I bet no one has ever asked that question before, smart guy!

I was about 2 seconds away from starting that list this morning. FAQ Part 2: Questions We're Froaking Tired Of, with classics like:

"How do I load out my ship?"
"Can I fly a Freelance ship as a Rebel pilot?"
and everyone's favorite, "Why don't we have FS conversion?"
Narut0
Tue Aug 16, 2005 12:00 pm
#18

Ok i know how PVP is in space atm
1 shot kill merry-go-round dogfights (BORING AS HELL)

PVE combat is fair enough but still to slow and no way near the same as PVP combat (like the CU made PVP/PVE more simler)

there is one flaw i have a problem with in space, and thats the laws Relativity.

basicly if you thrust an object at 100KPH in a forward motion then remove thrust, the higher the gravity the more the curviture will become becase space is curved and deformed by planits and blackholes (this aside) however if we go by deepspace rules space is like a lake of ice, once you go forward you will find it hard to stop without applying the same direct force to the opposit direction, this movement is know as impulse.

now in a space dog fight if you cut thrust and apply momentum to your PYR axis you should still be moving in the direction of forward thrust no matter which way you turned.

An ideal space PVP combat system would effetivly lower damage, improve the relativity by turning space it to a more firictionless enviroment and makeing ships move more like the astroids around the system by having a singel depth motion of thrust.

IF pvp was more based on HITS over DMG it could be a little less 1hit kill and more fun.

i just hope i jot this all down in a way you guys understand.



Infinity [Gray-dark] 10 times ACE PILOT & only gay jedi in the vlillage
Infinity [Kaga] 2 times ACE PILOT & intergalactic Arsonist
Infinity [Foxeh] SHES BEHIND YOU!!!


Narut0
Tue Aug 16, 2005 12:16 pm
#19

just to ask if anyone here knows about relitivity and the laws of motion/gravity please help me out a bit

im sure it relates to ether newton's or einstine's formula for motion in a fictionless enviroment but its hard to describe it in layMens terms.



Infinity [Gray-dark] 10 times ACE PILOT & only gay jedi in the vlillage
Infinity [Kaga] 2 times ACE PILOT & intergalactic Arsonist
Infinity [Foxeh] SHES BEHIND YOU!!!


Slysix
Tue Aug 16, 2005 12:26 pm
#20

Newtons Law..An object in motion tends to stay in motion. yada yada.. F=ma...

The space zones are too small to accomidate such a system. The vectored thrust/motion dynamic would allow for basically limitless speeds in how fast ships can travel as there would be nothing to slow a ship down.

Since in Star Wars there exsist such contraptions at intertial compensators and artificial gravity. I believe we can safely suspend real physics from the game. If however if you do want to try to explain why you slow down when you lower your thottle, just think of it as an automated system where retro thrusters are engaged when the throttle setting is lowered.

If you do want to encounter something with these kind of physics try the game "Independance Wars".

Message Edited by Slysix on 08-16-2005 04:31 AM

Narut0
Tue Aug 16, 2005 12:41 pm
#21

a system revamp could be possable however this would involve a lot of changes to the current JTL system. including MAX speeds, new booster systems, PVP damage reduction, changes to shields, changes to PRY system, overall AI for NPCs.

the space zones would be perfect for it size wise so long as max speeds where reduced
booster systems would need to work on a MUCH lower recharge system and would be needed to gain more control over a ship say if your in slide and your engin speed is slow a booster could thrust you.
boosters would work more on a fuel system then a charge system, kinda like nitro injection.

damage would be changed for PVP to be less damaging and missiles would become a better way to gain quicker kills (1 hit wise)

this would make players more agile and have to use Counter mesures more. (CM packs should also have more uses say 20 uses.)

JTL could become fun for everyone if a system that didn't rely on the BEST engin or shields or weapons was put in to game.
because its twitch based it should be more based on skill then actualy ship system specs.



Infinity [Gray-dark] 10 times ACE PILOT & only gay jedi in the vlillage
Infinity [Kaga] 2 times ACE PILOT & intergalactic Arsonist
Infinity [Foxeh] SHES BEHIND YOU!!!


Julak
Tue Aug 16, 2005 3:21 pm
#22

ok, i take physics and i agree with you on the curvatures and velocity and crap, but seriously if you wnat a good simulator go buy the game FreeSpace. and always remember this is SOE, that maens nothing will ever be done right.



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
Treena_Daal
Tue Aug 16, 2005 3:24 pm
#23



Julak wrote:
ok, i take physics and i agree with you on the curvatures and velocity and crap, but seriously if you wnat a good simulator go buy the game FreeSpace. and always remember this is SOE, that maens nothing will ever be done right.

Once again, physics as we know them do not apply here. This is the Star Wars universe, which seems to have its own rules. And that's not an SOE thing. The space game does behave appropriately for what it is, a space sim within the Star Wars universe.
Attacca
Tue Aug 16, 2005 5:21 pm
#24






Narut0 wrote:
there is one flaw i have a problem with in space, and thats the laws Relativity.

basicly if you thrust an object at 100KPH in a forward motion then remove thrust, the higher the gravity the more the curviture will become becase space is curved and deformed by planits and blackholes (this aside) however if we go by deepspace rules space is like a lake of ice, once you go forward you will find it hard to stop without applying the same direct force to the opposit direction, this movement is know as impulse.




Not to mention - and I mean this with no offense to the OP - but this is at best a sketchy and vague understanding of the actual physics at play, assuming we were fighting in space. UP to the lake of ice bit, anyhow.


Best modely for this, two dimensional, would be to find an old copy of the Atari game Asteroid, where if you didn't specifically counter thrust you would continue moving on any vector, making for some very wierd flight characteristics. Applied in 3D would be a regression back to the older flight model of sliding everywhere, as noted I think in the other forum.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Washell
Tue Aug 16, 2005 5:43 pm
#25

You ask, we deliver


Java Asteroids


And to start things up, my high score: 6875

Message Edited by Washell on 08-17-2005 02:46 AM

Starson
Tue Aug 16, 2005 8:01 pm
#26


As someone stated above, 'ice slideing' was around in beta but the fan base shot it down, I kinda liked it as I was a rl pilot, and I know space don't work that way.


Answer 2) G. Lucas thought WW II type of dog fighting look cooler for the movie than pure physics.



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