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Freighters? Trading?
I already own X-Wing vs. TIE Fighter.
I want to trade, to make money travelling the galaxy as a trader, or as a passenger hauler...and those damn smugglers need something to finally do!
RbT
"We also hope to have well-known capital ships from Star Wars lore in the game as NPC-controlled opponents that will be central to epic battles."
Well devs- I'm gonna say I REALLY do not like this sentence.
Tens of thousands of people were hoping to fly in an Imperial Star Destroyer. Or to shoot at one. I know, I know, 'You can shoot at an NPC controlled one though...'
Arg! Might as well not even put them in there in the first place. We all know how the 'vehicles with mounted guns' plan turned out. I know you might say, "We plan on adding them as player-controlled ships later on through various publishes and patches *Cough* In 3 years or so *cough*"
We all know you're never going to get around to it if you dont impliment it pre launch. PLEASE devs! 95% of my hopes for teh SE relied on the possibility of commanding a capitol ship in combat. If you have to, I ask you to delay the release if necessary, to bring this into the game. You guys even admit there needs to be more of a GCW in the game. You're definately not going to get it with onlya fighter dogfight every so often.
It isn't the Galactic Civil War here. It's the Galactic Civil Skirmish. We had fighters go into Iraq. Those were skirmishes. We had hundreds of cruisers, frigates, and submarines in WWII. That was a war.
I have been following the development of this game since I first heard of its existance back in 2001 or so. You guys weren't even planning on allowing players to play as Imperials then. I've seen the triumphs and shortcomings of this game. I know how DEVS WORK! ![]()
I wanted this to be an awesome game. PLEASE dont let it fall short of an awesome game because you guys can't deal with a problem. You know what makes a great game? A game were the makers aren't afraid to try something new, and solve the impossible. A game with X-Wings v TIE FIghters has been done over and over and over and over again! Give SWG a unique feel and playing experience. You aren't going to accomplish ANYTHING if all you do is set up a VERY basic flight simulation in space. You'll have yourself a step farther than you were. You'll manage to capture the attention of gamers for a short period of time, yes. But is this what is going to keep people paying and playing? One of the biggest dissappointments I've had with this game was the failure to complete player-driven AT-STs or vehicles with mounted turrets. I knew since beta that you guys weren't ever going to go back to it. You probably never will.
I didn't have tiem to look through all 300 posts before me, but I hope others have voiced similar concerns about the future of this game. In all honesty, I've been getting bored with SWG a little bit, but I have been holding onto my account for the Space Expansion. I really hope this isn't just a large patch, but a tremendous step in the gaming department. If you guys could pull somethin goff like player-controlled capitol ships in online combat, you will DEFINATELY get a lot of gamers excited to play SWG, as it has never been done before.
Mightion wrote:
And now, a light-hearted glimpse into the future!
Yay! Patching done and I managed to log on... okay, let's open our datapad and look at the draft schematics... oh wait, I need to find an NPC trainer to teach me "Novice Shipbuilder"...
* time and credits passes... *
Okay, got Novice Shipbuilder. Now to look in my crafting tool and look at the schematics...
"+Fuzzy Dice"
"+Nav Computer"
"+Control Yoke"
"+Panel with Buttons"
"+Generic Single Pilot Fuselage"
"+Buffing Cloth"
"Deed for: Escape Pod"
Umm... let's click on "Ship Blueprints 1...
"You need 125000 Ship Building Experience for this skill..."
* Days pass *
Cool! Finally got enough SuperUnobtanium Steel to build my X-Wing! Quick, off to the Starport!
You have entered Kaadara.
A_pilot yells "LAAAAG"
Another_Pilot yells "OMG n00b take off already"
Another_shipbuilder shouts "Can someone teach me Master Shipbuilder?"
A_newb shouts "Looking to buy a tie fighter, have 15k to spend, plz pst if u can give me one"
Hmmm.... well, let's click "Generate Ship" from my datapad.
You must be Overt to generate this vehicle.
* insert nerve wracking trip to Moenia and back *
The starport is in use. Please wait.
And wait....
And wait....
Ah, finally! * clicks enter ship *
Loading, please wait...
This is cool! We're in space! Okay, R2, set a course for Yavin 4!
*Low Power*
OMG, I think I just pissed my pants. I'm going to start surveying for superunobtanium tomorrow. 400 cpu, baby!
all hail the shrub! i have always heard of its existence, yet never witnessed it.
Monthigos -- "Also, like many others have said, there should be some instanced docking bay. I think the best way to do this is to have a turbo lift. You hit the switch to the turbo lift and it takes you to the bay where your ship is. You can do all your maintenance from here. On top of that there should be a take-off animation. All of these things would help in the transition of space."
Monthigos, you make some great points, and this would be very good for immersion. please devs, do something similar to this, and dont have the ships strictly used from the datapad, as that is disappointing. even if it would take a little while longer to alter the current layouts of spaceports and cities, this would be very well worth the wait.
The economy's on most servers are already ruined. This system is not going to help. SOE is going to be in for a lot of complaints when they sell their customers an expansion pack that they can not fully use because they will not be able to afford to buy a ship in game.
Doing missions fora month straight just to own a ship is BS. If they do not come up with something extrordinary to control greed the space expansion will be the downfall of the game in the long term. The casual gamer will not have the time to do all the required missions in order to own a ship and enjoy the game.
Contrary to popular belief power gamers and hardcore online gamers are in the minority in SWG, most players are Star Wars fans playing their first online game so this could kill the player base for SOE.
Dear Dev's,
This is gonna be the ****! See ya at Fan Fest!![]()
All I can say is... SWEEEEET. I am so happy to get confirmation that the SE is twitchy skill based, like the X-wing vs. Tie series. My original purpose for buy this game was to become a pilot. I can also confidently say that if the SE delivers like all of us hope, this game is going to be off the hook like none other. Hell, I'm not sure I'll ever touch the firm ground after the SE ships (well, at least as little as I have to anyway :smileyvery-happy![]()
All in all, good stuff so far... can't wait to get more info tomorrow!
LOTS OF MISTAKES IN IT. the advanced X-Wing which is in the back in 2 of the pics isnt created til New REpublic. Its the one with only 2 wings not 4
Skauna the two wing ship your talking about is the z-95 headhunter each is the earlier version of the xwing and the adv x-wing just has upgraded engines weapons and shield but the same hull config
nagyt