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Thread: EdiT

Bentos
Fri Jul 09, 2004 6:08 pm
#235






jaybee2003 wrote:





Bentos wrote:

I'm just curious how all of a sudden did force run become this giant overpowered skill. Little hint for you old school force run2 = current force run3. Its the same speed, same terrain negotiation as it ever was. Just now you need to make a choice to buy it, its not a freebie that everyone will get just for leveling to guardian.






It became overpowered with publish 9. It's no longer /forcerun3, it's /infinaterun3. Anyone with Master Enhancer just loops it like a COB macro (you regen faster than what it costs). Another Jedi with FR3 can't kill a Jedi with FR3. Even if you are right on top of him (zero meters away) and try the /saberthrow3 (which is a 30m attack), you will get the message "Target out of range". The server refresh rate can't keep up. So actually, it's /invulnerablerun3. You can try this on TC2 if you wish.






Thats my point! It is exactly as it was before patch 9. The macro is even the same, I just replaced my old looping macro by changing the forcerun2s to forcerun3's. We always could regen more force than it cost, you could infinately run across the planet back then too and gain force while doing so




Bentos - Corbantis
Always Two there are... A Master, and an Apprentice...
Light Side Jedi Guardian Dark Side Jedi Initiate
Chianti
Fri Jul 09, 2004 6:09 pm
#236

Arjun,


Keep in mind that light jedi get mods that make offensive attacks stronger as well. Just like dark jedi get healing mods. It's just that light jedi end up with more healing mods, and dark jedi end up with more power mods.


Jedi CANNOT be taken out of the gcw. It's just that we need a method to level the frs so we arent hunting overts every moment of the day. Let us participate in raids. let us kick ass, but dont force us to prey on overts to gain levels.


Taking out xp from coverts and ONLY allowing us to gain xp from jedi would reduce us to a useless jedi dueling profession. We must have a place in the gcw. We must be able to kill overts like the rest, we just need proper motivation not to hunt them down endlessly. Think content!

chambors
Fri Jul 09, 2004 6:12 pm
#237

I dont understand why you are proposing an incentive for people to turn overt and fight jedi, but then proposing that we not gain exp for killing these overts. That doesnt seem much different from the current system of people just gtef'ing and us not getting exp. What changes?



Bane
IGilligan
Fri Jul 09, 2004 6:12 pm
#238



ArjunThakur wrote:

Intro Explanation

Let me explain a couple things to put this post in perspective....

1. If we don't take some concession on Forcerun3 and police ourselves, its going to get nerfed. This is just a fact. So either we take a deep breath and find some balance with this skill or you can put your blind trust in the devs decision as the complaints keep piling up. Think about it. Think hard and come up with some good suggestions or reason it should not be changed that take into account you and your opponent, don't just scream NO NERF.

2. FRS Jedi killing overts is also a big problem and very high on the complain list against Jedi. So again, either we work with the rest of the community here and help balance this or we can just sit back and cross our fingers..... Creating Jedi sub-factions is something being throw around in the correspondent forum which would allow Light and Dark Jedi to always fight each other and is still being explored.

You have to consider the complexity issues if we were to ask for a private dueling system. There are a plethora of exploits that come to mind immediately. Think simple and easy to implement.

3. Forcerun3 has to have some counter, and considering Dark Jedi need to take at least part of the Force Power tree to make good use of their force mods in the ranking system, having Choke cancel or prevent Force run simply makes sense. There very well could be a better suggestion for how to counter forcerun3, but be realistic about this, having forcerun3 should not mean you can get away from any fight, anywhere, anytime. That's not balanced. (And for the record my template is Master Saber/Enhance 4004 healing FOTM )

I also agree having feedback work against lightning/choke is just over the top.....however how do we address that without just a blatant nerf request?

So propose something different for number 6 if you want, but don't just disagree. I am exploring/proposing these suggestions because these issues are going to get addressed one way or the other. We can be proactive and head them off or just sit and be spoon fed.


Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.

This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.
So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.
In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.
So lets work up a proposal....from Chianti and several other posters this is what I have:

1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.
2. Remove FRS XP for normal overts
3. Increase the penalty for dying to an Overt by a factor of 3
This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

4. Remove the FRS XP penalty vs. Coverts

  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

5. Change Force Run 3 to cost less force to activate, but be a Force over time based skill....i.e. it uses 5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately. Note, this is only a change to Force Run3

6. Make Force Choke cancel Force Run

  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)


Message Edited by ArjunThakur on 07-09-2004 05:19 PM





LOL! This is an attempt at comedy, no?

How about this...

Fix the bug making coverts give -1 XP

EVERYTHING'S SOLVED!



i-Jedi, Tal'Daine of DS
Fear less, hope more,
eat less, chew more,
whine less, breathe more,
talk less, say more,
hate less, love more, and all good things will be yours.
Thodious
Fri Jul 09, 2004 6:17 pm
#239

I can say is I'm glad I don't have Arjun's job.


Most of you gents don't get the fact that Arjun wants feedback AND constructive alternatives.

Simply disagreeing with him isn't as important as coming up with viable solutions.


Changes are coming. Help him out, because I willing to bet that if you leave the solutions to the devs, you really won't like the result.



Thodius



JAJTSTQ
chambors
Fri Jul 09, 2004 6:18 pm
#240






Thodious wrote:


Changes are coming. Help him out, because I willing to bet that if you leave the solutions to the devs, you really won't like the result.



Thodius






i think non-jedi will start screaming bloody murder if we get 2 "revamps" in a row.



Bane
archontas
Fri Jul 09, 2004 6:21 pm
#241






Thodious wrote:

I can say is I'm glad I don't have Arjun's job.


Most of you gents don't get the fact that Arjun wants feedback AND constructive alternatives.

Simply disagreeing with him isn't as important as coming up with viable solutions.


Changes are coming. Help him out, because I willing to bet that if you leave the solutions to the devs, you really won't like the result.



Thodius




lol they wont listen to us anyways but i tell u the someday the last step will be taken of us we have suffered enough no another nerf and i bet 70% of all Jedis will quit.




Alexandros -_-
Locky-1138
Fri Jul 09, 2004 6:23 pm
#242

RISK VS. REWARD


this is the major issue with the game, the risk vs. reward system is totaly Fiskd.


Jedi vs Overt. Risk=XP and FRSxp loss. Reward = 100FRSxp (minus 1 for each Gtef'ing friend)

Overt vs Jedi. Risk = NONE. Reward = Griefing


if you remove ALL FRS, then it becomes thus...


Jedi vs Overt: Risk = XP and FRSxp. Reward = NONE

Overt vs Jedi: Risk = NONE. Reward = Griefing


Overts must give XP, or Dieing to them must NOT COST xp.


great idea. dieing to a jedi looses you 1 random skill box. so we can grief them as they grief us. "Grief Wars: a Comunity Divided"




- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
SoHSnD
Fri Jul 09, 2004 6:30 pm
#243

IF THEY END UP CHANGING HOW OUR SKILLS WORK WE BETTER BE ABLE TO USE /RESTARTCONVERSION ...


I'm working my way up master enhancer now to be able to get away from 5-10 CM's while I deal with the delay of healing myself..



SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

Eldrikk
Fri Jul 09, 2004 6:33 pm
#244

Force Run3 Suggestion:


Make this skill times much like burst run currently is. The force power was originally designed for a getaway move not a valid skill for hit and run tactics. Note this should only effect force run3 since most Jedi can easily get force run2 and Enhancer has another good ability at the master box.


Frs Xp suggeston:


Every opposite factioned aligned person should offer xp, including coverts. The people are whining but let them whine they didnt have any problem owning low level Jedi when we had the unrealistic TEF so they shouldnt mind us owning them now.


Btw the people only have the dev's and themselves to blame for this rediculous situation. The people whined and wanted Jedi weaker and the dev's wanted Jedi to be strong but decided to placate the whining community by making all Jedi weaker but frs Jedi. Now in order to get frs ranks the Jedi have to pvp therefore they will be ganking all the whiners for retribution.


Also increase the payout for Jedi players by a very good amount to encourage Jedi vs. Jedi pvp and cut down on the xp loss per death at the hands of a Jedi. This will encourage Jedi to fight and kill each other overts since they will have much more to gain and less to lose.




BH Loot drops vendor located at -729 1508 Dantooine.
Eldrikk
Fri Jul 09, 2004 6:38 pm
#245


Oh lastly balance the damn trees where everyone wont feel like they should master enchanter in the first place.



  • Make Defense actually defend the person. i.e. Melee block / bolt deflection etc.. Maybe move the force defense skills from enhance to this tree would be appropriate.

  • Make the Jedi healing timer work like medic / doctor heals. Oh and put some self buffs in this line for those that master the tree.

  • Take Lightsaber block / toughness out of the saber tree and make it something that all Jedi possess. Its rediculious that someone that decides to go with force powers as a damage type is majorly gimped for defenses.

  • Force Powers needs some love in the matters of force cost vs. damage. Spread mods throughout the tree that increase damage output and lower force cost to make this tree worth mastering. Oh and vastly lower the cost on the intimidate skills to bring them in line with the brawler profession.

In the end allskill treesshould offer a painfull choice if you choose to not master them. Currently the onlyskill treeslike this are the Lightsaber tree and the Enhance tree.

Message Edited by Eldrikk on 07-09-2004 06:41 PM



BH Loot drops vendor located at -729 1508 Dantooine.
Optik_Virdeen
Fri Jul 09, 2004 6:41 pm
#246






Eldrikk wrote:

Oh lastly balance the damn trees where everyone wont feel like they should master enchanter in the first place.



  • Make Defense actually defend the person. i.e. Melee block / bolt deflection etc..

  • Make the Jedi healing timer work like medic / doctor heals. Oh and put some self buffs in this line for those that master the tree.

  • Take Lightsaber block / toughness out of the saber tree and make it something that all Jedi possess. Its rediculious that someone that decides to go with force powers as a damage type is majorly gimped for defenses.

  • Force Powers needs some love in the matters of force cost vs. damage. Spread mods throughout the tree that increase damage output and lower force cost to make this tree worth mastering. Oh and vastly lower the cost on the intimidate skills to bring them in line with the brawler profession.




I'm sorry, but last I checked you are leaps and bounds more powerful then a brawler.




Optik Virdeen
VegitoSS
Fri Jul 09, 2004 6:48 pm
#247

I'm starting to lose faith in our correspondent. These changes they forced on us passed through with flying colors yet they are all messed up now. Its been a few weeks and now everyone is screaming nerfs.


Force run has been in the game since jedi went live. Now that jedi are not forced to hide all the time and there are more maxed out jedi everyone is screaming nerf. This ability was available since last fall 2003. Now all the sudden we must change it because people are upset they cannot kill a jedi who runs away. Our correspondent is altering his post every 15mins to nerf it. I think the jedi clearly say NO to the nerf. Quit making post after post trying to change their minds.


Using Force choke to cancel run is stupid. Why should people have an automatic stop jedi button? You can force choke every 5 seconds. All you need is one master power jedi in your group and you can halt everyone in their tracks. I am sorry but thats Bull$hit!. People use 15million xp just to get a novice jedi guardian skill now its going to be canceled by force choke and have a force draining timer on it. These suggestions are horrible.


Nobody asked for this system they gave us. It was made by the devs and is playing out as planned. Jedi are going to kill overts period! If the overts dont like it dont go overt. Making Jedi Perma Overt forces jedi to kill overts no matter if they want to or not. Any arguments about timeline are a load of crap too. This game isnt about any timeline. Though they say it is I see nothing that resembles the timeline.


I have been working on my Jedi since Jan 1 2004. Before that I hologrinded for about 3 months. I have been playing this game since it was released. I have lots of time dedicated to my jedi. There are no rewards to him. I log in kill animals all day long. I am not a power grinder. I have seen the game change and this current state of the game makes me sick. Its not the game so much as the people. You have BH using the broken tef to grief jedi. You have jedi haters screaming because their 3 day master elite profession gets beat by my 10month grind character who is not master yet. You have jedi bitching about people who chose different trees to be nerfed. And then you have nerf after nerf. If you ask me all jedi needed was some passive defenses, fixed our saber problem, add lightsaber damage, and they could have added the new enhanced stuff to the old system. Things would have been much easier if all jedi were the same. I know it wouldnt be as fun but it would silence the complainers about other trees they didnt chose.


Whatever nerf they do to us I only have one thing to say. If I finish off the little grind I have left only to have the master I chose changed I better get a GOD DAMN /restartconversion. I didnt spend 7 months to have the rug pulled out from under me. Just leave FR alone!

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