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Thread: Master level missions: a SOLUTION to make everyone happy.
Slarus wrote:
If player vs player damage was similar to player vs environment damage, woudn't fighting a dozen intelligent human beings be 10 timesmore interesting than fighting 30 clueless AIs?
I wouldn't know I HATE PvP. I prefer grouping then killing my fellow player, challenge is in the eye of the beholder I had an easier time foghting NPCs in Kessel then Dathomir.
But see here lies the problem I HATE PvP, as did most people who complained about forced PvP with the Kessel mission, it wasn't about challenge it was about choice.
not true. most people said they didnt want the mission in kessel because it was a bad mix of pve and pvp and doing the mission was paramount to getting master. You may hate pvp but do not group the rest of the people who want the master mission out of kessel into your hate squad.
Why do you hate it?
If the only difference between a player mob and an AI mob was that the player mob was less predictable, would that not make the choice pointless? Would it not be more FUN?
If player ships were named like npc ships (Rebel X-Wing instead of LeetjavvaXx (killa5)), pvp damage was matched to pve damage, and rebels and imperials couldn't talk to each other, you wouldn't even know your fighting a person rather than an AI, let alone care!
I did not buy nor do I play SWG to be or to have others be content for me. I never found PvP tasteful and it usually only proves who has the best stuff.
If I found out I was fighting players I'd complain as much as you are ok with PvP you need to learn others just plain don't like it. I love City of Heroes, you cant even duel. There is no player envy, no one complains on the boards about Players being the only challenge, it only happens in games tainted by PvP that envy, and proving who is Uber seems to be an issue.
1.way pvp kessel
2.way grind 7.5 mio xp
and all people stay happy---
somethings are so easy to fix...
Cuality wrote:
GotBlueMilk wrote:
Boy, I sure can't imagine wanting to take playstyles out of the game. PvP and PvE are preferences, they don't prove your superiority or inferiority. I haven't read all 11 pages, but Deep Space is still full-on PvP, right? So it's not as if it's been taken out of the game, it's just no longer required in order to reach Master status. If that's the case, then seriously -- who cares? If you like PvP, it's still there -- there's no reason to require everyone else to play that way.
PvP had 2 zones to choose from. One (deep space) requires you to be master and to pay an experience toll to enter. The other (kessel) could be entered by anyone at any level without a toll.
So basically, the people who wanted to spend their time in space pvping, just had their options halfed. maybe more so since only masters can enter deep space.
the better solution was to just move the mission. this is the easy way out and will cause people who want to enjoy pvp either to face up to the fact that they only have one option or they will just get bored with the game and leave.
A even better solution would be to:
- not make the current corvette missionthe missionfor the master box.
- simply givepilots the master box once they have got to 4444 in the relevant pilot tree.
- make the corvette mission the requirement for entering the deepspace zone instead.
This way:
- pve players get thier Master Box certs which is what they are after anyway
- Kessel stays PvP
- The corvette mission still has a purpose.
Slarus wrote:
Nope. There are many people willing and wanting to PvP they just don't want to declare and do it. Easy as that. Why should someone spend time to go overt when they can just go into a system and be able to attack anyone in that system? Exactly, another time sink that doesn't need to be there.
Ok so for the sake of oh at most 2 minutes of convience you were ok with forcing people who had ZERO interest in PvP to be subject to PvP. Well you know what that 2 minutes would sure be worth if PvP was as fun and challenging as your trying to sell me. I went through alot of hassle making the case to stop forced PvP, and PvPers are unwilling to take far less effort to continue to PvP, sounds pretty lazy to me.
It takes longer to go overt in space than it does waiting for a shuttle on the ground. You stated you don't PvP so youobviously wouldn'tknow the process upon going overt. If you do attempt it, do me a favor and time it for me. I certainly know it isn't worth my time to go overt to have nothing to fight.
The reward for PvP is the feeling you get that you defeated an actual human being rather than an AI controlled mob.
Personal opinion.
Basic human psychology.
Anyone will agreethat killing a player makes you feel like you accomplished something.
I don't agree, I didn't buy this game to kill other players i bought it to get a Multiplayer ship and take a few gunners up and kill NPCs. So Anyone will agree just dont cut it, find one post that I made that I said killing a player makes me feel like I accomplished something?
I don't mind you going in a multiplayer ship with your buddies to kill some NPCs. I don't care if you use your multiplayer ship to host parties, that is your choice in this game. You cannot tell me that you have never played a game where you defeated your human opponent (chess, checkers, anything) and you felt good about it. Anyway, I don't troll your posts, sorry. You can dig it up for me if you want though.
Do you need a physical reward from the Team? Nope. Sorry, when I see an Ace pilot I expect them to give me a fight in a twitch-based game, not an RPG based game.
EVERYONE who has 1000 is an Ace. Ace means 5 confirmed kills. Next Twitch does not equal PvP, this is lame and old. Twitch games are reflex games, it means rather then using turn based strategy you must rely on the ability to actually work controls, it has zero to do with PvP.
I will consider someone an Ace if they have 5 player consecutives kills. Twitch does equal ability. Achieving a master rank in a Twitch-Based games means you have the ability to handle yourself accordingly in any given situation.
The challenge is to kill a PvE target in an all PvP zone. That is the point of Kessel.
Well the only issue I had was being forced as a PvEer to be in a PvP zone and come under fire or beforced to return fire just to do a mission which has no PvP requirement to finish. I could give a flying f a r t about your opinion of a challenge, I didn't ask for PvP, I didn't want it. You seemed fine with it being forced on me, but now that nothing is being forced on anyone you whine.
Declare OVERT and kill all your challenges, let me play in peace we now can do that. You have nothing to whine about, you can still PvP.
You're right, I don't have a problem with PvP being forced on anyone because it goes the same way for myself. They die in 2-3 hits, I can die equally as fast. The point you are missing is that Kessel is a PvP-Zone, zone, yes zone, meaning I go into that zone to PvP. Not I declare outside before I come into the zone to PvP. It is a zone where non-masters can concentrate in one sector anytime of the day to have some action. Granted, master does give you the option for Deepspace but Kessel was something for non-masters to enjoy, to PvP.
I don't agree with forcing people to PvP (unless you are Jedi, but that is a different topic). I don't agree with allowing factionally aligned Ace pilots "PvE" badges either. It is a GCW, a war, you are going to fight other players for that title. I wouldn't mind the team resorting back to Beta and moving the master Corvette to Yavin and that potentially being the new master mission.
You have nothing more to cry about, you can still PvE in any zone regardless of the restrictions. Go try out the Warlord Tier 5 on Dathomir.
If kessel becomes a pve-zone, give the corvette at least a massive tier5-fighter escort. Otherwise players will be able to complete this mission without having any risks.
Message Edited by Wili on 11-10-2004 01:56 PM