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Thread: Master level missions: a SOLUTION to make everyone happy.

Slarus
Tue Nov 09, 2004 10:48 pm
#222


Actually, I have no problem with going to go Overt for my faction. I do have a problem of searching for over two hours to find PvP. So yes, it is useless. Kessel provided PvP for bothsides whenever they desired.


Think that maybe this may end up pointing to a bigger problem? Such as there aren't many folks who want to PvP in the first place?


Actually, people don't want to PvP on the ground because they don't have to as there is no challenge or reward. You go to Kessel to PvP because you have to in order to get Ace in whatever faction you so desire.


Um finishing the PvE gets you the skill nothing about PvP gives any bonus. There is no reward for PvP, zero other then you feeling challenged. Ace is the title of the Master profession not a rare bonus or PvP reward. Alot of folks do that mission right now with no PvP, did they cheat do they deserve the title? I am confused cause PvP is only possible but it doesn't always happen.



Also I am seeing upwards of 15 different people who are posting how they are ALREADY soloing Vettes, gunboats and even SDs. Kessel is still PvP, so clearly there is no "great" PvP challenge if there are already so many soloers.

Ewach
Tue Nov 09, 2004 10:52 pm
#223







Why is it considered a mortal sin to give PvPers ANY rewards over strict PvEs... even in something as meaningless as a title or a piece of clothing!





This would be much less of an issue if a significant number of PVP'er were not holes about the way they did business.


If there were a maturity test (not age, but mental maturity) required before being allowed to engage in PVP, people would probably have a much different view of you.


If there were even common decency and social mores followed, people would have a much different view of you.


But since neither of the above are done, well - you get the lack of respect and utter despisement you deserve.



Message Edited by Ewach on 11-09-200411:53 PM

Message Edited by Ewach on 11-09-2004 11:53 PM



SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
fishbrains
Tue Nov 09, 2004 11:13 pm
#224






Ewach wrote:







Why is it considered a mortal sin to give PvPers ANY rewards over strict PvEs... even in something as meaningless as a title or a piece of clothing!





This would be much less of an issue if a significant number of PVP'er were not holes about the way they did business.


If there were a maturity test (not age, but mental maturity) required before being allowed to engage in PVP, people would probably have a much different view of you.


If there were even common decency and social mores followed, people would have a much different view of you.


But since neither of the above are done, well - you get the lack of respect and utter despisement you deserve.



Message Edited by Ewach on 11-09-200411:53 PM


Message Edited by Ewach on 11-09-2004 11:53 PM





This coming from a guy who tried to justify the pup slice exploit?



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Slarus
Tue Nov 09, 2004 11:24 pm
#225


Why is it considered a mortal sin to give PvPers ANY rewards over strict PvEs... even in something as meaningless as a title or a piece of clothing!


Because you didn't earn anything. I dont care if you PvP, to me that is meaningless. No one gets any fancy thing for being PvP when it was possible, the reward for Master was for completing the PvE mission, PvP had nothing to do with the reward, the mission isnt to kill 30 players or a Player Vette, it was to attack NPCs Mobs in Kessel. PvP was forced on you to complete the mission, but it wasnt required to enguage any PC ships.


So you think you deserve a special reward for nothing? Sorry no dice.
Lires
Tue Nov 09, 2004 11:31 pm
#226






Slarus wrote:


Actually, I have no problem with going to go Overt for my faction. I do have a problem of searching for over two hours to find PvP. So yes, it is useless. Kessel provided PvP for bothsides whenever they desired.


Think that maybe this may end up pointing to a bigger problem? Such as there aren't many folks who want to PvP in the first place?


Nope. There are many people willing and wanting to PvP they just don't want to declare and do it. Easy as that. Why should someone spend time to go overt when they can just go into a system and be able to attack anyone in that system? Exactly, another time sink that doesn't need to be there.


Actually, people don't want to PvP on the ground because they don't have to as there is no challenge or reward. You go to Kessel to PvP because you have to in order to get Ace in whatever faction you so desire.


Um finishing the PvE gets you the skill nothing about PvP gives any bonus. There is no reward for PvP, zero other then you feeling challenged. Ace is the title of the Master profession not a rare bonus or PvP reward. Alot of folks do that mission right now with no PvP, did they cheat do they deserve the title? I am confused cause PvP is only possible but it doesn't always happen.


The reward for PvP is the feeling you get that you defeated an actual human being rather than an AI controlled mob. Anyone will agreethat killing a player makes you feel like you accomplished something. Do you need a physical reward from the Team? Nope. Sorry, when I see an Ace pilot I expect them to give me a fight in a twitch-based game, not an RPG based game.


Also I am seeing upwards of 15 different people who are posting how they are ALREADY soloing Vettes, gunboats and even SDs. Kessel is still PvP, so clearly there is no "great" PvP challenge if there are already so many soloers.

The challenge is to kill a PvE target in an all PvP zone. That is the point of Kessel.








Erzenzia Silver s Goddess of Delta
s Delta s Vulcan's In-game Girl s
You don't know the power of the CUTE side
TalusianRogue
Tue Nov 09, 2004 11:35 pm
#227

A better solution would beto instance Kessel for master missions, from a players perspective.



Ko'c
Who the ***edit*** codes this game?

Ewach
Tue Nov 09, 2004 11:37 pm
#228






fishbrains wrote:


This coming from a guy who tried to justify the pup slice exploit?




Excuse me? Point to ANY post where I tried to justify it. I may have said it was a bug, not an exploit, but I didn't justify it. Nice try at putting words in my mouth, but it won't stick.


By the way, your name is not spelled correctly, you are missing the "for" in the middle of the two words it's comprised of.




SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
xtxShifter
Tue Nov 09, 2004 11:41 pm
#229






Slarus wrote:

Being forced into PvP wouldn't have been such an issue if the weapon damage to shield/armor/hitpoint ratio wasn't so out of wack (a point which was pointed out time and time again during beta...).


Yeah it would, as being forced to PvP was the crux of the complaints, PvPers were the ones that sited Damage just needed fixing and PvEers said they didn't care about damage they cared about being forced. Even now it is clear who was the majority on this and why it was done TH said so, PvPers still try to make it an issue of challenge over choice.






If player vs player damage was similar to player vs environment damage, woudn't fighting a dozen intelligent human beings be 10 timesmore interesting than fighting 30 clueless AIs?



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

ShortTimer
Tue Nov 09, 2004 11:46 pm
#230






ReelaK wrote:
Quote
-----------------------------
void main()
{


object oPC = GetLastPCSpeaker;

if( (GetLocalInt(oPC, MasterMissionsComplete)) == 1) || (GetPCPilotXP(oPC, 7500000)) )
{
AwardMasterPilot(oPC);
}


}
--------------------------------

Ahhh, Neverwinter Nights. Great game that one.





LOL! Yeah I need to finish that mod I've been working on.
Slarus
Tue Nov 09, 2004 11:49 pm
#231

If player vs player damage was similar to player vs environment damage, woudn't fighting a dozen intelligent human beings be 10 timesmore interesting than fighting 30 clueless AIs?


I wouldn't know I HATE PvP. I prefer grouping then killing my fellow player, challenge is in the eye of the beholder I had an easier time foghting NPCs in Kessel then Dathomir.


But see here lies the problem I HATE PvP, as did most people who complained about forced PvP with the Kessel mission, it wasn't about challenge it was about choice.
Vicotnik
Tue Nov 09, 2004 11:50 pm
#232






silversaber wrote:


I second this.


I am very happy that Master missions will no longer require PvP, but I wish we didnt have to take away a PvP zone.


Iwould have been happy if the Master mission was moved to a second zone.






And I'll second this, err, second.


We wanted the mission moved, not the PVP zone removed. The old setup took enjoyment away from PVEers, the new setup takes enjoyment away from PVPers.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Slarus
Tue Nov 09, 2004 11:59 pm
#233


Nope. There are many people willing and wanting to PvP they just don't want to declare and do it. Easy as that. Why should someone spend time to go overt when they can just go into a system and be able to attack anyone in that system? Exactly, another time sink that doesn't need to be there.


Ok so for the sake of oh at most 2 minutes of convience you were ok with forcing people who had ZERO interest in PvP to be subject to PvP. Well you know what that 2 minutes would sure be worth if PvP was as fun and challenging as your trying to sell me. I went through alot of hassle making the case to stop forced PvP, and PvPers are unwilling to take far less effort to continue to PvP, sounds pretty lazy to me.


The reward for PvP is the feeling you get that you defeated an actual human being rather than an AI controlled mob.


Personal opinion.


Anyone will agreethat killing a player makes you feel like you accomplished something.


I don't agree, I didn't buy this game to kill other players i bought it to get a Multiplayer ship and take a few gunners up and kill NPCs. So Anyone will agree just dont cut it, find one post that I made that I said killing a player makes me feel like I accomplished something?


Do you need a physical reward from the Team? Nope. Sorry, when I see an Ace pilot I expect them to give me a fight in a twitch-based game, not an RPG based game.


EVERYONE who has 1000 is an Ace. Ace means 5 confirmed kills. Next Twitch does not equal PvP, this is lame and old. Twitch games are reflex games, it means rather then using turn based strategy you must rely on the ability to actually work controls, it has zero to do with PvP.


The challenge is to kill a PvE target in an all PvP zone. That is the point of Kessel.


Well the only issue I had was being forced as a PvEer to be in a PvP zone and come under fire or beforced to return fire just to do a mission which has no PvP requirement to finish. I could give a flying f a r t about your opinion of a challenge, I didn't ask for PvP, I didn't want it. You seemed fine with it being forced on me, but now that nothing is being forced on anyone you whine.


Declare OVERT and kill all your challenges, let me play in peace we now can do that. You have nothing to whine about, you can still PvP.

xtxShifter
Wed Nov 10, 2004 12:04 am
#234






Slarus wrote:

If player vs player damage was similar to player vs environment damage, woudn't fighting a dozen intelligent human beings be 10 timesmore interesting than fighting 30 clueless AIs?


I wouldn't know I HATE PvP. I prefer grouping then killing my fellow player, challenge is in the eye of the beholder I had an easier time foghting NPCs in Kessel then Dathomir.


But see here lies the problem I HATE PvP, as did most people who complained about forced PvP with the Kessel mission, it wasn't about challenge it was about choice.







Why do you hate it?


If the only difference between a player mob and an AI mob was that the player mob was less predictable, would that not make the choice pointless? Would it not be more FUN?


If player ships were named like npc ships (Rebel X-Wing instead of LeetjavvaXx (killa5)), pvp damage was matched to pve damage, and rebels and imperials couldn't talk to each other, you wouldn't even know your fighting a person rather than an AI, let alone care!




Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

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