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Thread: Master level missions: a SOLUTION to make everyone happy.

JTGAlpha
Tue Nov 09, 2004 8:40 pm
#209

Well there are two sides to that coin...I've been in the middle of this debate for two-ish years now...


PvE'ers are whiney carebears


PvP'ers are antagonistic, cruel pre-adolescents


And both have been slung here so really the name calling card gets thrown on both sides.



Dayasi Vo'Boda CEO of SCUM PA.
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Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
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fishbrains
Tue Nov 09, 2004 8:42 pm
#210






JTGAlpha wrote:

Well there are two sides to that coin...I've been in the middle of this debate for two-ish years now...


PvE'ers are whiney carebears


PvP'ers are antagonistic, cruel pre-adolescents


And both have been slung here so really the name calling card gets thrown on both sides.






What about those of us who are PvP&E'ers? Does that make us tough but careing? cause in that case /flex, /target self, /bmoc



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


JTGAlpha
Tue Nov 09, 2004 8:44 pm
#211

Heh. Don't know. I can't count how many times people have thought I was a PvP'er because I see both sides of the issue.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

GreatWarrior
Tue Nov 09, 2004 9:02 pm
#212

Instead of thinking about their problems and then working on a solution, these players just whine and whine. If you didn't like kessel pvp you get a few friends to help protect you. Thats how I managed to get my ace level.


Now we are going to be stuck with a bunch of aces who don't deserve their badge because they feel they need to whine about a challenge. I would rather die a few times, work my butt off to get a group to help me and do the missions and prove that I know what I'm doing. Like Ive been saying for a few days, what Navy would call a whiny pilot who avoids battle situations as their best pilot?



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Lires
Tue Nov 09, 2004 9:13 pm
#213






Slarus wrote:


See this was the beauty of Kessel if you were already a Rebel or Imperial pilot, instant overtness into a system. Nowpeople willhave to make an EXTRA trip to the respective Faction Space Station that people AREN'T willing to take, therefore making their "overtness" utterly useless.


OMG! how horrible guess you don't want to PvP so bad, or is it just a laziness thing?


Actually, I have no problem with going to go Overt for my faction. I do have a problem of searching for over two hours to find PvP. So yes, it is useless. Kessel provided PvP for bothsides whenever they desired.


It is hard enough to find "volunteers" on the ground let alone someone willing to go overt in space.


Think that maybe this points to a bigger problem? Such as there aren't many folks who want to PvP in the first place?


Actually, people don't want to PvP on the ground because they don't have to as there is no challenge or reward. You go to Kessel to PvP because you have to in order to get Ace in whatever faction you so desire.


Just a thought, just a thought.










Erzenzia Silver s Goddess of Delta
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RougeSmuggler
Tue Nov 09, 2004 9:26 pm
#214

If the problem was the fact that players were forced to PvP, then the solution would be to move the Mission out of the PvP area. Or grant PvP immunity to anyone participating in the mission.



This is a grab to take away something from PvPers and give it to PvEers. PvPers were already given only a small portion of the game. Now they're getting even less.



-red



(It's funny I hate speaking like a PvPer, i'm a RPer who believes that PvP is the only way to have a REAL GCW. But I find myself arguing with people who refuse to see past the fact that I think PvP is okay(which makes me a baby killer). I end up always beingforced into the corner of a full PvPer, can't we be both?)



-red
Stormtrooper1234
Tue Nov 09, 2004 9:39 pm
#215

if u are removing pvp from kessel make it harder!@!!!! cause if u wont there will be alot of masters in no time.



Johnnyrico- Master rifleman/ Master Swordsman
Alliance pilot: 1/1/1/1
ReelaK
Tue Nov 09, 2004 9:50 pm
#216

Quote
-----------------------------
void main()
{


object oPC = GetLastPCSpeaker;

if( (GetLocalInt(oPC, MasterMissionsComplete)) == 1) || (GetPCPilotXP(oPC, 7500000)) )
{
AwardMasterPilot(oPC);
}


}
--------------------------------

Ahhh, Neverwinter Nights. Great game that one.



Reela k'Dor
Let Honor Guide and Protect You
meeuki
Tue Nov 09, 2004 9:52 pm
#217



Thunderheart wrote:


john_p wrote:


GotEgg wrote:

It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.

I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.

THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL

JTL Overt = I want to PVP

JTL Covert = I do not want to PVP



Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...





assinine. and you know it.



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xtxShifter
Tue Nov 09, 2004 10:04 pm
#218

There has GOT to be a better solution to the problem than just ripping PvP out of kessel.

If you think about it, ripping out the PvP doesn't even address the spawn camping problem. People will still be able to camp the spawn zones for incoming overts. And to make things worse, they can now camp the stations used to get INTO kessel! If you plan to add factional stations to kessel, what is to stop people from just camping those as well?

Being forced into PvP wouldn't have been such an issue if the weapon damage to shield/armor/hitpoint ratio wasn't so out of wack (a point which was pointed out time and time again during beta...).

I implore you TH, implement a better spawn system and fix the PvP damage before removing several of JTL's most interesting features!



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Cuality
Tue Nov 09, 2004 10:20 pm
#219






xtxShifter wrote:
There has GOT to be a better solution to the problem than just ripping PvP out of kessel.

If you think about it, ripping out the PvP doesn't even address the spawn camping problem. People will still be able to camp the spawn zones for incoming overts. And to make things worse, they can now camp the stations used to get INTO kessel! If you plan to add factional stations to kessel, what is to stop people from just camping those as well?

Being forced into PvP wouldn't have been such an issue if the weapon damage to shield/armor/hitpoint ratio wasn't so out of wack (a point which was pointed out time and time again during beta...).

I implore you TH, implement a better spawn system and fix the PvP damage before removing several of JTL's most interesting features!






/agree. they put out this awesome (in my opinion) game. they work and dive through it and shock everyone in beta with their response to our questions. then they ignore the very things that we tell them will be the most complained about once they go live. then they rip out pvp from kessel and /shrug and say: fixed!!!


nevermind the fact that if they scaled the armor and weapons around each other and tweaked things a little, the loudest complaints (PvP being 1-2 shot fights) from kessel would be addressed. Taking the mission out of kessel or even just tweaking one of the tier 4 missions to go into kessel if you want us to go there at least once (mission idea: you have to go waypoint to waypoint in kessel, no killing, just you running as fast as you can across the zone... call it a "Kessel Run") would make the rest of the voices go away.


most that like kessel and want to pvp agree: take the mission out, give them another option for master. Nothing is worse than killing someone who is trying to finish a profession.





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ccrunner84
Tue Nov 09, 2004 10:24 pm
#220

For all the people that supposedly have slow computers and are getting ganked, why not do something like the village.. Say a certain area around a space station you can't be attacked or attack (like the broken battlefields) and you can't re-enter until your out of combat?



VoodooFX
Co-Leader of xDXFx
I do not support the ruthless ganking of MSL's!
hasibert
Tue Nov 09, 2004 10:31 pm
#221








Thunderheart wrote:


Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...







That's right, you "can" use them. But almoast nobody is actually using them. I declare everytime I'm in space and the only PvP I had was in Kessel. Can't you just add a different way to master and keep kessel a PvP zone?




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