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Thread: Master level missions: a SOLUTION to make everyone happy.
zounds_klaxons wrote:
Thunderheart wrote:
john_p wrote:
GotEgg wrote:
It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.
I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.
THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL
JTL Overt = I want to PVP
JTL Covert = I do not want to PVP
Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...
the entire "feel" of driving around overt and trying to hunt other overt players (only) is completely different from being in a PvP zone.
people can no longer role play pirates, non pilot masters can no longer take the galactic civil war to other sectors, etc.
the edgey feeling that youre being watched, or having to keep an eye out while blasting away at difficult mobs is gone. now, for those people who aren't master pilots, they will instead be reduced to aimlessly looking for a fight (like the theed/coronet PvPers in the ground game).
and what about the cool mini factions contained in the freelance pilot profession?
why not reconsider and leave kessel the way it is, but grant people attempting the corvette mission PvP immunity. or, move the corvette mission out of kessel perhaps?
"player vs. player combat" is treated like a dirty word around here, when (in my opinion) its far superior to PvE combat in most respects. its risky, and its more difficult (a real human will throw moves at you that no computer could ever think of), and with the kessel zone you could "feel" like a pirate if you wanted. or overzealous imperial. or whatever.
when the changes go through, it will be reduced to nothing but another zone to kill enemies. there were many people in the galaxy who didn't participate in the GCW, but now to take on the edgey feeling of fighting another player, we will be forced to do so.
is there no other solution?
bingo, this is exactly the problem
one less pvp zone ? we only had 2 in the first place , why do you keep making to game soo easy as to become masters ?? dont you realize that once they are masters they will just stop playing JTL ? since there is no content for pve after master anyways , maybe is hard for you to see that there are people out there pvping and its a small amount of people that whine because they dont like it , i second that they should off move the master missions out of kessel instead of making it another pve part ... no pvp swg boring as hell .. keep making it easy ,.. and watch the same whiners that wanted this go away once they are master ,
people are too used to getting stuff handed to them .
good bye swg , this is the last drop that spiled the cup
Say it with me PvP != Challenge, the only challenge, PvE != Uber easy, no challenge.
80-90% of the players dont feel PvP is a challenge more so then PvE, they just don't like PvP. Challenge is a matter of debate, but most find enough challenge with PvE, and we are talking about a skill not overall, go PvP declare Overt goto Kessel blast other overts have fun, but allow those who also paid to have fun, EVERYONE mastering Pilot is what SOE wants, the thought Master Pilot is rare is made up by a group of elitist players only, it has no basis in fact, even when PvP was part of the master mission.
So goodbye nothing was stolen from PvPers but open PvP, you got Overt that is still avialible it is one little step and your back to what you were, that is truely crying when you can stil PvP, when we couldn't declare PvE as it were you were ok with that. You have choice and now we do to.
- What option is there for those people whowant to prove they're a Master Pilot by accepting the challenge of a difficult mission in a PvP zone?
Nothing cause it was never the point in the first place, there is no distinction and shouldn't be PvP is a style of play, and there is no proof it is more or less difficult.
- What will differentiate the Grinders from those who took/want to take the challenge of a difficult mission in a PvP zone?
None just as it should be, you want an uber elite title find another game there is no point, if it was Declared PvP from the start you wouldn't be asking this.
This is still a MMOG. Risk vs Reward is the foundation of a MMOG.This isn't a balanced solution in the slightest. It's appeasement of those who can complain the loudest for the longest. And disregards both those who already met the current challenge and those who want to prove they're up to the same challenge. I've no intention of hanging around in Kessel or other PvP zones to shoot players without adequate reason.
Plenty of people find risk and reward in PvE the majority in fact, why should you get more or be special for PvP? I dont care if you PvP I do care if they reward you for it.
Thunderheart wrote:
john_p wrote:
GotEgg wrote:
It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.
I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.
THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL
JTL Overt = I want to PVP
JTL Covert = I do not want to PVP
Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...
See this was the beauty of Kessel if you were already a Rebel or Imperial pilot, instant overtness into a system. Nowpeople willhave to make an EXTRA trip to the respective Faction Space Station that people AREN'T willing to take, therefore making their "overtness" utterly useless.
It is hard enough to find "volunteers" on the ground let alone someone willing to go overt in space.
See this was the beauty of Kessel if you were already a Rebel or Imperial pilot, instant overtness into a system. Nowpeople willhave to make an EXTRA trip to the respective Faction Space Station that people AREN'T willing to take, therefore making their "overtness" utterly useless.
OMG! how horrible guess you don't want to PvP so bad, or is it just a laziness thing?
It is hard enough to find "volunteers" on the ground let alone someone willing to go overt in space.
Think that maybe this points to a bigger problem? Such as there aren't many folks who want to PvP in the first place?
Just a thought, just a thought.