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Thread: Master level missions: a SOLUTION to make everyone happy.

fishbrains
Tue Nov 09, 2004 7:14 pm
#196






zounds_klaxons wrote:





Thunderheart wrote:





john_p wrote:





GotEgg wrote:

It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.

I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.




THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL


JTL Overt = I want to PVP


JTL Covert = I do not want to PVP






Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...








the entire "feel" of driving around overt and trying to hunt other overt players (only) is completely different from being in a PvP zone.

people can no longer role play pirates, non pilot masters can no longer take the galactic civil war to other sectors, etc.

the edgey feeling that youre being watched, or having to keep an eye out while blasting away at difficult mobs is gone. now, for those people who aren't master pilots, they will instead be reduced to aimlessly looking for a fight (like the theed/coronet PvPers in the ground game).

and what about the cool mini factions contained in the freelance pilot profession?

why not reconsider and leave kessel the way it is, but grant people attempting the corvette mission PvP immunity. or, move the corvette mission out of kessel perhaps?

"player vs. player combat" is treated like a dirty word around here, when (in my opinion) its far superior to PvE combat in most respects. its risky, and its more difficult (a real human will throw moves at you that no computer could ever think of), and with the kessel zone you could "feel" like a pirate if you wanted. or overzealous imperial. or whatever.

when the changes go through, it will be reduced to nothing but another zone to kill enemies. there were many people in the galaxy who didn't participate in the GCW, but now to take on the edgey feeling of fighting another player, we will be forced to do so.

is there no other solution?





bingo, this is exactly the problem



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QuiJonOz
Tue Nov 09, 2004 7:48 pm
#197

/cheer



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

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1963explorer
Tue Nov 09, 2004 7:51 pm
#198

When reading this my mind wandered back to my early days in UO (Ultima Online). PvP was non-consensual and almost all the time it was won by either players working in group or by solo players with a very fast connection. And lots of them had 'fun' by picking on the weak.


If Kessel andbecoming master stays the way it is then you can bet that pretty soon there would be groups of masters doing nothing than trying to prevent other people from getting master. And if you think people wouldn't stoop so low then think about cloning center camping, killing people loading in, /citywarn(!) and all other 'tricks' people have used just to get an easy kill. Give those people half a chance and they WILL grief. And they'll most probably pick on people with modems, a bad connection or a slow computer.





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Slarus
Tue Nov 09, 2004 7:53 pm
#199


one less pvp zone ? we only had 2 in the first place , why do you keep making to game soo easy as to become masters ?? dont you realize that once they are masters they will just stop playing JTL ? since there is no content for pve after master anyways , maybe is hard for you to see that there are people out there pvping and its a small amount of people that whine because they dont like it , i second that they should off move the master missions out of kessel instead of making it another pve part ... no pvp swg boring as hell .. keep making it easy ,.. and watch the same whiners that wanted this go away once they are master ,


people are too used to getting stuff handed to them .


good bye swg , this is the last drop that spiled the cup



Say it with me PvP != Challenge, the only challenge, PvE != Uber easy, no challenge.


80-90% of the players dont feel PvP is a challenge more so then PvE, they just don't like PvP. Challenge is a matter of debate, but most find enough challenge with PvE, and we are talking about a skill not overall, go PvP declare Overt goto Kessel blast other overts have fun, but allow those who also paid to have fun, EVERYONE mastering Pilot is what SOE wants, the thought Master Pilot is rare is made up by a group of elitist players only, it has no basis in fact, even when PvP was part of the master mission.


So goodbye nothing was stolen from PvPers but open PvP, you got Overt that is still avialible it is one little step and your back to what you were, that is truely crying when you can stil PvP, when we couldn't declare PvE as it were you were ok with that. You have choice and now we do to.

Slarus
Tue Nov 09, 2004 7:56 pm
#200

TH - I am a privateer, and do not like the idea of being forced to pick a side. In Kessel right now, I can go there and be attackable by Rebels, Imperials, and other Neutrals that are not of my group (I'm smuggler alliance). Is there going to be a way for me to go "overt" smuggler alliance at least, to make up for losing Kessel? I see this as detracting even further from the Privateer profession.


This is rich, before today there was no post calling for PvP to both sides, in fact Nuets would post here saying they should be able to pick a side, haha I can't believe it.
Slarus
Tue Nov 09, 2004 7:59 pm
#201


ITS NOT THE SAME TH!!! GOING TO A ZONE WERE YOU CAN ATTACK ANYONE THATS REBEL IS HOW THE GAME SHOULD HAD BEEN ANYWAYS !!!


The game was never this way even in concept that was told to anyone. Declaring is not that difficult a step, and at least NOW you know those you can fight want to fight you. A will opponent is more of a challenge or are you afraid of people choosing to PvP will drop your feeling of being elite


shoting an xwing to get a "beep" noise and realize he is covert is lame as hell , watching a xwing destroy ties and me not been able to do anything about it sucks , im a tier one imp pilot and a fly around overt , ask me how many times have have i been attacked or been able to attack a player rebel ??? 0000


why do you have rules in the ground game were you can defend imperials npcs and step into the action and have different rules in space ?? dont take away more of our pvp zones please


Grow up, it should be a challenge having decalred people who REALLY want PvP as opposed to folks who get it thrust on them, you should be happy.
Slarus
Tue Nov 09, 2004 8:03 pm
#202

I still want to know the answer to these 2 questions TH:


  1. What option is there for those people whowant to prove they're a Master Pilot by accepting the challenge of a difficult mission in a PvP zone?

Nothing cause it was never the point in the first place, there is no distinction and shouldn't be PvP is a style of play, and there is no proof it is more or less difficult.



  1. What will differentiate the Grinders from those who took/want to take the challenge of a difficult mission in a PvP zone?

None just as it should be, you want an uber elite title find another game there is no point, if it was Declared PvP from the start you wouldn't be asking this.


This is still a MMOG. Risk vs Reward is the foundation of a MMOG.This isn't a balanced solution in the slightest. It's appeasement of those who can complain the loudest for the longest. And disregards both those who already met the current challenge and those who want to prove they're up to the same challenge. I've no intention of hanging around in Kessel or other PvP zones to shoot players without adequate reason.


Plenty of people find risk and reward in PvE the majority in fact, why should you get more or be special for PvP? I dont care if you PvP I do care if they reward you for it.

illusid
Tue Nov 09, 2004 8:05 pm
#203

War is bad anyhow can't we just declare the GCW over, Then we can all enjoy how superior our skills are blowing away all the big mean skillfull npc's.



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Lires
Tue Nov 09, 2004 8:07 pm
#204






Thunderheart wrote:





john_p wrote:





GotEgg wrote:

It's very disapointing to see these changes coming - Kessel was a very fun place (and no i'm not master, i'm 3333). It was fun because it created the feeling of danger. I can see why you changed it - The vast majority of players in this game can't handle anything that may possibly cause them to lose. They've been pampered by underpowered mobs, and success on a silver platter. As soon as you put something in the game that may actually be dangerous, they all cry out in unison that it's not fair.

I've been taken down in Kessel several times, as well as taken out a few people - it adds to the feeling... everytime a player comes near, you feel like you are in very big trouble... there is nowhere in the game (except deep space now) where this feeling of impending doom surrounds you... i will miss it.




THEN GO OVERT BEFORE YOU TRANSFER TO KESSEL


JTL Overt = I want to PVP


JTL Covert = I do not want to PVP






Correct - you can still play PvP in the zone. Just hit a Faction Space Station and declare...






See this was the beauty of Kessel if you were already a Rebel or Imperial pilot, instant overtness into a system. Nowpeople willhave to make an EXTRA trip to the respective Faction Space Station that people AREN'T willing to take, therefore making their "overtness" utterly useless.


It is hard enough to find "volunteers" on the ground let alone someone willing to go overt in space.




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Slarus
Tue Nov 09, 2004 8:09 pm
#205


See this was the beauty of Kessel if you were already a Rebel or Imperial pilot, instant overtness into a system. Nowpeople willhave to make an EXTRA trip to the respective Faction Space Station that people AREN'T willing to take, therefore making their "overtness" utterly useless.


OMG! how horrible guess you don't want to PvP so bad, or is it just a laziness thing?


It is hard enough to find "volunteers" on the ground let alone someone willing to go overt in space.


Think that maybe this points to a bigger problem? Such as there aren't many folks who want to PvP in the first place?


Just a thought, just a thought.

JTGAlpha
Tue Nov 09, 2004 8:12 pm
#206

I never said move...I said copy...


COPY a bunch of high level space content. Make it harder. There's your PvE Master missions.




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GreatWarrior
Tue Nov 09, 2004 8:36 pm
#207

Thunderheart,


Kessel was a low lag, very much faster gameplay then Deep Space which will now be our only other battlefield. For us old X-Wing Alliance and X-Wing vs TIE Fighter players it was the only areathat reminded us of the gameplay of those great games. By giving us anotherPvE area it is just going to take away from everything. We already have Dathomir, Dantooine, Tatooine, Naboo, Yavin, Endor and Corellia as a PvE area. Why not spawn the missions somewhere else and let us have Kessel which was our only good battlefield?



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DarthMinos
Tue Nov 09, 2004 8:38 pm
#208

I hate to say it, but the PvP'ers that are upset about this need to blame other PvP'ers. If players could get into the zone without getting camped, maybe this wouldn't have happened. Griefing was a big cause of this.


Some of you have made a very good point that they didn't have to take away an entire PvP zone in order to fix this problem. However, its likely this was the best solution for the short term. Hopefully, they'll come up with a better long term solution for PvP'ers.


And for those of you that are saying that PvE'ers are just pampered and lazy, get over it. This type of name calling is precisely why a lot of people don't like PvP. A large part of the population isn't mature enough to handle it whether they win or lose. Just look at PvP in the ground game, the majority of times a player loses, they claim the other side exploited, throw insults, etc., etc., etc. There is also a definite lack of gracious winners out there.




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