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Thread: EdiT
Kalelz wrote:
Arjun, how abt the part where you get FR xp when killing overts of your own factions?
that's a bug that has already been submitted
Ah nicely done, thanks.
ArjunThakur wrote:
Kalelz wrote:
Arjun, how abt the part where you get FR xp when killing overts of your own factions?
that's a bug that has already been submitted
Message Edited by Thodious on 07-09-2004 08:20 PM
bioshock2 wrote:
Well, it occurs to me that if force run is going to be a constant drain, it needs to be a toggle that can be turned off as well as on at will, such as force armor is.
Is that really more desirable than a 1 time use that keeps going as long as you want? You can regen more than 5 force a second after Knight easily
ArjunThakur wrote:
1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
- This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.
ArjunThakur wrote:
2. Remove FRS XP for normal overts
ArjunThakur wrote:
3.Increase the penalty for dying to an Overt by a factor of 5
- This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi
ArjunThakur wrote:
4. Remove the FRS XP penalty vs. Coverts
- This will discourage players from abusing the group TEF bug and encourage more Overt play
- This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP
ArjunThakur wrote:
5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.
nah. we dont even have armor (and dont say we have force armor) so most have to run.
ArjunThakur wrote:
6. Make Force Choke cancel Force Run
- This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)
Chianti wrote:
Arjun, this is a very simple andfast solution I have. They can implement this rather quickly, and then rethink the frs xp scheme for some time.
The current XP for overts is minimal... especially when you raid in a group, its not uncommon for you to get 20 or less points per kill (obviously unless you kill them solo, in which case it can range from 80-100 based on your pvp rating vs their pvp rating).
Implement a /jediduel command. When issued, this /jediduel command will:
- REMOVE overt status on both jedi (so other faction overts cant effect the outcome)
- Only work if they are solo ungrouped (to avoid gtef)
- Disallow forcerun
Each jedi death should give in the range of 3000-5000 xp (vs the 50 or so you get from normal overts) to encourage jedi vs jedi combat instead of overt hunting.
If you ignore too many jedi duels by rejecting or simply not accepting, you are demoted a rank (somewhat like that dark jedi duels).
If you die from the duel, the other person gets frs xp, but you dont lose any.
If you accept the duel, and end it before its over (to avoid a db), you lose the duel and the other jedi gets his xp. Additionally, you lose a significant amount of xp for ending it prematurely.
There are balance issues here, since obviously a council member would completely destroy a rank 1, so perhaps handicaps can be implemented? I'm not really sure, but its a start I guess
Message Edited by Chianti on 07-09-2004 06:32 PM
you are smokin crack chia. go dark jedi lol.
ArjunThakur wrote:
bioshock2 wrote:
Well, it occurs to me that if force run is going to be a constant drain, it needs to be a toggle that can be turned off as well as on at will, such as force armor is.
Is that really more desirable than a 1 time use that keeps going as long as you want? You can regen more than 5 force a second after Knight easily
Hrmm.
If you can regen faster than it drains...then what is the point to the drain at all? I thought the purpose of having it drain was to prevent the ability to keep it going forever. If that is so, then it would have to have a high enough (ongoing, not initial) cost in order to drain faster than force regens (which I think is reasonable and fair anyway).
And if the ongoing drain from having it on is high enough to eventually empty out your force pool, then it needs to be a toggle for when you want to conserve force.