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Thread: EdiT

Spasmolytic
Fri Jul 09, 2004 3:43 pm
#183






ArjunThakur wrote:

2. Remove FRS XP for normal overts






The problem I see here is that on certain servers like Corbantisthere are already ranked Dark Jedi and no ranked Light Jedi -- in addition to the fact that Dark Jedi are much more commonplace in PVP, whereas you could go literally months at a stretch without seeing a Light Jedi in PVP. Werethey to remove FRXP for killing overt non-FRS players, how would you propose the Dark Jedi on Corbantis gain FRXP?



- Spasmolytic FED
"I am a cipher, wrapped in an enigma, smothered in secret sauce."
"Here are the cliff notes so far: Bang head into wall. Repeat. Repeat. Repeat. That aching you feel is the cliff notes." -- Grodd

Wave2571
Fri Jul 09, 2004 3:44 pm
#184






ArjunThakur wrote:

Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:







The problem is that you are only trying to fix the symptoms but the not the real core problems. The whole FRS is absolutely impossible to complete. You need a total of 1.48 million XP so you are looking at a theoretical 2-3 year grind before you could see the first council leader, but its just technically not possible. You can never find the amount of players a day to get that XP. I predicted that shortly after TC 2 went up, I talked about it with QA, but nothing happened.

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1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

There are simply not enough Jedi in the FRS. You can not base the XP requirement on killing other Jedi when there are barely any people to kill.

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2. Remove FRS XP for normal overts


Again, there are not enough Jedi to kill, where should the XP come from. All the current issues from non-FS people come from the fact that the XP requirements are so ridiculously high and the granted XP is so low. Thats why Jedi camp overts to squeeze every last point of XP out of them and thats why people kill their own friends and guild members.


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3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

So you want "serious griefing" instead? This would be a horrible implementation.


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4. Remove the FRS XP penalty vs. Coverts


This will discourage players from abusing the group TEF bug and encourage more Overt play



  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP


Sounds good


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5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.



No, again you are only fighting the symptom not the core problem.People flocked to force run because the defense tree is not viable. If people could actually defend properly they had no reason to run. But they can't. According to TH we have some innate defenses against melee attacks, so we don't need a boost there, but well, thats a TH comment. You know how to take those. A few experienced melee PVPer can defeat a Jedi, so he will run instead.


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6. Make Force Choke cancel Force Run



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)




The wielder tree is another big discussion..... But I like that idea.





Djferio
Fri Jul 09, 2004 3:48 pm
#185





Offtopic:



Correct me if i'm wrong but aren't Dark and Light Different from Eachother?


Why not give Light jedi defense skills in the rankings such as



  • Melee defense/Ranged defense

  • Improved force armor/shields

  • Greater or Faster healing power.

  • New Skills?

Dark jedi offensive skills in rankings such as



  • Saber Damage Mods.

  • Saber Speed Mods.

  • Offensive power damage mods such as lightning.

  • New skills?


Alight jedi at Rank 1 should have an equal chance of defeating a Rank 1 dark jedi and visa versa.


But a light jedi at Rank 2 should have a better chance at defeating a Rank 1 Dark jedi and visa versa.

Message Edited by Djferio on 07-10-2004 01:25 AM



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Halfblood
Fri Jul 09, 2004 3:49 pm
#186


5. No.

6. Acceptable.


On another note, how about some defensive mods in the FRS if you go defensive? The fact that if you are Master Saber/Master Defense, you get absolutly NO benefit from anything.
waaha
Fri Jul 09, 2004 3:50 pm
#187

A few of those ideas look like someones template needs to adjust to catch force runners and wants his force choke to stop them, we need changes that benefit the profession as a whole, not to benefit one jedi who during testing had more skill points to test then anyone else, yet still hasnt posted a single thing on his findings,



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Djferio
Fri Jul 09, 2004 3:56 pm
#188





I see you are talking about Force Choke stopping force run Arjun but what about the people who don't have that?


Why not give jedi at Padawan level a Mind trick power with a range of 60m or sothat stops a jedi or normal player from running such as burst and force run?


At padawan level it will be weak but special mods for this powerare split between the skill trees and you can stack them up to a certain amount lets say +80 at knight meaning it has 80% chance of stopping someone from running and possibly a little timer on it so you can't spam it?

When it succesfully hits a target he cannot run for a certain amount of time?

Message Edited by Djferio on 07-10-2004 12:59 AM



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Jhahadir
Fri Jul 09, 2004 3:57 pm
#189

5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


No


6. Make Force Choke cancel Force Run


Only if it's forcechoke3, but the other Jedi should still have the option to engage forcerun1,2,3 immediately again provided they still have the force pool for it.


Alteran Chase



Alteran Chase - Draton Apoc
Jedi Knight - Krayt Killer

DarthMaul73
Fri Jul 09, 2004 4:07 pm
#190






ArjunThakur wrote:

Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

Increase by 5 is too much. Increase by double would be fine.


2. Remove FRS XP for normal overts


This is the worst idea I've ever seen. Remove all incentive to attack overts, yet overts can gang up and gank us? What kind of crap is this.


Let me clue you all in, whiners. It's a LOT easier to make us run, or even kill us then pre-patch. Stop whining about being overt. Half the time you noobs are unbuffed overt anyway - what do you expect?


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

I take the above statement. THIS is the worst idea I've ever seen. Lets give normal overts all the cards in the deck. They all gang gank us, and we get absolutely nothing for defending ourselves. Ahhh thanks but no thanks. How could you let this idea get past you Arjun? Are you kidding me?


I'd quit my Jedi before I saw this go live.


4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

Completely agree.


5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


Not sure about this one. I mean, Force Run 2 (which is what Force Run 3 now) has been around forever. Only now its being cried about because not everyone can have it now. I can't believe you are buying into this one either, Arjun.


6. Make Force Choke cancel Force Run



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)


I do definitely agree with this. There needs to be some sort of well thought of incentive to Master Force Powers. Perhaps this is it, perhaps it isn't, but conceptually I completely agree.











My notes in green.



Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

Riptor83
Fri Jul 09, 2004 4:09 pm
#191






waaha wrote:

A few of those ideas look like someones template needs to adjust to catch force runners and wants his force choke to stop them, we need changes that benefit the profession as a whole, not to benefit one jedi who during testing had more skill points to test then anyone else, yet still hasnt posted a single thing on his findings,







Actually it was orignally suggested (I hadn't seen it anywhere else) in this thread:


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=450670


It was suggested that a master wielder ability should stop force run then I suggested force choke should imobilize people. I do not even have novice weilder, but I do intend to master it just for a more Jedi-like feal. Thusly said this idea has nothing to do with people having chosen the wrong template.





c Imperial Colonel Inysk d.......g InyskJr h......
.Master Bounty Hunter........Dark Jedi Padawan....

Riptor83
Fri Jul 09, 2004 4:16 pm
#192






Jhahadir wrote:

5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


No


6. Make Force Choke cancel Force Run


Only if it's forcechoke3, but the other Jedi should still have the option to engage forcerun1,2,3 immediately again provided they still have the force pool for it.


Alteran Chase






Force Choke 3? Perhaps you are confused, there is only one force choke and it's found at master weilder. As far as engaging it immediately after are you refering to imediately after the choke ends or imediately after it stops the force run? I don't think it should be used again until the choke is done. Enhancers will just have to find the escape window. If you mess up and die because you missed the window, guess what, people die in PvP from making little mistakes all the time. It should be no different with Jedi vs Jedi combat.




c Imperial Colonel Inysk d.......g InyskJr h......
.Master Bounty Hunter........Dark Jedi Padawan....

JoNakU
Fri Jul 09, 2004 4:52 pm
#193











1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable

AGREE




2. Remove FRS XP for normal overts

DISAGREE





3.Increase the penalty for dying to an Overt by a factor of 5

DISAGREE




4. Remove the FRS XP penalty vs. Coverts


AGREE




5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


DISAGREE




6. Make Force Choke cancel Force Run
AGREE



KyleKnox
Fri Jul 09, 2004 4:53 pm
#194







Jwmc4 wrote:

PLEASE


concider a way to give light knights a way to exp other than forced pvp for FRS exp

perhaps if we had to travel to all rebel towns and vote in thier mayor elections or some thing i dunno just threw that out there...


allow djk to duel each other for thier frs exp


this is the fastest easiest way to solve all problems







YES - Light Jedi DO NOT SEEK CONFLICT 24/7. This is just PLAIN stupid. Give us some other way to level, as per my proposal earlier. Dark Jedi fight each other - Dog eat Dog. Each other - not every overt in the galaxy. And the very idea of Light jedi traveling, SEARCHING for overts an conflict IS JUST PLAIN IDIOTIC. IT isn't STARWARS.



Arjun you REALLY need to play FRS on live. All of these ideas are really crap. The reason jedi run, 9/10ths of the time is they are GETTING GANKED BY OVERWHELMING FORCE. Why is that? Because we are FORCED to PvP for points, are permaovert, and can be easily beaten by 1-2 normal players with the right template and uber dot weapons. Throw in the fact that WE ACTUALLY have something to lose - hard earned FRS points, that overts DONT. Wow they lose faction big deal - it doesnt impact their advancement and can be regrinded in PvE....


What about armour protection in our robes?

Message Edited by KyleKnox on 07-09-2004 05:12 PM



Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
AegisFang
Fri Jul 09, 2004 5:01 pm
#195

2 and 3 are the worst ideas I think I have seen on this board.


5 is bad


6 I am ambivilent towards


1+4 need to be implemented yesterday



Weiss, Rebel Colonel (Ret.), Elder Jedi Master
Master Pilot of the starship Errant Venture

Former Jedi Knight of the Old Republic (Unlocked Jedi on January 27, 2004)
Col. Geevo Deem, The most elder Smuggler on Intrepid-Since day 2
Founding Mayor: Veteran's Retreat on Lok
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