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Thread: Shug's E3 Report and Rumor Control

DavidGX
Wed May 19, 2004 2:19 am
#183



-UGC-Andy wrote:

all sounds very good.the only thing that concerns me is that with the move from an RPG based system,where a ping of 100-200 is actually playable,to a realtime system,how do you plan to counter the problem that most people i know,me included,never get below about 100?with such high latency a real time game is out of the question of being enjoyable for me,such games demand a stable and low ping.Not the regular 130-600 with packet loss i see,and many of my friends experiance.

We all live in england by the way,and this is on the european servers.






If you have a slow connection.. there's nothing they can do. Get a faster connection or.. lag.

McKracken
Wed May 19, 2004 2:22 am
#184

@chaoslord:


you can watch and sign this thread:



http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=2924


regards,

mckracken
Abraxus666
Wed May 19, 2004 2:30 am
#185

One FINAL question.....Where do you guys get the people that speak in trailers like that?


That was a joke BTW



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Abraxus' & Aaliyah' Lazzurs
Abraxus666
Wed May 19, 2004 2:33 am
#186

Another point.


When in space will there be tags over the heads of the other players or will there just be ships?
(IE Will the killing be personal or a bit impersonal)





Lazzurs.Inc, For All Your IG Needs.
Abraxus' & Aaliyah' Lazzurs
Matsubaa
Wed May 19, 2004 2:37 am
#187






DavidGX wrote:





-UGC-Andy wrote:

all sounds very good.the only thing that concerns me is that with the move from an RPG based system,where a ping of 100-200 is actually playable,to a realtime system,how do you plan to counter the problem that most people i know,me included,never get below about 100?with such high latency a real time game is out of the question of being enjoyable for me,such games demand a stable and low ping.Not the regular 130-600 with packet loss i see,and many of my friends experiance.


We all live in england by the way,and this is on the european servers.









If you have a slow connection.. there's nothing they can do. Get a faster connection or.. lag.




On a fast cable connection I only rarely get lag below 120 and usually it hovers between 125 and 130. It's very respectable for most purposes, but twitchy games usually suck if you get much above a certain range.


Incidentally, I'm in the US.





Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Saabotage
Wed May 19, 2004 2:51 am
#188






Zeon_Zaku wrote:
/Cry
I still want to get my question answered! It shouldn't be too hard for a Dev or someone like that to answer.
Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master both Rebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?
That's all I want to know!
/Cry
/Sniff
/Cry



Fear not! He stated earlier, or TH did that their was a YT-1300 on Imperial,Rebel, and neutral skil trees........ So you will get both im sure :-P




br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Techdevil
Wed May 19, 2004 2:58 am
#189





"Is the physics in space going to be effectively 'wieghtless' that is, you can move in one direction, and then continue in the same direction without applying thrust, that is, your momentum is still going in that direction?"

We're actually going to let you come to a dead stop, mostly so you can chat with other players and check out each others ships.
--------------------------------------------------------------------------------------------------------------------------------------------------


Have you considered an inertia based system instead of just coming to a stop?....I've tried both types of flight systems in the past and inertia is so much more fun. At least put up a poll and get some player feedback on this...please



Reemus (PM) Lowca

Romin (RSO) Farstar

Nightshade Testcentre
Landorin
Wed May 19, 2004 3:46 am
#190

I have questions left for you guys.

1) Will we really "load" right into space? One of the postings said you can either choose to go instantly to space via loading screen or take off and fly into space yourself (that would be cool).

2) What about preordering? It won't be an US-only release, right? I just wonder whether the game will be hard to get as it used to be when it was released in the US only.
Chubbycheeks
Wed May 19, 2004 3:47 am
#191


I am excited by the potential of this expansion and also very impressed with the detail provided. Thanks Shug. Production team...keep up the good work.


Zargreb Falswab

An Australian Player since July 2003
Voradorish
Wed May 19, 2004 3:58 am
#192

is this Jtl release world wide or is the European version released much much later again??
Trebor0712
Wed May 19, 2004 4:24 am
#193

Very nice article. I am looking forward to this expansion. I would love to see some new planets, like originally said with the SE. I guess we will just have to wait. LOL I hope to see more skill points avail. Like another 25 - 75 points would be great. Maybe I will be lucky and get on the beta.



Trebor'de Kronos


Server: Starsider


Planet: Tatooine


PA: RLA








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Tatooine
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TougeFreak
Wed May 19, 2004 4:29 am
#194

We know the current system is giving out more money than players spending. I think factionships should be offered only by faction recruiters as a faction perk so there will be a money sink for the current economy.



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MasterAkujin
Wed May 19, 2004 4:54 am
#195

the post was great



thanks.






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