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Thread: Is it worth it?
Message Edited by Darth-Kevlar on 10-25-2004 01:33 PM
00over0 wrote:
Shipwright is a lot of fun, but it's massive amounts of resources, time, and money.
Yes it is an incredibly time consuming profession, especially if you have good resources. I've had to stop advertising as my lines get to be 1-2 hours in length easily. People will wait, but you can't really log out easily if you want to maintain a reputation.
Resource cost is IMMENSE. I've gone through 60 million credits since launch easily, and I'm still spending 10mil a day easy snagging up every high stat resource I can find. Our server is about cleared out of anything decent now, and I've hired a team of surveyors and miners to cover future needs. Paying 5-20cpu for certain high statresources is very common. It's worth it in the end as you can get 20-50cpu out of parts and still be considered fair on pricing.
You also need 5-10million units of average quality resources for chasis just to Master and maintain your stock if you're busy. These will run you from 2-6cpu depending on if you're being gouged or not. If you need it though, you spend it. Chasis seem to be selling for 3-5cpu for the lower tiers and I'm getting 12-15cpu for Master level chasis without a complaint from anyone yet. I've sold hundreds of ships now and equipped abotu half of them myself (along with my MSW business partner)
IF you plan on doing this part time, I suggest you staff a starport rather than a have a shop. It's next to impossible to keep quality parts stocked hand crafting, especially with the demand right now. That will ease in a few weeks tho.
Then the money is going to be in Ship sonsumables like missiles. High Quality missiles go for 20cpu or more and are fairly easy to make - but even some of the Mark II stuff is going to take 400k+ units for a full run that could sell out in 2 days.
Don't be discouraged, I'm looking at it from the viewpoint of an extremely succesfull Shipwright with incredibly loyal customers at the moment. There is room in the market for all different types of Shipwrights, and there always will be as long as you adhere to strict quality standards.
The time involved if you want to be the best is insane. I was on for 23 hours yesterday and litterally logged off with shaking hands and sore fingers from clicking. It stilll took me over an hour to get to sleep I was so pumped though.
I've never had so much fun crafting, even though I hate the fact we can't use factories. I can ask a cutomer what his skills and ship are and give him a perfectly crafted set of parts for his ship, tweaked for the mass limitations and weapon loadout.
The stuff I am now crafting makes the Beta crafting look like those crappyfreebie ships.
It's worth it to me. I just wish I had time to fly a ship too. ![]()
I would get a scythe unless you have FS speed or at least master brawler. Also I would pick up the accuracy column and FS accuracy, and you will kill about as fast as a master swords without FS.
rifleman44 wrote:
im thinking of spending some extra skill points on swords 0400....will i be able to kill things quickly with a power hammer? im currently master tk and would like to get some extra xp before running back to the village seeing that combat xp caps at 300K and 900k of unarmed only give me about 100k of combat xp