Jump To Lightspeed Archive

Thread: A few questions

Mankind00
Thu May 05, 2005 11:20 am
#170






Zzyn wrote:

Ok. I've been trolling the posts and haven't seen these specific questions definitely answered (maybe candidates for the FAQ? Any help greatly appreciated.


-What specifically negates TIA? I know Armor does, but does that include boots and gloves? What about regular clothing? I think the answer is no, but want to confirm.


It's in the FAQ, just armour, nothing else (that will be all parts of armour)


- Does your clothing take damage if you fight wearing it like it did before? Or does the TIA "protect" your clothing?


That was a bug, it has been fixed.


- Is there anyway to see exactly what your TIA % is? Or can you only calculate it?


TIA = 100 Armour for ever +1 So as a TKM you have +60 which = 6000 armour.


- Does clothing with attachments still function when at 0? (kind of important if your clothing still takes damage when in combat).


At the moment, yes, it wouldn't suprise me if we see a fix to this one day.











___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Zzyn
Fri May 06, 2005 12:39 am
#171






Mankind00 wrote:





Zzyn wrote:

Ok. I've been trolling the posts and haven't seen these specific questions definitely answered (maybe candidates for the FAQ? Any help greatly appreciated.


-What specifically negates TIA? I know Armor does, but does that include boots and gloves? What about regular clothing? I think the answer is no, but want to confirm.


It's in the FAQ, just armour, nothing else (that will be all parts of armour)


So are Boots and Gloves considered armor now or clothing?


- Does your clothing take damage if you fight wearing it like it did before? Or does the TIA "protect" your clothing?


That was a bug, it has been fixed.


- Is there anyway to see exactly what your TIA % is? Or can you only calculate it?


TIA = 100 Armour for ever +1 So as a TKM you have +60 which = 6000 armour.


So no way to see it only to calculate it? Guess what would be ideal from my perspective would be something on character sheet that shoes TIA (and went to zero when you equipped armor). Actually best thing from my perspective would be a "paper doll" tab that showed current armor level for each body part.


- Does clothing with attachments still function when at 0? (kind of important if your clothing still takes damage when in combat).


At the moment, yes, it wouldn't suprise me if we see a fix to this one day.














guppi00
Tue May 10, 2005 1:45 am
#172


Hi,


I just spent my first day crafting armor in the CU last night, and Im trying to find out what stats I should be going for.


A kinetic layer I made (with really bad new ore) came out to +20 kin / -20 energy. How does that stack up again something with good ore?


I also made a single piece of basic assault rebel armor, and I believe it had 3k kinetic, 1k energy and 2k elemental protection.


Im just kinda wondering what I have to work with here. Thanks guys.


PS: Using a fully layered suit with kinetic layers, does that mean I get 9 x 20 points extra kinetic protection? or is it 27x 20 (3 layers in 3 segments...or 3 layers in 3 segments in 3 cores (for a chest) or am I missing someting...as that would mean the pieces of armor with the most segments also get higher resistances)


Message Edited by guppi00 on 05-10-2005 10:53 AM



------------------------------------------------
Master Armorsmith Guppi
12 Experimentation points
Vendors 1Km SE of Theed -4171 3387

Thuminum Astwara
Fat, bald & happy Jedi Sentinel
-------------------------------------------------
Mcgreag
Tue May 10, 2005 1:54 am
#173



guppi00 wrote:
Hi,
I just spent my first day crafting armor in the CU last night, and Im trying to find out what stats I should be going for.
A kinetic layer I made (with really bad new ore) came out to +20 kin / -20 energy. How does that stack up again something with good ore?
I also made a single piece of basic assault rebel armor, and I believe it had 3k kinetic, 1k energy and 2k elemental protection.
Im just kinda wondering what I have to work with here. Thanks guys.
PS: Using a fully layered suit with kinetic layers, does that mean I get 9 x 20 points extra kinetic protection? (3 layers in 3 segments...or am I missing someting)





Kinetic layers max out at +100, I would say +80 or better would count as good layers.

Basic armor cap at 2000 base so it seems you hit that cap. It's 4000 for standard and 6000 for advanced but it becomes harder to hit the cap due to more named res.

You get 12x20 points, 4 layers per segement not 3.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
-VtS-Maddix
Tue May 10, 2005 2:39 am
#174

Best advice is to actually look at all your schematics first and not try and think along the lines of the old system



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
guppi00
Tue May 10, 2005 3:03 am
#175


yeah, I tried reading through all the schems, but not having any of the named resources made it real hard to test. I learn best by doing


Does that mean that my kinetic layers are total crapola because of one bad resource? The others are dman near perfect.


EDIT: Oh, and the primus (sp?) layers. What is the difference between primary secondary and tertiary...one better than the other just? I understand they add to both kinetic and electric but lower the base. Do they also add 100 to each kin/energy or is it less (seems I read something about them beeing nerfed?)

Message Edited by guppi00 on 05-10-2005 12:10 PM



------------------------------------------------
Master Armorsmith Guppi
12 Experimentation points
Vendors 1Km SE of Theed -4171 3387

Thuminum Astwara
Fat, bald & happy Jedi Sentinel
-------------------------------------------------
-VtS-Maddix
Tue May 10, 2005 3:21 am
#176



guppi00 wrote:
EDIT: Oh, and the primus (sp?) layers. What is the difference between primary secondary and tertiary...one better than the other just? I understand they add to both kinetic and electric but lower the base. Do they also add 100 to each kin/energy or is it less (seems I read something about them beeing nerfed?)

Message Edited by guppi00 on 05-10-2005 12:10 PM




Read the descriptions of the layers, says exactly what they do Their effectiveness is about half as good as the single layer types tho.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
guppi00
Tue May 10, 2005 3:31 am
#177






-VtS-Maddix wrote:





guppi00 wrote:


EDIT: Oh, and the primus (sp?) layers. What is the difference between primary secondary and tertiary...one better than the other just? I understand they add to both kinetic and electric but lower the base. Do they also add 100 to each kin/energy or is it less (seems I read something about them beeing nerfed?)

Message Edited by guppi00 on 05-10-2005 12:10 PM





Read the descriptions of the layers, says exactly what they do Their effectiveness is about half as good as the single layer types tho.




Can ya tell Im at work and a bit eager to find out


Thanks guys, appreciate the help



Oh and btw, Im trying to find the post that SOE gave us explaining the new armor system before it went live...but I cant. Anyone have a link?


Message Edited by guppi00 on 05-10-2005 12:36 PM



------------------------------------------------
Master Armorsmith Guppi
12 Experimentation points
Vendors 1Km SE of Theed -4171 3387

Thuminum Astwara
Fat, bald & happy Jedi Sentinel
-------------------------------------------------
OrkHunter
Tue May 10, 2005 4:10 am
#178


somethink about my layers!


i builded kinetik layers ... after making them they had a kin rate of 24/-24


i builded a schematic and turned factorys on!


the result after all was a protection of 87/-88


so u see! it changes and seems to be bugged while crafting...


Ork

RSQViper
Thu May 12, 2005 7:21 am
#179

Search is NOT working right or yesterday now and I read the stickies so I have to post to ask.

What is and where do I get the Belbulla 22? Also, who can fly it and what are the stats?

Where is the Heavy Scyk? Is it Shipwright made?

What is the Grievous fighter? Is that the Belbulla? Where do I go to start this mission?

Oh! One more. I heard we can get medals for completing master pilot. I did mine a while back (ok, a LONG time ago) and I cannot remember for the life of me who my last guy was I talked to. Who is it and where is he so I can get my medal?

Thanks in advance. If search was working for me I would have done that.

Message Edited by RSQViper on 05-12-2005 10:26 AM



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
RSQViper
Thu May 12, 2005 9:27 am
#180

Hum... anyone know any of this stuff?



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
Maxiron
Thu May 12, 2005 9:30 am
#181






RSQViper wrote:
Search is NOT working right or yesterday now and I read the stickies so I have to post to ask.

What is and where do I get the Belbulla 22? Also, who can fly it and what are the stats?

Where is the Heavy Scyk? Is it Shipwright made?

What is the Grievous fighter? Is that the Belbulla? Where do I go to start this mission?

Oh! One more. I heard we can get medals for completing master pilot. I did mine a while back (ok, a LONG time ago) and I cannot remember for the life of me who my last guy was I talked to. Who is it and where is he so I can get my medal?

Thanks in advance. If search was working for me I would have done that.

Message Edited by RSQViper on 05-12-2005 10:26 AM






The Belluba (sp?) is the Grevous ship. He's in a cave (forget the name) on kashyyk. Any pilot can fly it I believe - with the required Tier level of course.







____ MAX IRON ___________________________

Back for more....

___________________________ [Dark Jedi]_______


TomoRainer
Thu May 12, 2005 10:03 am
#182

Lot of this is in the FAQ-in-progress. Check the beginning of the second post and the ship stats in the third post.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Page 14 of 18