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Thread: just a thought
Message Edited by PoetDancer on 02-05-2005 08:37 PM
PoetDancer wrote:
I would argue that it is completely compromised now.
Ka_ren wrote:
One thought I has was for non entertainers to be able to purchase a basica dance step. I think if there could be more dancing between the dancers and the patrons, it would make the cantina a lot more interesting. I imagine a lot of full dance cards too.
I've wanted this since beta.
Just a few dance steps for non-dancers that do NO healing and give NO benefit other than just being able to join in at a cantina. People can't /watch you, but they can watch you - you know what I mean? ![]()
AO
LeBob wrote:
I think we should wait until after the revamps to decide whether or not Entertainer is dead.
I agree..because *I* don't think it is. If they cheapen the profession by letting everyone do it....I don't know what I'd do..probably drop it...
I wouldn't necessarily equate the removal of skill point requirements with this grim picture, but it would certainly place our playstyle in a low-priority position. However, if, at some point, our combat/entertainer interdependency is completelycompromised and ourposition in the gamebecomeslargely social, I would probably advocate such a change, regardless of the complexity of our mechanics, extensiveness of our abilities, or depth of the profession.
Xyrdre wrote:
I'd feel that the potentialdepth of having a persistent world outside of the narrow view of combat, and the crafting to support it, would be lost.
Schardour wrote:
However, if, at some point, our combat/entertainer interdependency is completelycompromised and ourposition in the gamebecomeslargely social, I would probably advocate such a change, regardless of the complexity of our mechanics, extensiveness of our abilities, or depth of the profession.
Ikewe wrote:
PoetDancer wrote:I would argue that it is completely compromised now.I have to agree. Just a few short days ago I would have told you I was doing everything I could in hopes of making this profession viable once again. That is was just a matter of time before we were once again a valuable part of the community. But with each passing day I saw it slip further and further into the Inferno. Buff Bots and afktainers are essentially 0 Skill Point entertainers. Their puppet masters have other templates that allow them to enjoy the game they wish to play while their bot generates income. As a dancer I used to feel that my role was appreciated by those who wanted to use those 15 skill points for novice entertainer on something else. They came to the cantinas and were relieved beyond words that someone else was there. Someone who wanted to invest those skill points. We were helpers and healers. Those days are gone. And they are gone for good. Now we have become an annoyance. We are not needed and we are not wanted. Occassionally someone may throw us a bone by requesting "entertainment" for a function but how many entertainers can that really keep active?Ikewe, Master Rifles Shadowfire (*former Master Dancer)
My experience is just the oppossite. I find that a lot of players do enjoy what we do. The past two days a bunch of us have been playing in the street outside Theed cantina on Corbantis. There have been 3 to 6 musicians and 5 to 10 dancers at various times and it has been going on pretty much continuously. One big long party where we each come and go as usual but outside instead of inside. We have had a couple of dweebs make stupid comments or do something lame but mostly we have gotten praise and surprise at how good it all works (it doesn't hurt that 5 of us have master combat profs too
We have made a point to be available for buffing since there hasn't been anyone in the cantina buffing, live or bot. One of the dancers and musicians will step away and go inside to buff a person then return. This is even working better than buffing from where we play inside the cantina because it differentiates the act of entertaining and buffing. The combat player can see that we are having to break from our fun and our game to help them with their game. It hasn't increased the tips but it has increased the politeness and appreciation of these players.
Even more interesting has been the reaction of some of the newer entertainers. Most of the group has been masters and we have all known each other a while. There have been a few newer entertainers come and go and you can tell the entertainers from the grinders. They are always surprised that we are more than happy to change the dance or song to fit their level. The few who join then turn on their spam macros are politely told not to do that in this group. They either comply or promptly disband and return inside to become another zombie. This is fine by me because we are showing those entertainers that live entertaining is possible and viable and forcing them to make a concious decision on what they want to do. Inside it is just too easy to be just one more zombie, outside with us they stand out and have to make a decision.
So no do not take away the skill points. I don't care how much they are shortening all the choke points because it is still possible to entertain and there are plenty of places to do this where traffic is good, our game mechanics are not functional (i.e. healing and buffing), and people can see how good true entertaining can be. A lot of people play this game and we only need a small percentage to appreciate what we do to get satisfaction and positive feedback in spades.
Schardour wrote:
So, how about zero skill point costs for Entertainer, but start the costs at the elite professions?![]()
Ooh, that might be cool. I've thought about moving more of the "art" down into Ent before so people could reach it early on or without so much investment, leaving all of the "functional" aspects to those of us who want to make this our primary Prof in the elites. I've never thought about just charging for elites though.
It might support the idea that party/event stuff would be in the Novice Ent boxes and Career type function and gameplay would be in the Elites. I actually think that would be a helpful distinction to make for future development purposes. A real break like that would show who should be just looking at it for Social fun and who should be looking at it for primary gameplay.
That way there at least would be an expectation that Elite Ent should be a viable form of full time gameplay, like Combat or Crafting. There has been confusion about what to do for people who just want to "have fancy emotes and a 3d chatroom" that this might help clear up. People who bought into the elites then would be expected to be looking for "function" and "full gameplay" out of these Profs.
Hmmm...